Does hotstring naming matter, or just the keysequence?
I 'm not able to get the party speak to work. I have a bit of variablity in the hotstring names:
I've named one key lbta, and another lbtoonb, etc. could this be my problem?
Printable View
Does hotstring naming matter, or just the keysequence?
I 'm not able to get the party speak to work. I have a bit of variablity in the hotstring names:
I've named one key lbta, and another lbtoonb, etc. could this be my problem?
Not sure why this was posted 2 pages back when I just posted it ;PQuote:
Originally Posted by 'delafoo',index.php?page=Thread&postID=139524#post 139524
Hi, delafoo!
Sorry, you have so much trouble in setting this up, I try to help you, as much as I can.This is because the system is (or was) in development, and everybody used other macros and method, for example you can do a cast on Shockershamas-Target byQuote:
I've gone over my macros and stirings several times. I have noticed that there are maybe 3 or more versions of the macros here, with spaces, returns, semicolons, so maybe thats my problem
orCode:/assist Shockershama
/cast Lightningbolt
it does basicly the same, but the first version is better if you use /castsequences wit a reset=target option likeCode:/target [target=Shockershama]
/target [target=targettarget]
/cast Lightningbolt
...the later may be better if you try to combine damage and healing in one button as in:Code:/assist Shockershama
/castsequence reset=target Corruption,Curse of Agony,Immolate,Shadowbolt,Shadowbolt,Shadowbolt,Shadowbolt
so thats why there are so many varaniants, sorry...Code:/target [target=Shockershama]
/cast [target=targettarget,harm,nodead] Lightningbolt;[help,nodead]Healing Wave
But I try to give you one working in the following:
Keybindings
First thing you should make sure, is that your keybindings are ok, to test this do the following:
1- Group all Toons
2. Drag the following macro to your slave-key (in your case 'I') on all Toons:
(very important: The macro must be only on two lines, don't insert linebreaks after each [] as it is done in the wiki for better understanding!)Code:/target [mod:ctrl,mod:shift,nomod:alt,target=Shockershama][mod:ctrl,mod:alt,nomod:shift,target=Shockershamb][mod:alt,mod:shift,nomod:ctrl,target=Shockershamc][mod:ctrl,mod:alt,mod:shift,target=Shockershamd][mod:ctrl,nomod:alt,nomod:shift,target=Shockershame]
/p %t is my Master
3. Activate the Window of 'Shockershama' press '2' and see, if Shockershamb till Shockershame say 'Shockershama is my Master' in group chat
4. do Step 3. for the four other Shamans and see if they announce the correct Master
If all announced every master correct, your keybinding is fine, and the problem lies in the macro!
Macros
For your purpose the following macro should be dragged to your slave-key ('I'):
(and if you want a /targetlasttarget at the end, though, i personaly do not like it, becaus of its impact on /castsequences..)Code:/assist [mod:ctrl,mod:shift,nomod:alt]Shockershama;[mod:ctrl,mod:alt,nomod:shift]Shockershamb;[mod:alt,mod:shift,nomod:ctrl]Shockershamc;[mod:ctrl,mod:alt,mod:shift]Shockershamd;[mod:ctrl,nomod:alt,nomod:shift]Shockershame
/cast [harm] Lightning Bolt
Again, the above must be only two lines!
After you dragged the macro to your slave-keys on all Shaman, try the leader switching out extensivly, and hopefully have fun!
btw. to have it complete, the follow macro would look like:
Code:/target [mod:ctrl,mod:shift,nomod:alt,target=Shockershama][mod:ctrl,mod:alt,nomod:shift,target=Shockershamb][mod:alt,mod:shift,nomod:ctrl,target=Shockershamc][mod:ctrl,mod:alt,mod:shift,target=Shockershamd][mod:ctrl,nomod:alt,nomod:shift,target=Shockershame]
/follow
/targetlasttarget
I hope this works and you have fun!
Thank you. That explains alot. I will implement this tonight and get back to you... looking at your post, I'm thinking that my macro is indeed the problem, will will let you know for sure.
Well written. Thanks again,
~Ben
You're welcome. Honestly no problem, i know the setup can be a bitch, cause it is quite complex, but i hope you will forget all the trouble, when you see the beauty of its function :)Quote:
Thank you. That explains alot. I will implement this tonight and get back to you... looking at your post, I'm thinking that my macro is indeed the problem, will will let you know for sure.
