I was planing of dual boxing a warrior-priest combo. Warrior for raiding and priest for pvp later on. I was thinking of adding a mage to my Team for portals, food, aoe farm and mby soloing 5-mans later. Will that slow me down in the leveling-phase?
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I was planing of dual boxing a warrior-priest combo. Warrior for raiding and priest for pvp later on. I was thinking of adding a mage to my Team for portals, food, aoe farm and mby soloing 5-mans later. Will that slow me down in the leveling-phase?
If Blizzard don't change their mind about using the modern API there will be all sorts of addons and conditionals that will be available that weren't in vanilla proper. Weakauras, player debuffs, /focus, [nochanneling], /castsequence -- as well as the ability to target GTAE skills using @player and @cursor.
It will slow you down in terms of splitting your XP per kill kill further and increasing the time it takes to complete some quests. However, it'll also speed up your leveling a fair bit having access to free food and water and being able to teleport between cities. A lot of classic quest chains have ridiculous travel times between zones and even across continents.
Unless you just want to play a priest, shaman or paladin will provide far more useful buffs for your warrior.
Dont think I will play classic until Burning Crusade is released, if its released. Then I will play 5 ele shamans again for pve and rated pvp.
Never realized how awesome curse of recklessness is. Not only does it increase all of your physical DPS considerably, it stops mobs from running away on low HP and agroing other packs. All those tight areas in dungeons where you have to be really careful are so much easier.
Never played a warlock main before I had no idea how powerful this was until I started messing around with it recently. It's better than CC in some cases.
Nevermind. Video I was gonna post didn't have blizzard footage. (Re: someone's question about synchronizing ground-target AoE in classic, yes, it was possible.
I loved it when you could macro a ping spot and have your AEs cast at a predefined distance. the way it is now is better for accuracy, but i remember using it on some flying/bombing dailies and it was great for that.
Has anyone been invited to the Classic Beta? I was invited last night and was able to log on a little before work. It looks like addons are enabled and can be tested. Haven't done much other than log in and look around a bit.
I got invited a few hours ago, but only knew it because I have been refreshing my account page every few hours each day. I still haven't gotten an e-mail letting me know I was invited, so I wouldn't rely on that, but it'll show up as a Legion PTR account if you're selected.
So, while I know people will continue to ask this over the next 90 days, I figured that I'd just throw these out there:
- Yes, IWT+CTM are in the game client and work just like they did back in Wrath (as shown in my Classic BlizzCon demo video).
- Yes, add-ons are enabled and the ISBoxer add-on works with no noticeable issues.
- The game client requires much less resources than retail, and runs in DX11 x64 (as expected)
- It is still expected that /follow is disabled while in PvP combat, but I obviously cannot test this out on my own.
Against my better judgement I just signed up for the Classic Beta. I typically never play wow betas, but I'd really like to test some team and profession comps out before August rolls around
You can only gain access to beta once per BNet account, so unless you signed up on multiple BNet accounts and have them actively sub'd, you will only be selected one time.
I have not specifically tested it on this newer build, no, but I tested exactly what you ask in my Classic BlizzCon Demo video, and it worked just how it used to.
I'm not sure I understand the question.
If you're asking if 1.12 Vanilla macros work, then no, because Classic is currently built upon the 8.X API (and ISBoxer can't use the 1.12 API). On the other hand, if you're asking about macro conditionals, such as [mod:shift] and others like it (that ISBoxer uses for FTL), then yes, since, again, Classic is currently built upon the 8.X API.
L2Engineering scrub!
https://classic.wowhead.com/item=4358/rough-dynamite
Actually, it just occurred to me that we could use [@player] to toss grenades and stuff on melee teams. That's pretty OP.
I don't think it would happens and it's probably a big no, but can we use cross realm battle net friends on classic ? I'm not talking about usual cross realm, just the part where you can summon friends from other server when you have their battle net.
That's really a feature that i will miss. I loved my old cross-realm team who can travel accross realms at will.
Few question about engenering in wow classic :
- Can you learn Gnomish engenering, unlearn and respeck Goblin and keep your Gnome stuff ?
- Saper Charge ? It does domage only to you, or you're whole group ?
- Ultrasafe Transporter vs Dimensional Ripper : What is the best for boxing purpose. I remember the fail was a teleport over a cliff on the gnome one (things that's annoying while boxing), and a dot on the goblin one (don't seems too bad, especially if you have a healer on your group)
- Do you think about some tricket or specific engenering stuff who scale well with a 5man boxing team ? Will you trade a slot of you're equipement for a engenering item outside of dungeon for one or more of your characters ?
Pretty sure you've never been able to learn one type of Engineering, then unlearn and get the other to be able to use both sets of items, they're tied to that specific Engineering(Gnomish Engineering and Goblin). Also https://classic.wowhead.com/item=106...-sapper-charge. "Explodes when triggered dealing 450 to 750 Fire damage to all enemies nearby and 375 to 625 damage to you. (5 Min Cooldown)"
And after a quick google search i ran across this post -https://www.reddit.com/r/classicwow/...ces_ranked_by/. Might be a good idea to take a look at it to get a rough idea of what's available to you with Engineering in Classic.
