I saw someone got this to work with macaroon but how do you know what bar/button variable you need to call?
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I saw someone got this to work with macaroon but how do you know what bar/button variable you need to call?
Bind this macro to a key:
/run DEFAULT_CHAT_FRAME:AddMessage(GetMouseFocus():GetN ame())
Hover your mouse over the button that you need to know the name of, press the key you've bound the macro to and the name of the button will appear in the chat window.
One more question (for now!)... Has anyone gotten click to work with FTL setup? I started to shiver a bit when I thought about that aspect. I would need to create several hotstrings (which I hate to do but might be worth it!). I did get a gear upgrade for conquest emblems and tweaked my castsequence and actually got my DPS back (but with the gear upgrade and a new weapon enchant on RET pallies) I should have even higher DPS.
I've been using this method in combination with FTL for almost a year now, what do you mean with "need to create several hotstrings"?
Maybe I am not understanding how it would work with FTL. Currently any button I need to push has it's own hostrings. So if I have a main (mash mash) button I will have hotstrings to send '2' when I hit the button '1'. Will I have to create separate buttons for each spell I need to use with /click?
If you copy and pasted that, it will not work. There is an extra space between GetName:
/run DEFAULT_CHAT_FRAME:AddMessage(GetMouseFocus():GetN ame())
This is what it should be:
/run DEFAULT_CHAT_FRAME:AddMessage(GetMouseFocus():GetN ame())
edit: that space between GetN and ame() was added after I posted it for some reason.
However, I haven't tried it since 3.2, so it might be broken.