..i honestly also think, the error is in your macro (but added the section about keybinding to be sure).
The problem i saw with the macro is that you are using is, that you use an /assis in a macro phrase, which originaly was used with /target.
I think if you had used your macro in this way, it would function:
but the devil is in the details, as allways ;)Code:/target [mod:ctrl,mod:shift,nomod:alt,target=Shockershama][mod:ctrl,mod:alt,nomod:shift,target=Shockershamb][mod:alt,mod:shift,nomod:ctrl,target=Shockershamc][mod:ctrl,mod:alt,mod:shift,target=Shockershamd][mod:ctrl,nomod:alt,nomod:shift,target=Shockershame]
/target [target=targettarget]
/cast [harm] Lightning Bolt
/targetlasttarget
**New Technique**
Using modifiers directly in your /cast macro
One major problem/misunderstanding of the ftl-setup is that a macro, which should activate on '2', like:can normaly only be achived in a ftl setup, by seperatly define a hotkey for '2' and a hotkey for 'alt + 2' which lead to 2 different slavekeys.Quote:
/cast [mod:alt,harm] Corruption; [harm] Shadowbolt
For more information see: http://www.dual-boxing.com/wiki/index.php/Focusless_Targetless_Leaderless_Setup#Modifiers
This is only half of the truth, as it is possible to use the same slave-key as long as you are not using the modifier which is used in the macro (here: alt) as part of your modifier-order which defines your leading Toon.
Ok, in theory this is possible, but when i want to define a modifier-order for a 5-Toon-Team i have to use at leats 3 different modifiers.
You might ask: "So what are you telling me here? It is possible, but becasue i need 3 different modifiers for my order its inpractical! -So shut up, don't waste my time!"
You were right, if there are only 3 modifiers!
But I shortly realized, that there are indeed 6 (!) modifiers not only 3, if you differentiate between left + right shift,alt,ctrl :thumbsup:
So the basic idea:
Simply use ralt, rshift and rctrl to define the modifier-order and voila, lalt,lshift and lctrl can be used in your macros! jipi!
so instead of using:
‘Ctrl + Shift + key’ ---> ‘command.ToonA’
‘Ctrl + Alt + key’ ---> ‘command.ToonB’
‘Alt + Shift + key’---> ‘command.ToonC’
‘Ctrl + Alt + Shift + key’ ---> ‘command.ToonD’
‘Ctrl + key’ ---> ‘command.ToonE’
as your modifier combination, use:
‘rCtrl + rShift + key’ ---> ‘command.ToonA’
‘rCtrl + rAlt + key’ ---> ‘command.ToonB’
‘rAlt + rShift + key’---> ‘command.ToonC’
‘rCtrl + rAlt + rShift + key’ ---> ‘command.ToonD’
‘rCtrl + key’ ---> ‘command.ToonE’
and by doing so you can use a macro like the following on your slave key:
/assist
[mod:rctrl,mod:rshift,nomod:ralt]ToonA;
[mod:rctrl,mod:ralt,nomod:rshift]ToonB;
[mod:ralt,mod:rshift,nomod:rctrl]ToonC;
[mod:rctrl,mod:ralt,mod:rshift]ToonD;
[mod:rctrl,nomod:ralt,nomod:rshift]ToonE
/cast [harm,mod:shift]Chain Lightning;[harm]Lightning Bolt
Horray :)
Does this actually work? I was always under the impression that wow does not differentiate between left and right modifiers. Does it recognize lalt and ralt?Quote:
Originally Posted by 'olipcs',index.php?page=Thread&postID=139398#post1 39398
yes it does, i'm running it thatway at the moment,
what i can't say at the momement is, if keyclone can differentiate between lalt and ralt.
But till wendsday i'm using HotKeyNet instead of keyclone (and loving it), and with it, this definatly works!
in general ony the keysequence. so its not important if you name the hotstring for lightning bolt 'lbta' or 'lbtoonb', the only thing thats important is, that you use the same name for the hotstring identifiying lb on a specific Toon, like 'lightning.bolt.on.ToonAs.target' in every keymap.Quote:
Does hotstring naming matter, or just the keysequence?
I 'm not able to get the party speak to work. I have a bit of variablity in the hotstring names:
I've named one key lbta, and another lbtoonb, etc. could this be my problem?