Engineers can also craft the field repair bot that lets you sell all of your junk and repair on all of your characters.
Can save you a ton of time rather than having to hearth then fly/run all the way back to the instance.
Really want to test if /casting engineering dynamite/grenades [@player] works. This could be so huge for melee teams. Round robin PBAE stun with a 1 minute cooldown? Yes please.
As a boxer, what can we use to farm money on classic with a 5man group ?
I guess stratholme and scholomance, but there is maybe other way ?
Some profession cooldown like in alchemist is a thing ? Or really something marginal ?
level toons to 35, pull tailoring and alchemy >make 4x teams like that (make usually around 2k gold afk per 4 days)
Interesting, what class do you use for your alt ? Druids to get to moonglade for Mooncloth ?
Crafted stuff like arcanite reaper can sell for a ton if you're quick to level and farm the pattern early.
As far as grinding goes, DM tribute runs can net you around 75G/hour plus the occasional epic/blue/book drop.
Level 35 is required to learn the final rank (226-300) in main production professions. Arcanite Transmute and Mooncloth have a cool down, so you can level characters to 35, level tailoring and alchemy to 300, then just log into those characters on CD to make the item. From what I recall on my server, making 2k per 4 days would have required something like 20+ characters, although his server may have been different and Classic prices will be different than they were in vanilla (but most likely closer to what private server prices are).
I was considering something similar - though with fewer characters. Getting them to 35 shouldn't be a big issue, once you have a max level char like a mage or pala, but getting alchemy and tailoring to 300 on 20 characters (40 x 1-300) is not exactly cheap. So there's a good bunch of upfront capital required.
That being said, but herbs and cloth are likely cheaper during the first months since there isn't much gold on the market yet. So it might be a good strategy to get your primary teams to 60, farm gold and invest that gold in the passive CD tradeskills. But it does strike me as a long-term investment rather than something that will make money up front.
Sorry it has been a long time since I played Wow and did tradeskills.
Could you please give some more insight into what you mean by passive CD tradeskills?
The reason I ask is that currently my plan is to level a 5 man team of 3 Warriors + 2 Paladins to cap via instances and then likely grind BRD for quite awhile. My thought was that I would then feeding mats to various alts for processing.
One thing I also am planning is to level 5 Warlocks to at least level 20 so I could park 4 of them with 2 level 1 alts at up to key 4 locations at a time (for example 1 at BRD entrance, 1-3 at PVP vendors, 1 at SM, etc) and use the 5th Warlock as a "Floater" to be able to double summon my 5 mains to wherever the 4 parked Warlocks are.
If I then leveled these Parked Warlocks to 35 would they be able to leverage these passive CD tradeskills while at remote locations (BRD entrace, PVP Vendors, etc) or would they need to recall to crafting hubs in major cities to process mats and otherwise progress up crafting skills etc? I suspect that by leveraging the Floater Warlock I could make either scenario work but being able to process mats like cloth and disenchanting greens at remote locations would likely be easier.
The gold gained from tailoring/alchemy/leatherworking is mainly from doing crafts that has cooldown (cooldown is around ~1-4 days).
It is sort of a "passive income" in the sense that people will pay more for the produced goods than the material cost with a high demand because of the cooldown. Still have to login and craft it.
To make mooncloth for tailoring you need to go to a moonwell, so need to travel for it.
To make transmutes for alchemy you don't need to go anywhere special, I think you just need a transmutation stone + the materials to make the transmutes.
To make refined deeprock salt with leatherworking I don't think you need to go anywhere either, just need a salt shaker and some deeprock salt. I am pretty sure leatherworking has the lowest profit since it isn't used for as good and many things.
OK great thanks for the info on TradeSkills. Gives me lots to think about for my alts ;-)
I haven't played WoW since BC and will be 5 boxing in classic (only ever dual boxed before). I'm practicing on a 1.12 private server but I feel it is kind of a waste since the api is different. Are there any API / macro guides for retail? I did a quick google search and nothing really stood out like this
Ok, so after a lot of thought, i think i will go with a 5man druid as main team.
But, if i have the timeframe to do so, i'm thinking of leveling an alt team with 1Pal,3mage and a priest for dungeon, since i fear that the lack of Crowd control could be a major hassle in hard instance like scholomance. (And for them, i will probably mix both team)
Maybe the lack of CC can be counterbalanced by stealth or half-stealth run and avoid most of the trash pack, idk.
If i go with a second team, i will probably make one of the 3 mage in a 6th extra account, so, i get portal from Moonglade to all capital.
