New XP changes on beta to lengthen level times.
I was just reading up on the beta forums about how they increased the xp required each level by roughly 80%. And from my understanding a good portion of quests are collect. From what I have read its a huge number of quests compared to what it use to be. 40% or so of all solo quests are now collect. I honestly feel that a boxed team might hit 80 faster then normal players if you spend your time in the dungeons. From my understanding there are easy dungeons with linear 1-3 man pulls that can be burned down might let us have the advantage over hitting 80 before the others do. It will be glorious not having to fight for spawns the first few months of the game with the swarm of people trying to tap monsters first before you do. I guarantee you I will be in all instances while the fray are outside slaughtering each other for collections safe and snug.
RE: New XP changes on beta to lengthen level times.
Quote:
Originally Posted by 'Kiljaedon',index.php?page=Thread&postID=106593#po st106593
the first few months of the game with the swarm of people trying to tap monsters first before you do.
This is the exact reason I won't be playing for the first two weeks of expansion. I'm going to activate my key, park my characters in an inn and soak up the rested XP. I should have the run of the place once I'm 3-10 levels behind everyone. I refuse to spawn camp a named only to have some asshat hunter instatag the mob I've been waiting on for 20 minutes from 41 yards away.