So using:
'ctrl + shift + i ---> lightning.bolt.on.ToonAs.target'' on the Keymap of ToonB
and
'ctrl + shift + i ---> lbA'
is a no go!
Yeah funny, for me the order of the posts is also not correct, maybe the forum has problems...Quote:
Not sure why this was posted 2 pages back when I just posted it ;P
Ah yeah, now i know what your problem is!Quote:
ShockershamA, Keymap saved as: C:\Users\Ben\Desktop\keyclone\lbta.kcl
Description: blank
key hotstring
2 lightningbolt.on.toona
LCTRL+I lightningboltontoone
LSHIFT+LALT+I lightningboltontoonc
LCTRL+LALT+I lightningbolt.on.tonbg
LSHIFT+LCTRL+LALT+I lightningboltontoond
This is how my keymap looks for toonA, Shockershama. In the 'Command Editor' of Keyclone, I have the Keymap field set to load this keymap to shockershama upon loading (command is named wow1).
Keymap 2 for shockershamb. Saved as same as above but ends in\lbtb.kcl
Key Hotstring
2 lbtb
LCTRL+I lbte
LSHIFT+LCTRL+I lbtna
LSHIFT+LALT+I lbtc
LSHIFT+LCTRL+LALT+I lbtd
you can't name 'ctrl+i --> lightningboltontoone' for ToonA and 'ctrl+i -->lbte' on ToonB, it must be the same string.
This is the reason why:
Say you press '2' while ToonA is active:
- what happens is, that keyclone looks up in its keymap-file for ToonA if there is a hotstring for ToonA an it finds '2 --> lightningbolt.on.toona'
- now, keyclone send first the keypress '2' to the active ToonA and then searches in the keymapfiles of the other Toons if there is a phrase like ' ... --> lightningbolt.on.toona'
- if it found a association it sends the corresponding keystroke to the corresponding window.
-When you youse different names, like you did above, keyclone never finds any phrase like ' ... --> lightningbolt.on.toona' on the keymaps of the slaves and they never get a keystroke.
so correct the above would be:
ShockerShameA:
2 lightningbolt.on.toona
LCTRL+I lightningboltontoone
LSHIFT+LALT+I lightningboltontoonc
LCTRL+LALT+I lightningbolt.on.tonbg
LSHIFT+LCTRL+LALT+I lightningboltontoond
Keymap 2 for shockershamb:
2 lightningbolt.on.tonbg
LCTRL+I lightningboltontoone
LSHIFT+LCTRL+I lightningbolt.on.toona
LSHIFT+LALT+I lightningboltontoonc
LSHIFT+LCTRL+LALT+I lightningboltontoond
I have 9 toons across 5 accounts (4 accounts with one character each and 1 account with 5 characters). This means one set of keymaps for each account and 5 versions of the assist and follow macros in the game to handle the various characters on account #1. It definitely adds a layer of complication. For people who don't have a set group of 5 characters that they run, here is what I do to make it easier for me:Quote:
Originally Posted by 'Ken',index.php?page=Thread&postID=118425#post1184 25
1) Keymap files named for the account. I don't always load characters up in the same windows the same way. Sometimes I run instances with other people and might just take 2 or 3 toons. Naming the keymap files for the account and putting the account name in the description makes it easier to keep track.
2) MacroBank. This addon is basically macro storage. With limited macro slots in the game I just don't have room to keep 5 versions of follow and 5 versions of assist (and actually editing macros every time I swap a character is a pain). So I have MacroBank set up with 2 sets of macros with the 5 variations. Just open the macro window, hit the "Restore" button on the assist and follow ToonX macros, do that for each window and then everyone has the right toon names in their macros with just a couple clicks. Just be careful with the "Replace" button if you use this addon (I wish I could remove that)...you could end up with this well formed /assist macro on top of your long thought out /castsequence dps macro. But basically it's a pretty helpful mod for anyone that might need to swap macros frequently (like if you're rotating toons in to summon the HH).
Thanks! I'll get to rewriting them :)Quote:
Originally Posted by 'olipcs',index.php?page=Thread&postID=139646#post1 39646
Included a new section 'Examples / Other sources ' in the wiki, where i link to some examples of the way an ftl can be implemented.
Although they all are in this thread, i think they are a little bit burried in this ver long thread and so likely to miss.
