That's pretty interesting. I was sort of leaning towards a pala tank due to AE threat and utility. I'm mainly planning on doing 5-man instances, but if battle shout is actually competative in the regard, a warrior tank might be a better choice?
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The best tank for raids is the warrior, the 2nd best would be a warrior, and coming in 3rd the warrior. For 5 man its a bit different, the best would be a warrior, followed by a warrior in 2nd, and 3rd best tank a tie between warrior and druid.
I don't think paladins even had a taunt in classic.
If battle shout is working as it did during 1.12, warriors will have roughly equivalent AE threat to paladins (though less DPS while spamming battle shout) and it's easier to manage since it's sometimes a pain to get all mobs to stack on consecration. In dungeons when you're decently geared, warriors can also tank as hybrid fury/prot spec and do significant DPS swapping to shield when more mitigation is needed.
It's true that warriors are the only real choice as a main raid tank but something to consider is that if your plan is to try to box raids or PvP your warrior tank likely won't be needed. That's where having a druid or paladin tank for your 5 man team will be handy. You can use the hybrid tank/heal specs and swap your tank to healing gear so all of your characters are functional at range without having to micro one melee character.
The optimal choice depends on what you want out of the team and whether or not IWT and PvP /follow are available.
Hey all,
I've only posted on here a couple of times but been reading loads. Super exited about Classic! Even logged into a private server yesterday to refresh my memory but cant get my head around a few things...mainly, the macro system back then. as more brains are better than 1 I thought we could mull it over.
Can anyone remember if there were assist, focus macros? I've been looking on the web but cant find what i want to achieve. the few macros i did find didn't work( maybe its because I'm testing on a private server?!) not sure. I do vaguely remember there was a group heal macro, something like /castGroupRejuvenation() or there abouts. It would cast Rejuvenation on the party member that needed it most.
Never Multiboxed back then so the macros that i used were manly for my single warrior.
ill keep looking and testing but thought I'd ask here as well. Any help, feedback, brainstorm, or direction to a place i can find the info would be greatly appreciated.
Cheers.
Also, if a Boxing guild is started ill be up for it for sure.
This is very likely to be the modern version of things. They've stated that they're going to have one API. Things like you've mentioned would be possible under the 1.12 API. (I don't think there was ever that function in the game, but a custom 1.12 addon could have done it)
Modern API, Like they use in retail? With the /castsequence, focus, assist and all that jazz? Would be great if it was. Just not sure how it would work with the different ranks of spells. Maybe as simple as /castsequence Wrath(rank6), Wrath(rank6). Time will tell XD. It will bring more questions I'm sure.
Cheers
They may pull some things out/adjust back to 1.12, but the API (and by extension macros) are likely to match modern where they exist. For instance if [@mouseover,harm,nodead] wasn't possible, they might disable some parts of that. As am example, you couldn't query the API for threat information in Classic, so mods like Omen were built, which they then incorporated into the API (rather than forcing everyone to run specific mods). It's not at all clear to me which way something like this goes, if the API will include threat information or not.
Code:/script if UnitMana("Player") < 380 then use("Major Mana Potion") end;
/decursive
/script for i=1,40 do TargetNearestFriend(); if UnitHealth("target")/UnitHealthMax("target") < 0.9 then if UnitIsPlayer("target") then CastSpellByName("Flash Heal(rank 4)"); end end end; TargetLastEnemy();
I highly doubt any of this stuff will work on classic servers.Code:/script i=1;x=0;m=0;c=CastSpellByName;while(UnitBuff("target",i)~=nil) do if(strfind(UnitBuff("target",i),"Renew")) then m=1;end;i=i+1;end;if(m~=1) then c"Renew";elseif (m==1)and(UnitHealth("target")/UnitHealthMax("target")) < 0.3 then c"Power Word: Shield" c"Flash Heal";else c"Flash Heal(rank 4)";end;
Mouseover, castsequence, focus, etc. were possible through addons in vanillla. Follow and assist worked differently, you had to target the unit you wanted to follow, then /follow.
As other people have said, it'll probably just be the new API with some features disabled. I've gotten used to UI mods so I'm hoping they don't disable too much. The default UI has always been hideous in literally every MMO I've ever played. ElvUI is amazing for synchronizing UI's across accounts not to mention sorting raid frames in alphabetical order, etc.
I just tried the trial of isboxer in anticipation for the classic launch and all I have to say is wow just wow what a brilliant piece of software, worked right off the box and my pc seems to handle 5 retail clients just fine.
