Careful now. That statement tends to show ignorance of the hunter class and the struggles they've been through over the years. ;)
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Wow warlocks get a percentage of damage they do back in health, W T F. Like they weren't hard to kill before.
edit: oh and spriests mind blast damage increased by 50%, wow.
the 10% lava boost is a not a flat number, it's base damage, on a trainings dummy in pve gear it's a dps increase of a few 100 (2-300), where a lava burst hits about 1k harder. For boxers thats very nice of course, but it's not really a needed buff for shamans.
They just increased Spirit walk grace to 15sec. I can see what they are doing, rather than giving multiple buffs at once, they do one by one; and then check how it's going. None of these will solve the defensive / mana issues shamans have in pvp.
Restro Shamans seem to have gotten a bit better. If you go heavy spirit you get a really nice mana tide totem, and their mastery seems to have improved.
Will be nice to see how the tremor totem works, hope I am fast enough.
Anyone know what kind of crafting materials you can buy with JPs now?
The min range on hunters should be removed. It was based on a mechanic that no longer exists in the game. Hunters are a ranged DPS class that has a massive handicap. It isn't allowed to do ranged DPS in melee.
Why? Mages can, Warlocks can, Druids can, Priests can.
Why not add the same min range to all other ranged classes? If it's good or the goose it is good for the gander.