If I missed some, or you have others, feel free to edit them into the wiki, or post them herr (or pm me) so i can include them...
..any other suggestiones how the wiki-entry could made better (i know there is a lot of improvement possible) are appreciated!
I might redo the hole entry perhaps, so any suggestion is welcome!
First, thanks to everyone that has contributed to FTL. There is a wealth of information on this and other threads that helped me get set up.
I have posted a thread at [FTL] Perl Script to Generate Keyclone Hotstrings and /target that contains a perl script I use to generate all my FTL hotstrings and /target line for keyclone and my wow macros. It takes me 5 minutes to do a new setup or change my bindings, so I wanted to share the script in case anyone finds it useful.
- Phara
Has anyone tried this with keyclone yet? I'm probably going to try this setup sometime this week end and the idea of using the right side modifiers sound pretty good to me.Quote:
Originally Posted by olipcs',index.php?page=Thread&postID=139398#post13 9398][b]**New Technique**
Using modifiers directly in your /cast macro[/b]
One major problem/misunderstanding of the ftl-setup is that a macro, which should activate on '2', like:
[quote]/cast [mod:alt,harm] Corruption; [harm] Shadowbolt [/quote]can normaly only be achived in a ftl setup, by seperatly define a hotkey for '2' and a hotkey for 'alt + 2' which lead to 2 different slavekeys.
For more information see: [url='http://www.dual-boxing.com/forums/../wiki/index.php/Focusless_Targetless_Leaderless_Setup#Modifiers
I haven't tryed it myself, since i'm not using keyclone anymore, but since keyclone differenciates in the keymap-editor between left and right shift,alt,ctrl this should work.
Only think to mention is, that you can'T use the 'Pass only hotstrings'-Option because then lshift,lalt and lctrl wouldn't be transmited.
Ok i have been reading over this whole set-up for about 4 hrs and still im lost. I spoke with keyclone earlier and got some other issues fixed, but still having a problem here. Ok as for now ive got the one laptop one screen 5 accounts. Main is big and alts are four smaller on right side. Well fixed it so hitting the f8-f12 using keyclone maximizer will swap to active player if main dies and set them as focus. The big problem now is how does that guy attack it says u have no target but the alts that are still alive attack the target. So in otherwords get into fight main dies hit f9 switch to that alt he becomes the new main for the fight now he targets something and says u need to target when i hit a spell, but you see spells from alts whizzing by head why is this happening. Like i said ive been reading this post over and over hoping it will sink into my head cause like most of you all i dont have a lot of free time to play the game. So i am wasting sleep hrs and play time hoping to get this all set so that i can come on for like 3-4 hrs a days get something accomplished and move on with the rest of my life any help would be great thanx.
For me this sounds more, as if you are using an approach, where 'focus' defines which toon is you 'main'/'leader' not the the approach of this topic, which uses a modifier-order submitted by hotstrings to define this.Quote:
Well fixed it so hitting the f8-f12 using keyclone maximizer will swap to active player if main dies and set them as focus
If you want to use focus to define your leader (and don't need focus for something else), you may have a look at the setup zanthor suggested, using macaroon, jamba and a focus approach here: Leaderless/Targetless - Focus Based Hydra
Perhaps if i understood you wrong, and you infact using an ftl-setup, it would be good to post your macros you use for dps (and maybe, if there are some assigned to your PiP-Keys) so we can have a look at them to help you.
Edit: and if look at your post here: now i feel like a noob i am much more thinking you should post this question in the other thread ;)
I speak from my personal set up here. But when i use follow/assist based on focus, when my main dies i always have to hit follow on my new "main" so the slaves keep assiting and changing targets. There is probably an easier way of doing this but that's what i have to do.Quote:
Originally Posted by 'suicidesspyder',index.php?page=Thread&postID=1421 40#post142140
BTW Olipcs , wanted to thank you for all the replies and assistance you gave other players. Thru there issues and problems you probably answered alot of problems im going to have this week end lol :)
Just wanted to chime in and say thank you to the OP and everyone that put in information for this setup. I finally got around to doing this today for my quad Druids and I must say it's fantastic. Took me a while to get my head wrapped around it but once I did it was a piece of cake. I'm slowly moving all my attacks/heals/etc over to this setup as I level. :thumbsup:
edit: Also, if there is anyone having trouble setting this up send me a PM and we can either link up on msn/aim or my vent server and I'll walk you through it. Maybe it was just me but the way it's explained isn't 100% clear so it took some time for me to get it. Wouldn't mind helping someone do this as it's a great way to go.
