Originally Posted by 'OLIPCS',index.php?page=Thread&postID=107654#post1 07654
First of all:
a BIG thank you (@Pocalypse & Ðeceased) for this wonderful system!
I admit I understand the benefits of an focusless, targetless and leaderless system (yah a ftl-system ;)), but for me the "targetless" is not realy needed and I personaly like to see whom my toons are targeting.
So I changed your setup a little bit, to better suit my playstyle.
Another benefit of this is, that I can use modifiers in my Attack-Macros, which is currently not so easily possible in your system (I think).
Here a "short" discription:
In my setup, the default target of all toons will be the target who should be damaged.
Basicly i have only 2 buttons where your "ftl-system" is used. My follow-button("^") and my Target-Current-Toons-Target-Button ("1").
This buttons are setup like yours (yeah i'm lazy) with the diffrence that I'm not using seperate Key-Bindings for active-toon-actions and following-toon-actions, like you do with using "2" for active-toons-actions and "#" for following-toon-action. I would simple use "2" for both.
So to get an Example my binding for "1" in keyclone looks like:
1 --> tt1
Ctrl-alt-1 --> tt2
Alt-Shift-1 --> tt3
Ctrl-Alt-Shift-1 --> tt4
Ctrl-1 --> tt5
(ttX = target-toonX-target)
to complete the setup, now the macros I use for follow and targeting:
Follow (bind to "^" at EACH toon):
/stopmacro [nomod]
/target [mod:ctrl,mod:shift,nomod:alt,target=toon1]
[mod:ctrl,mod:alt,nomod:shift,target=toon2]
[mod:alt,mod:shift,nomod:ctrl,target=toon3]
[mod:ctrl,mod:alt,mod:shift,target=toon4]
[mod:ctrl,nomod:alt,nomod:shift,target=toon5]
/f
/targetlasttarget
Target-Current-Toons-Target (Bind to "1" at EACH Toon):
/stopmacro [nomod]
/target [mod:ctrl,mod:shift,nomod:alt,target=toon1]
[mod:ctrl,mod:alt,nomod:shift,target=toon2]
[mod:alt,mod:shift,nomod:ctrl,target=toon3]
[mod:ctrl,mod:alt,mod:shift,target=toon4]
[mod:ctrl,nomod:alt,nomod:shift,target=toon5]
/target [target=targettarget]
Here are some things to mention:
1. The "/stopmacro" is neccesary because the active Toon will also execute the macro and we don't want him to follow/targettarget his current target
2. If you want to save characters you can leave out at each toon the Line they are mentioned
(for toon1 this would be "[mod:ctrl,mod:shift,nomod:alt,target=toon1]")
So to sum it up, whats the benefit/disadvantages of this method compared to the "original" ?
CONS:
- uses the Target, so it'S not "target-free" (focus an leader remains free)
- uses only one conceptual "bar/button" for an action (doesn't distinguish between "active" and "non activ"-pressed button/bar) (u could do this with this variant if you like also)
- two seperate actions for targeting / damaging(healing) are used
PROS:
- use of modifiers in attack/healing macros is possible cause targeting and damaging are independent
- "reset=target" in castsequence is possible
- u can see who the toons are targeting (ok, this is personal choice)
- doesn't have to use "/target [mod:ctrl,mod:shift,nomod:alt,target=toon1][mod:ctrl,mod:alt,nomod:shift,target=toon2]...." in your damage/healing macros, so characters are "freed"
- only two keys need to be keymapped in keyclone
So I hope I could show another variant of this realy great system, and my poor english didn't make your mind bleed,
OLIPCS