The problem with Shattering Throw is that it has a cast time. It's great in theory, but...
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The problem with Shattering Throw is that it has a cast time. It's great in theory, but...
There was also talk of increasing Mortal Strike effects back up to 25% which gives warrior another bonus.
I just don't think you're going to kill someone in a Brostorm and then you're just going to get kited.
warrios just have 6 sec cc immunity each 90 seconds, nothing compared to dks
another bad thing, once they use recklessness they eat 20% more damage for 12 seconds and cant use shieldwall in those 12 secs even you cancelaura it.If you use shieldwall on one warrior for defensive he does almost no damage while dks dont lose any dps when activating ibf. Every time you switch to another target you should rend/hamstring - costs one and a half global cd doing zero damage.
Then you have only 1 charge each 11 sec ... much more worse than 4x deathgrip
so you can kill something withing reck+bladestorm, but I cant imagine quad warrior+ heal wins vs any good team at 4v5, your getting frost nova / ring or hungering cold/feared (yes warriors can be feared once berserker runs out you have zero fear protection for another 20 seconds) while they kill your healer
i.e any 5s team with a priest and pally can outlast your recklessness, the target gets bop and/or lifegripped so it would be better to not use 4x reck at the same time
ofc it could work as long as all 5 opponents stay close together so they die within a bladestorm - means 1600-1700 should be possible
overall the quad warrior team is just a weaker edition of the dk team
So this is a boxing composition that would do well against other melee cleave teams boxed, but not necessarily as well as some of the other boxing teams when playing against typical 5's compositions.
I'd rather go with 4 rogues than with 4 warriors. All the other team needs is a frost mage and a pally/priest healer.
thinking about the same i like the dps of the DeathKight but i feel i could have something with a lot of burst warrors seems to have more of a buest then DeathKights, hey i got killed but 5 today.... but like others have said soon as your CCed it be worse then the DeathKights CCed
If i get a warrior to 85 ill try it in the group and go from there maybe even 2 warrior 2 DeathKights (but that might get massey)
Mosg started this Group up so i love to hear what plans his got for the group.. Maybe hunters are still that group thats seems to have the buest? (how are your hunters Mosg?)
Bladestorm can be used as a snare/root breaker where anti magic shell has to be used primitively. Warriors ain't what it used to be in terms of defensive CDs. Shield wall can't match up against IBF, but It has Enraged Regeneration, which is really good (simply pop zerker rage for 30% full hp regen). Also if CCed, warrior regen health as well. Deathgrip is better than charge. But DKs don't have a stun/knock down to keep the target there. Charge stun+ knock down should be just as effective as Deathgrip if not more. Problem with DK is that once gripped, my target can still get a step on me and keep at mid instance where I can't grip him and melee attacks won't reach him. 50% snare is not good enough without a stun. I don't have this problem with DK + Rets, as my target was stunned mid air after the DG. All DKs, I get kited again.
i.e. With DKs, I beat on the shaman in wolf form. DG him. Pallly freedom on the shaman. I get to hit the shaman a few (won't kill him cuz earth shield , spirit totem etc). Now shaman can run away as I am in earthbind and he has freedom. You can really see where the stun would help here.
The main thing I am looking for is to sacrifice D to gain more burst. Still melee zerg, and warriors are not better than the DKs or even Rets overall. DKs and Rets are just more rounded, complete packaged where warriors are more straight offense. Its a simple question of within 3-5 seconds, which class can land the fattest combo to kill the target. If the target pop immunity, shatter it. and that gives warrior