I'm just lost... I have been staring at this for four consecutive hours and I haven't even been able to make the follow macro work. If anyone can help, I would appreciate it. Apologies for the size and images but I wanted to provide as much info as possible...
I have five chars:
cherzra
cherzrb
cherzrc
cherzre
cherzrf
These are my keymaps:
cherzra:
http://i34.tinypic.com/2iawxts.jpg
cherzrb:
http://i36.tinypic.com/35a99n7.jpg
cherzrc:
http://i37.tinypic.com/2hq9vet.jpg
cherzre:
http://i36.tinypic.com/9tmhyo.jpg
cherzrf:
http://i34.tinypic.com/e9ahqc.jpg
And once Keyclone has been started:
http://i38.tinypic.com/xb0rc5.jpg
For some reason it does not show the name of the keymap for cherzrc, cherzre and cherzrf, but it shows "^" instead. I think this is a bug, as the description when opening the keymap itself also shows as "^" even if I save it with a value in that field. Anyway, that shouldn't matter for now.
These are my follow macros:
CHERZRA
/target [mod:ctrl,mod:alt,nomod:shift,target=cherzrb]
[mod:alt,mod:shift,nomod:ctrl,target=cherzrc]
[mod:ctrl,mod:alt,mod:shift,target=cherzre]
[mod:ctrl,nomod:alt,nomod:shift,target=cherzrf]
/say %t
/follow
/targetlasttarget
CHERZRB
/target [mod:ctrl,mod:shift,nomod:alt,target=cherzra]
[mod:alt,mod:shift,nomod:ctrl,target=cherzrc]
[mod:ctrl,mod:alt,mod:shift,target=cherzre]
[mod:ctrl,nomod:alt,nomod:shift,target=cherzrf]
/say %t
/follow
/targetlasttarget
CHERZRC
/target [mod:ctrl,mod:shift,nomod:alt,target=cherzra]
[mod:ctrl,mod:alt,nomod:shift,target=cherzrb]
[mod:ctrl,mod:alt,mod:shift,target=cherzre]
[mod:ctrl,nomod:alt,nomod:shift,target=cherzrf]
/say %t
/follow
/targetlasttarget
CHERZRE
/target [mod:ctrl,mod:shift,nomod:alt,target=cherzra]
[mod:ctrl,mod:alt,nomod:shift,target=cherzrb]
[mod:alt,mod:shift,nomod:ctrl,target=cherzrc]
[mod:ctrl,nomod:alt,nomod:shift,target=cherzrf]
/say %t
/follow
/targetlasttarget
CHERZRF
/target [mod:ctrl,mod:shift,nomod:alt,target=cherzra]
[mod:ctrl,mod:alt,nomod:shift,target=cherzrb]
[mod:alt,mod:shift,nomod:ctrl,target=cherzrc]
[mod:ctrl,mod:alt,mod:shift,target=cherzre]
/say %t
/follow
/targetlasttarget
As you can see, I've removed the entries for the character in question (as explained in this post, to stay under the 255 char limit) and added "/say %t" to print my target... I tried this to debug and see what's going on.
Here's what happens when I press F6:
On cherzra, all the other guys follow him so it works. However, they do all say a bunch of garbage that's in the macro before printing the proper target of "cherzra." I have no idea why.
http://i37.tinypic.com/107jrex.jpg
On cherzrb, only cherzra follows. He says garbage, followed by saying the right target, which is similar to the situation above. Cherzrc, cherzre and cherzrf just say garbage and then when printing their target.
http://i33.tinypic.com/2rr5sw7.jpg
On cherzrc, cherzre and cherzrf, nobody follows them and they all say the garbage and then .
http://i37.tinypic.com/t02mwp.jpg
Can someone see what I'm doing wrong? It's very depressing to see people talking about cast sequences, formations etc while using FTL while I can't even begin to get my guys to follow... :(
1. Why are my guys all saying the garbage from the macro (this happens even if I remove the "/say %t" I added to debug)?
2. Why are they all following cherzra properly (even though they say garbage)?
3. Why is only cherzra following cherzrb?
4. Why is nobody following cherzrc, cherzre and cherzrf?
5. Can someone confirm that Keyclone shows "^" in their keymaps for the last 3 out of 5 clients?
Thank you!
