Check out the warlock changes, are they getting a tank spec(first time ive seen/heard anything about this)?
http://www.mmo-champion.com/content/
check out Voidwalker abilities and Demonology stuff.. looks cool :)
Check out the warlock changes, are they getting a tank spec(first time ive seen/heard anything about this)?
http://www.mmo-champion.com/content/
check out Voidwalker abilities and Demonology stuff.. looks cool :)
Sounds like a good idea to me, but sadly, it's more akin to a kitty popping into bear form temporarily while the tank is incapacitated or similar...
-GhostcrawlerQuote:
Just to make our intent clear, the Glyph of Demon Hunting isn't intended to turn Demonology warlocks into a tanking spec. You won't be able to queue as a tank for Dungeon Finder for instance and won't have the survivability or tools of say a Protection paladin.
Historically, warlocks felt tankier than other casters and could even off-tank some encounters. We have made an effort in Mists to recapture some of that flavor. A warlock with this glyph should feel like they are about as effective tanking as an Arms warrior who pulls out a shield and swaps to Defensive Stance, or a Feral druid who goes into Bear form. You might be able to off-tank adds or pick up an actual boss for a short period of time if the tank goes down.
To make warlocks an actual tank would take more significant changes. For example, we want tanks to have to pick up separate tanking gear than their DPS gear (this is even true of druids) and want tanks to have to give up some of their DPS potential in exchange for their survivability. In short, it needs to be a commitment, and that's the sort of thing that needs larger gameplay changes than just a glyph.
That shouldn't stop the glyph of Demon Hunting from being fun though. As you can probably tell, we are trying to make even the major glyphs more about character customization and fun.
http://blue.mmo-champion.com/topic/2...class-changes/
Stupid Blizz, tanks don't need dps gear at all, they can go full survival gear with the insane boost to threat and vengeance.
where the heck is the juicy info that matters HUNTERS Point Blank change!!! Oh I love my Hunter and so cannot wait until I get into the Beta and try out the point blank range... its going to be sooo damn worth boxing them, suits me perfectly, its my fav class since vanilla!
Looks like Level 80 is the requirement for trade skills at 600.
So that is the goal, for anyone with an army of alchemists or tailors, etc...
nup, point blank, is what has me all excited. Though I do admit, I have Not read much more on hunters since beta launched, because I want to find all that out myself in the beta once i am selected in whatever wave.Quote:
Traps while dots on target is the biggest change imo.
Ive read bits n pieces on some other classes but not my fav, Hunters!!
Tiller Farm seems interesting and fun!
Anyone know what the ahh fookie, I forgot its name and cant find it, black market, or black water something like that Auction House will be used for ?
I like the changes for LFR, though from a selfish point of view when in there on mutliples I dont like I cannot trade items anymore, but overall I think its a good change for how loot system will work.
According to WoWInterface, it's an AH supplied by NPCs instead of players where you get to bid on "rare items". But that's all I've seen on it.
Quote:
Addition of black market windows
Auctions by NPCs of rare items for players to bid on.
Wow, genius way to get gold out of the economy.