Wizard DPS is insane, and the 3 other dudes are here to gather creatures, multiplicate damage, collect globes AND increase toughness by a lot.
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It's gonna be nerfed after S5 for sure. It's utterly broken. The problem is the sword, not the class, the set or the skills at all. The supports are there to increase toughness, provide endless amount of arcane power and IAS. It's all about IAS. The more speed, the more twisters u can have in 6 secs and the sword will increase your damage 150% per twister. If there are no AP issues and u have insane APS (also around 100%+ Area Damage), then your damage will scale like crazy. That's why they use Pain Enhancer (rank 25 is enough cause they only care about the IAS effect of the gem) and focus on high density. With a huge amount of mobs, u will prolly hit the highest breakpoint and have like 30 twisters stacking the 150% damage increase from the sword.
This post explains it pretty good:
https://www.reddit.com/r/Diablo/comm...ics_explained/
No other class comes even remotely close to Wizards cause of that sword. Besides DMO is so OP, there's no LoN spec that works for wizards. Those multipliers are so high, LoN is a complete joke for Wizards. Twisted Sword + DMO = infinite damage scaling, as long as u have the support to keep the wizard alive and feed him infinite arcane power.
We can work combinations with other classes to do 80+, but I don't think we will do much more than that without a dps Wizard.
The thing I can't quite figure out yet - is why 2 wizards, monk, barb wouldn't be better. I have around 12 pickup radius on my barb. Maybe the different slow time bubbles don't stack or something.
I'm going to read that post now - maybe that will shed some insight.
I have one geared wizard, and just started another wizard - but on that one I have 12x 84 gems waiting for him to gem up decent gear.
It's pretty crazy - you just need a geared wizard - the monk and barb can have pretty crappy gear that you can get in an hour. I started a WD and was able to get him to support mode in an hour or two also. It's just the wizard that needs all the gem augments, and the BiS gear.
So almost worth starting 4 wizards, use the flashfire spec (http://www.diablofans.com/builds/706...zard-t10-speed) to farm tx quickly, and give all the good gear to your main wizard.
2x Wizards + monk/wd + barb is one of the things I will try soon and I think they will be more efficient for speed runs. The problem with pushing high GR is that without that 3rd support, u will die. Sure u will have more party damage, but those wizards will get destroyed fast. U need the monk and the barb cause they provide insane DR. U may be ok for 70-80, but once u go higher, without the CC and DR from the WD, u will start dying left and right. Not to mention the lack of pickup radius will force u to move around to get those globes which will screw your wizards positioning unless u use keymaps just to move 1 char to pick up globes.
Instead u just build a glass canon wizard with a ton of IAS and area damage, u keep him alive, u feed him all the globes u can spawn and u pull all the mobs u can to a single tight corner for him to destroy them.
Check my spec for flashfire in the other post :D Gearing wizards is pretty simple with it.
It's just the maths here. Let's say that 1 Wizard does 1M DPS, so 2 of them do 2 MDPS (which is probably not true because some buffs won't stack properly)... but a WD can increase damage more than 150%... so 1M+150% = 2.5M which is more than 2M with 2 Wizards and no WD... Plus all the crowd controls that you need to survive past GR75, etc.
Only if u straight add up every debuff it will be a 150% or so, but its more like 100%. Remember several debuffs are additive and u can't just add them like that. Still, the logic is the same. 1 WD will add same or even more DPS than 1 wizard but a ton more survivability. Try a simulation in d3planner and u will see how it can double a wizard's dps. Crazy :P
Devile - man that is so true - so far, 2 Wizards just didn't even come close to the same DPS as 1 WD and 1 Wiz.
http://kicksome.com/tier86.jpg
Well, 90 is gonna be tough.
http://kicksome.com/tier89.jpg
That's still awesome your grinding that high.
Can you give me a glimpse of what it looks like doing just a regular TX rift after being able to do grift 89, does everything just explode as you walk by?
That's currently how it is using 1 monk and 3x WD, but I haven't pushed past grift 60 yet (haven't tried, feel defense is too weak).
It might be time to finally accept the meta and make one of each