PS I've gone through my keybindings and removed just about everything that I could find, so I think that can be ruled out... there's nothing in any of my clients that points to either the "O" button or "F6" (I press F6 to follow, which is key mapped onto various combinations of O), and I've tried multiple keys instead of F6 as well
First, I can't see your images right now because work is filtering those links. I will help with what I can though.
Ok, the toons sending out the garbage chat is because you captured some hard returns in the first line. Copy the whole targeting conditionals to worpad (or similar) and go in there and remove any spaces between the brackets ][ . You don't want any of this crap ] [ , ok? Once you have them removed just paste in that first line over your old target conditionals.
Make sure you have unbound F1-F5 in the blizz keybindings so you won't get targeting false positives in your troubleshooting. Manually clear all clone targets before testing your follow.
Also make sure your regions and keymaps match to the correct account. You may need to make a simple chart to vet your settings.
Region1-keymap1-wow1
Region2-keymap2-wow2 etc..
I had a similar problem and I had crosslinked my regions by mistake.
The ^ showing seems to be a bug with the keymap not taking a new description after the first save. I have one like that also. I think I can manually edit the keymap file and fix it. I was able to remove a bad entry that way.
If you entered your keymap correctly the follow should work. Good luck.
edit: Make sure that the key you bind your macro to is a plain key with no mods. k, p, m etc.... that is the only way the macro conditionals can work.
OMG.. you are my hero... I've spent hours and I just couldn't figure it out... it was the spaces between ][, everything works now. The wiki and post 1 of this topic should have mentioned that... they also contain the space.
Thank you so much!!!
Excellent! Now go get the rest of your macros setup. lol
I am still at the follow macro step on mine because I have worked too many hours this weekend. :)
ähm, sorry you had so much trouble, but the wiki does mention this, first in the first time the macro is explained and a second time in the 'troubleshooting'-section...
..but anyway, i'm glad it works for you know!
Okey i have some issues after 3.0.2 and my new UI
Everything worked fine pre patch and i use the exact same macros (since i got them stored in a txt file they are exactly the same)
Okey so i play my toon 1 and starts to heal toon 2 using lesser healing wave and it works fine.
However all my other toons heals Toon 1.
Can it be something with my new UI? AG_unit ive heard people who had problem with this when they changed UI?
But it still happens when i try to heal other targets as well and i tried to clear all other keys who use the "." key.
hello,
thanks for the hard work everyone.
I have spent hours reading these forums trying to work out how to implement it. I am sure it seams obvious to those who have got it working. could somone upload there files; they use that work please. so everyone can download it and simply edit it, to change to the key they use. starter files would include the files for getting 2 different cast keys working and the macros needed ingame. e.g. cast key 2 and 3 would be great. this way we/beginers can simply load the keymap file in keyclones 'command editor" and copy/paste the macro into the game and bind the noted key to it and have the first two keys working. Then we can copy/paste - edit for aditional keys.
also i dont understand why my keyboard places a L or a R in front of the ctrl,shift,alt keys depending on weather i press the right or left key on the keyboard, the problem is that in wow it sees the key stoke as the key witout the ctrl,shift,alt key modifiers in front of it and simply treats it as pressing the final key. when i go to edit the file it has a number assigned to it that does not match the chart provided of availible keystrocks in wow.
thanks
I'll give a quick example, but instead of pasting links to files, I'll paste the contents of the Keyclone keymap files and you'll have to make them into Keyclone files (detailed below).
The first will deal with setting up a follow key.
The follow key will be the ` (or grave accent) key, which is next to 1 on UK keyboards.
The ingame macro key will be the ] (or close square bracket) key.
NOTE: To convert the text in the code boxes below into a Keyclone keymap file, simply copy and paste the contents (in this case, the 6 lines) into a fresh notepad (only use notepad, not MS Word or Wordpad) file and name the file charactername.kcl (Obviously replacing charactername with your character's name, also, make sure that the file ends with .kcl and not .kcl.txt or something similar).
Modifer Keys (for reference):
Character1 will use Shift + Ctrl
Character2 will use Alt
Character3 will use Shift + Alt
Character4 will use Shift
Character5 will use Ctrl
First, the Keyclone files for each of the 5 characters.
