Originally Posted by 'Ualaa',index.php?page=Thread&postID=208120#post20 8120
The first (slow) flyer is currently 60%/60% ground/flying speed.
It is being changed to level 60 for availability, which means Outland quests are trivialized a lot sooner.
More importantly its being made faster for straight line travel then the Epic ground mount.
60% ground and 150% air speed is very nice.
I think the first point is a poor choice, but the second is amazing.
The whole reason to not have flyers until 70th, is because they trivialize so much content.
Avoid 90% of the mobs, land near the quest guy and kill him plus an add, then fly off again.
Cold Weather Flying, while a gold sink too, is not until 77th, to force players to actually play for most of Wrath.
Once you can fly, Wrath quests become a joke as far as difficulty goes, aside from a few group chains.
The thematic elements and story is still there for anyone that takes the time to read the lore.
Blizzard has been quoted on several occasions saying, the game was meant to be played at maximum level for 90% of your playtime.
Unlike most games in the genre, leveling up is designed to be a very small portion of that total.
I'd imagine Cold Weather Flying will be available at 71st, when the next expansion comes, and Wrath is something Blizz wants us to blow through.
Not necessarily a bad thing there.
Take EQ, where it would be two expansions before you upgraded all your gear from the current expansion if you always took the "best in-slot" item for your class.
It could take 2 years after joining a guild to have gear equivalent to current top raiders, because of DKP.
In BC, they pressed the reset switch, as they have done in Wrath.
Essentially nothing before the current expansion counts for anything, as far as gearing up.
Anyone that gets the expansion on Day 1, has as much shot as the top person in a class from the previous expansion.
Especially if a guild wipes DKP for a new expansion, as many do.