-
5 Druids
I started a group of druids many months ago, now I reactivated my accounts - finished getting the heirloom gear I decided to level them.
Got to level 12 and was feeling brave, so I started deadmines - and just finished it now at level 14.
I tried WSG at level 11 - easy to kill but easy to die too.. so it wasn't that great.
-
Druids are one of those groups that IMO has some radical changes in survivability and playstyle at certain level points. Like, before/after Tranquility/Starfall(68/69), Insect Swarm(20), Ninnervate(28), Frenzied Regen(52). I swapped mine around depending on what was good. I think I had both feral and balance sets up through about 83ish when I said the hell with it and just stuck with balance.
-
If you're questing to level, I'd suggest Feral.
You basically have zero down time.
Between the damage of five melee characters.
And eventually healing yourself passively, every time a character gets a critical hit (which is very frequent).
My Ferals leveled a lot faster (via Questing) than any other composition (also via the same Questing route).
I used:
IWT + a Castsequence.
#show
/castsequence reset=5 Mangle(Cat Form), Rake(Cat Form), Mangle(Cat Form), Mangle(Cat Form), Rip(Cat Form)
You could stealth and pounce/ravage if you want.
Or use Faerie Fire in there somewhere.
I just ran at mobs and killed them.
That and flight form for any ground spawn collections (once you get flight form).
-
I've been playing Feral, and that's the full heirloom set I just finished off getting.
but I do have 5 x full cloth set too, so I could swap for running balance - maybe I should run balance in BGs at this low level? Oh yea .. can't dual build until level 20 - doh!
Thanks Ualaa, I did use that macro - replaced Rip for Ferocious Bite at this early level. But I reset it on combat/target? I assumed combo points don't transfer between targets.
-
I don't think combo points can transfer, although there might be something in MoP for that.
The 5x Mangle (step 1, of the castsequence) kills outright basically everything, questing.
The full rotation with the finisher, which gets you the insta-cast (under 10 seconds base cast time) nature spell, almost never reaches the finisher.
But it is in there, for the few elites who are higher level than the party... which you're supposed to use an item to summon aid or weaken them... I was able to kill everything questing, except the fire guy in Hyjal (who you're supposed to run away from)... via brute force with the druids (my Paladin & 4x DK's failed on three battles that the Ferals won).
-
Did you do the dungeons whilst you levelled? I've cleared dm, sfk, rfc and wc.
Not often but there are occasions where I stealth past packs :) it's quite a nice perk for a team to have.
Level 24 now, did a few duskwood quests
-
I am leveling a team of 5 Boomkins atm almost to 85. Wow does flight form make the hideous collection quests in Twilight Highlands much easier. Been having alot of fun in some AV's with them 5X Starfall, stealth, and massive packs of trees lol.
-
I pretty much quest to level.
My focus this expansion has been on PvP (as it was since Ulduar was the top raid, in WotLK).
I've not set foot in any Cataclysm instance, actually.
I found with Aquatic Form and the minor glyph for faster swimming...
The water zone (Vashj'ir) was actually quite fun, with a neat story line.
All my other teams, lacking instant cast swim speeds... despised the zone, and actually ended up skipping it.
Instances are definitely an option.
And with all of the relevant quests, right at zone in, your first successful run should be close to a full level.
You can also do PvP, especially if you're x4 in the x0-x4 bracket or x9 in the x5-x9 bracket for your BG.
Solo boxing at maximum level is quite strong; multi-boxing at maximum level is more so.
Both are options, if questing gets too monotonous.
As is bouncing between teams, and only playing with rested experience for double experience.
-
Last time I played my 5 druids was at level 80, right before they added in the eclipse bar. I think initially it was proc based which would have made boxing them difficult to optimize, but now it appears to be more fixed, moving the scale one way or another at a set amount per spell.
I remember fun times in PvP on AV weekends destroying the horde at choke points, or stealthing past the turtle to cap towers, typhooning anyone who came close. I felt squishier than my shaman, due to my own inexperience of the class, and having to change forms to heal. I think i might resub my accts and level the druids to 85 to see how they are doing now.
-
I'm leveling a 4 man Druid set myself. Currently ~78. My original intention was to level as 3 + DPS and 1 TANK but that never seemed to work out well no mater what I did. After specing Booomkin I've not looked back. 4 Boomkin and I PUG a tank, it makes for a nice smooth run. At level 85 I assume they will be just as viable, and in PVP they are thoroughly entertaining.