Charater1
Character2Code:^
k(223.0.0):hs(follow.character1)
k(221.1.1):hs(follow.character4)
k(221.4.4):hs(follow.character5)
k(221.16.16):hs(follow.character2)
k(221.17.17):hs(follow.character3)
Character3Code:^
k(223.0.0):hs(follow.character2)
k(221.1.1):hs(follow.character3)
k(221.4.4):hs(follow.character5)
k(221.5.5):hs(follow.character1)
k(221.17.17):hs(follow.character3)
Character4Code:^
k(221.1.1):hs(follow.character4)
k(221.4.4):hs(follow.character5)
k(221.5.5):hs(follow.character1)
k(221.16.16):hs(follow.character2)
k(223.0.0):hs(follow.character3)
Character5Code:^
k(223.0.0):hs(follow.character4)
k(221.4.4):hs(follow.character5)
k(221.5.5):hs(follow.character1)
k(221.16.16):hs(follow.character2)
k(221.17.17):hs(follow.character3)
If you want, you can replace the character# bits with your WoW character names, but it makes no difference other than being easier to read.Code:^
k(221.1.1):hs(follow.character4)
k(223.0.0):hs(follow.character5)
k(221.5.5):hs(follow.character1)
k(221.16.16):hs(follow.character2)
k(221.17.17):hs(follow.character3)
This macro must be present ingame and the action button it is on must be bound to the ] key.
Here, you will need to replace the character# with the names of your characters, the modifiers need to match those used in the Keyclone files.Code:MACRO 1 "Follow" Ability_Rogue_Sprint
/target [mod:shift,mod:ctrl,target=Character1][mod:alt,target=Character2][mod:shift,mod:alt,target=Character3][mod:shift,target=Character4][mod:ctrl,target=Character5]
/follow
/targetlasttarget
END
Load the keymap files (see below) onto their respective WoW client and try it out. This should work, but let me know if you encounter any problems.
If it works, I'll post another example.
Troubleshooting
» Make sure that the ` and ] keys are NOT in the do-not-pass list within Keyclone.
» Check that the ingame macro is correct, the second line (the one that starts with /target) needs to be all on one line (check the WoW macros-cache.txt files in your /World of Warcraft/WTF/Account/AccountName/ServerName/CharacterName folder)
» Remember to load the keymap files and be sure that they are loaded onto the correct WoW client.
As someone asked me how to load the keymaps in Keyclone, I figured I'd post this here too
The first way to load a keymap is to right click on one of the WoW instances in the keyclone main window and click "Load Keymap", then select the one you want to load.
The second and best way to do it is to use commands, click Setup (on the Keyclone main window) then goto the Command Editor in the side menu, from there, you just specify the installation directory, the keymap you want to load, the screen region (set up in the maximiser tab), then just enter your account names (I blurred mine out).
Then! The important bit: On the main keyclone window is the command box (next to the connect button at the bottom). In the command box, you need to type the commands you want to run, seperate by semi-colons, then hit enter.
In my case, I'd enter the code below into the command box.
To Illustrate:Code:Account1;Account2;Account3;Account4;Account6
http://i467.photobucket.com/albums/rr39/Araketh/1.gif
http://i467.photobucket.com/albums/rr39/Araketh/2.gif
http://i467.photobucket.com/albums/rr39/Araketh/3.gif
http://i467.photobucket.com/albums/rr39/Araketh/4.gif
http://i467.photobucket.com/albums/rr39/Araketh/6.gif
If you do it right, keyclone will look something like this after loading the WoW clients:
http://i467.photobucket.com/albums/r...h/keyclone.gif
I don't understand why this isn't written in such detail on the wiki or maybe it is and I just didn't see it. But on the macro page of the wiki the FTL setup is like 2 simple macros haha.
well i'm not as good in explaining it with good graphics and visualizations like Araketh, but a little bit of wikiing exists, and calling it undetailed.. ..well, if you want to improve it, feel more than welcome!
btw: The link to the wiki is also on the first page of this thread, as the first entry ....
