Originally Posted by
Fuzzyboy
First of all yes, the money you make from farming heroics is server dependent, but so is material farming. Obviously I have only my own server to reference, so this is what I base my calculations on:
- Abyss crystals sell for 20-25g each
- Average value of a blue item is 6g (with the 3-4g blue items effectively worth 5g, which is the server price for dream shards)
- Average value of a disenchanted green non-weapon item is 10-11g - average value of a green weapon item is 20g
- You spend you emblems on either ametrines, dreadstones or eye of zul which cost 10 emblems. These can be sold raw for 90-100g on average, although I can usually sell cut dreadstones for 140-150g.
- One run yields about 40g in grey/white items
- One run yields 5 green items, which is roughly 70g
- One run yields 4 blue items, which is roughly 24g
- One run yields 1 epic item, which is rougly 22g (more for ToC/ICC instances, but for simplicity I haven't included those)
- One run yields on average 6 x 5 = 30 emblems, which is 3 gems, which is roughly 300-450g depending on server and prices
- One run yields 14g x 5 = 70g in cash (using lfg tool)
That totals 526-676g per run (depending on gem prices). If you can run 4 instances per hour, that's roughly 2100-2700g per hour - of course less if you can average 3-3.5 instances per hour.
That's the steady income part. Add to that epic BoE drops (like hilts), sale of primordial saronite (800-900g in like 10-15 minutes), tradeskill items etc. etc. I'd still prefer the passive moneymakers (tailoring / gems) any day, but if you insist on a boring grind, I think heroics are currently more efficient for a multiboxer.
The all-time favourite is of course the AH if you know how to play it. I'll gladly admit that even though I read all the AH-rider weblogs and know how to make money like that in theory, I find it boring as hell and prefer the steady income of cooldowns (especially now that I'm mostly focusing on my raid-char anyway).