(And an extra level 20 warlock could be nice too, waiting at the dungeon entrance, summon toons, tp moonglade, repair, accept summon)
For profession of my main team, that's a problem, i need engeneering, that's a given, but i need blacksmith too for the anti fear tricket. Now i will probably have to drop one of this profession on one of my toon to make room for one enchenting. I wonder witch one from a pvp perspective.
The other issue is powerleveling the second team. I read that all lower instance could be 10-maned, but since raid impact on xp, i suppose it will be ineficient to 6 man low level dungeon to powerlevel a team of 5 ?
It sounds like you have put lots of thought into your teams and I applaud you for that!
I am curious what specs do you plan for your 5 Druid team and in what content do you plan to use them?
If you do a team of 5 Warlocks to at least 20 you should be able to park them (with 2 level 1 alts) at upto 4 locations and use the 5th Warlock as a "floater" to get an entire party anywhere (by double summoning). In some ways better than a Mage as you can essentially teleport on demand to any 4 pre-staged locations instead of being limited to just the standard portal destinations.
I am not sure the rules/options around which professions are OK to drop and still keep the benefits so I am very interested in what other people's thoughts are. That being said why do you need enchanting on any of your mains? If you park a level 20+ Warlock at the entrance of the dungeon you are farming you can send a main to town to vendor/bank and give things to disenchant to an alt. If I recall correctly it only takes level 5 to be able to disenchant any item in the game...
Personally from a Power Leveling perspective I was planning on using a Prot Paladin or Druid Tank to power level up to 4 alts. I had thought of having a 6th account for mainly a Mage but assumed if I were to power-level that character I would only load 4 of my initial 5 accounts to stay in the 5 party size.
I am interested in people's thoughts on pros/cons of running 6-10 characters in the lower instances. Since we are a community there may be an option for 2 5boxers of the same level to run together if the speed of that helps outweigh any XP penalties.
For pve, 1 tank, 3 feral dps and a healer.
For wpvp, idk yet. I will not respect, that's a given, but i don't know if i will make an alt set with arcane power stacked and blow thing up out of stealth or keep it feral dps.
Nice idea, i will borrow that one. Thanks.
I was thinking about "bind on pickup" item droped by boss, so i could dez them. I don't know if it's an hudge money loss if i can't dez them.
Same. I was thinking of using an extra account to make portals for the whole team if needed (and provide food/water), but that's maybe not so usefull if i make a network of warlock arround azeroth.
It was just an idea who popup but i don't think that will be really efficient,in the worst case, i will keep my tank and boost only 4 other char.
Thanks for sharing your team composition and plans for it. I am trying to work in at least 1 druid on my team for stealth fun like that.
Glad you like the 5 Warlocks idea and glad to share it though there are some pain points with it (like getting the level 20+ Warlocks to the entrances the first time). Once a level 20+ is at the desired point the two level 1+ characters should be easy to summon there with 2 mains assisting. If I recall correctly using a Warlock to summon the full party (assuming only 5 accounts) involves 3 accounts (1 Warlock and 2 alts) summoning the 5th floater and one party main and I think from there you can take turns summoning the rest while the channeling is going on except for the main on the account with the initial Warlock. Once everyone is there except the main on the same account as the original warlock you log out the initial warlock and login the main and then use the 2nd "Floater" Warlock to summon the 1 main left behind... Something like that... Sorry my memory isn't so good as it has been a long time :-). When one of the 4 Warlocks gets low on shards you summon in the Floater and then hearth the low shard lock and grind some shards and then use the floater to summon him back... It is some pain at first but gets easy once setup and you get used to it.
Ah good point on the BoP items. Maybe it would make sense to have drop engineering or blacksmithing on one Druid. Maybe someone will give a recommendation on which profession to drop on which Druid (the Tank, Healer, or 1 of the 3 DPS)... My gut would be one of the DPS and that maybe keeping Engineering provides the overall best value as the Druid should still at least have the PVP trinket if he loses the fear trinket by dropping blacksmithing. Maybe the Skull of Impending Doom can also help with that though I can't remember if it helps with Fear or not.
Yeah the 5 Warlock idea keeps me thinking that I may not need the 6th account for a Mage. My team doesn't have heavy mana users and it may be easier to just pay for some ports initially until I get my Warlock network in place. Plus if we boxers are on the same server we may be able to help each other with things like that...
Yeah I am interested in folks thoughts of the efficiency of 2 5man teams 10 manning the dungeons while we don't have much gear (or if we just like grouping with another human :)). It might be less XP but should be faster clears so I am curious what the net tradeoff cost is estimated to be.
I expect it won't be worth doing dungeons in a raid group while lvling since xp gets reduced both for being twice as many characters and also for the raid penalty.
It might be a great way to get gear though.
For example a 3 warrior 2 paladin team and a 4 warlock 1 priest team could farm together, great when they don't share loot and when some teams doesn't have effective tanking, then it could really help them.
You cannot entire into a dungeon with more than five characters.
https://www.twitch.tv/videos/438055185?t=06h55m