The Wiki page has a ton of information in it, coupled with all the info in this thread, we should pretty much cover everything now :D
Thank you neodon, this is a great writeup (of course, thanks to the original authors of the idea, you guys rock, Neodon just made it easier to implement, for me anyways)Quote:
Originally Posted by 'Neodon',index.php?page=Thread&postID=109452#post1 09452
If your having trouble trying to get setup with this FTL'ess jargon, check out Neodons write up, use his files. I was able to get 4 out of my 5 characters working properly, and for some reason just could not troubleshoot the last toon, ended up finding his writeup, I downloaded his keymap files, and now all 5 of my toons are effectly FTL'less!
perhaps in the writeup though, you should add what modifiers are used for each keymap/toon, I was able to figure it out, but for the people far more lazy than I, or the ones who just don't get it, it may help if they want to put in additional keymaps.
for the record, the modifiers are(as used in Neodons files)
toon1 = shift+control+key
toon2 = ctrl+alt+key
toon3 = shift+alt+key
toon4 = shift+ctrl+alt+key
toon5 = ctrl+key
my apologies if someone has already stated this, but I relly didn't feel like sifting through 16 pages of replies to find out if it had been said already :P
Happy Boxing!
PS
I did modify the macros a little for myself though. So I'm not really targetless. I like seeing what my slaves are attacking, but I am Leaderless ad focusless :D
This is the greatest of all forum posts. You guys are my heroes.
Sorry to say it was undetailed. I was looking at the FTL setup on 'getting started' part of the wiki.
Also: Does each toon have separate keymaps for each button or do you simply add them to the keymap?
I can't get this to work without a slave key. :(
So, I followed the wiki (well done), got the FTL setup working right off, and so good to go. Only, I noticed in my slave windows that both the slave/keystring AND the original master key both show pressed.
Details:
Master - I am using 2 for LB
Slaves - I am using i for the FTL LB
When I press 2 on the master, I see the I button firing on the slaves, but also the 2 button on the slaves is animating like its pressed.
I opened a /say on all the slaves, and when I press 2 on the master only i's come out, so clearly the slaves aren't really seeing 2.
Some of you will say "its working, so why worry". Well, I just hate not being able to understand the dynamics.
Anyone any insight? If it matters, I'm running 5 symbolic linked directories, one per window.
sounds wired! does the 'animating like its pressed' also appear when you put two different actions on it (preferably one tat doesn't even trigger gcd) ?Quote:
When I press 2 on the master, I see the I button firing on the slaves, but also the 2 button on the slaves is animating like its pressed.
Well, it would help if I actually replaced my original target based macro spells with plain jane spells out of the book.Quote:
Originally Posted by 'olipcs',index.php?page=Thread&postID=147394#post1 47394
The slaves were reacting to the alt's and ctrls and showing the other spells I had setup in my 2 slot using mod:alt etc.
Everything works fine when I actually do things 100% like the wiki, funny how that is :)
Just want to say thanks to everyone who has contributed to this FTL setup. This is really a great setup for boxing. I find the enemy in BGs end up looking lost after they stun my current main and I just switch to another and chew their faces off. Anyone who depends on a single main should think about using this. In an instance some bosses/mobs put your main to sleep and you are done for. I do wish it was easier to drop other toons in to the mix on the fly but maybe that will come later as this method grows. My old system with just a single main was easy. Simply change the lead toon's name in the follow macros and go kill things. Can't do it with this setup (at least that I am aware of).
well honestly this is always a problem with the ftl, the best method for simplifying group-changes currently known is using the "/click Method " which leads in only 1-2 macros to change. Other than that, i put my hope very much in Freedy (of HKN) to give us the tool for realy simple keybinding ftl-setups, fingers are crossed...Quote:
I do wish it was easier to drop other toons in to the mix on the fly but maybe that will come later as this method grows. My old system with just a single main was easy. Simply change the lead toon's name in the follow macros and go kill things. Can't do it with this setup (at least that I am aware of).
On the macro-side, i put my hope in jamba. Because when Jafula implements the ability of tag-based-macro writing, teamchanges should be a no brainer...
I'm pretty late to this thread, but I too like the "masterless" approach. I was thinking that KeyClone might be able to do remapping, but never took the time to look that far into it. I can't wait to get home and try this out.
I'm going to shamelessly plug here: If you like to go "masterless", you may like my addon, MultiTool, for this as I specifically made it to just silently make stuff work (quest gossip, auto accept escort quests, auto accept summons, auto accept group invites [white-list-enabled], auto follow taxi) without the traditional "master/ slave" relationship.