I'm aware that retail uses an addon to make "stuff" work, how is classic looking in this regard ? Im just fooling around with starter accounts checking things out for now. Kinda bummed you can't do any dungeons but w/e :D
Classic is expected to use the same modern UI that is being used in retail, but the ISBoxer add-on has never been required in order to make ISBoxer work with WoW, seeing that it works with many other games, all of which do not have the same level of add-on capability. As for the "stuff" that the ISBoxer add-on does, is it just stores the macros created in ISBoxer and assigns them a key bind, in game.
So in theory with enough keybinds WITHOUT the addon, you could achieve the same functionality ? I just want to make sure thinks will work once classic comes out, im a total newbie at multiboxing. I saw your video in classic using an "FTL ?" system. Very interesting work thanks for that !
You can also simulate some in-game functions using ISBoxer to a degree.
For example, creating a keymap with multiple actions per step for skills with short cooldowns works as a pseudo-castsequence.
Blizzard just updated, and expanded upon, the content bucket release schedule, and it looks to be a lot more fleshed out.
https://us.forums.blizzard.com/en/wo...nt-plan/120346
EDIT: If you're out of the loop, then WoWHead has a comparison between the current and previous models:
https://www.wowhead.com/news=290629/...s-itemization-
Good changes. The gear from Dire Maul is so strong it would trivialize other early content if released on launch.
Doing the scourge invasion event again will be good fun. Completely forgot that even existed. Some great loot from the event dungeon spawns.
The content is already going to be trivialized due to it being 1.12.1 talents.
Mages for example get 6% spell hit and 10% spell crit (if 1 mage in your raid is winters chill spec) that they would not have had during the early stages of the game.
I suspect they'll eventually have cyclical servers that progress through patches and expansions on a set schedule.
On the other hand, there's also a good argument for having individual static servers for each expansion. One of the reasons private servers are attractive to me is that they're static. I can not log in for months if I don't have the time or inclination to play WoW and know I still have characters on various servers that I can log in to whenever I feel like playing that expansion. I can't do that on retail currently when every new tier of gear makes everything I've done previously redundant.
I loved the scourge invasion back in the day - fun times!
I think if it is a big success they may have Classic and Wrath as separate servers myself.
Just curious what people think of my proposed horde comp.
I three-box, and plan to only raid on one toon, and I guess farm and explore when I'm not raiding. I only want to dps in raid.
My comp will be-
Mage (raid toon)- undead
Priest- undead
Hunter- orc
I thought maybe of going with a warrior instead of the hunter, but I love hunters! It's the closet thing I have to a main in BFA
So there is no auto looting in classic, only shit+right click.
In retail I use the 'Interact with Target' on the corps to let my minions pick up their loot. Unfortunately the equivalent to that method in classic would be to shift+'Interact with Target' .. but this comb doesn't work. Does anybody know a workaround other than giving Lootmaster to your main account?
The auto-loot option was present in the BlizzCon demo for Classic, probably because auto-looting was already a thing in Vanilla with Shift+click, so they left it. I don't think the #NoChanges crew is up in arms about his being left in, so I doubt it'll be removed since Blizzard has already stated they'll be using the modern interface on top of the Classic client.
Makes more sense to me to pick classes that can cover tank and healer roles since finding DPS is easy. You won't even need to pug DPS, you can 3man most dungeons while leveling.
Warrior, priest and mage would be pretty solid.
An alternative would be warrior, shaman and warlock if you want to min/max melee buffs for your warrior who will be doing most of the DPS most of the time. Imp buffs and curse of recklessness plus totems add a decent amount of DPS for a fury/prot warrior. Hell, even two healers would be solid so you could just go ham on the warrior.
Most importantly you want a way to combat fear and to dispel magic effects and slows on your warrior.
Thinking of a good composition for 2 5-man teams that I can throw together and do 10 mans with. This is what I have so far:
Team A
Warrior
Priest
Druid
Mage
Mage
Team B
Paladin
Paladin
Mage
Mage
Warlock
I 5 boxed a few teams back in BC through WotlK and loved it and am looking to expand the challenge a bit with 10 mans.
I realize that individually, as 5 man teams, they are not the best but with 10 mans in mind I was going for:
Tank
O Tank
2-3 Healers
5-6 DPS
Appropriate array of buffs and utility
Are there any changes I might make to the two teams to ensure more success or to make things easier on myself?
**Edit: Swapped out S Priest for additional Mage. Forgot it was after BC before they became mana batteries.
Long time lurker here. I did some 2/3 boxing back in TBC. I’ve been considering getting back into it for classic. What would be the best way to practice between now and launch? Get ISB working on a few retail trial accounts? Try to use HKN or ISB on private servers that permit it? Something else entirely? I understand that any way will likely require adjustments once Classic launches, but I would like to choose the path that minimizes friction in the transition to classic. I probably have more catching up to do working with boxing software than I do on classic gameplay basics. Thanks!
I re-upped my old retail accounts and started leveling new toons so I could work out my ISB setup, macros and addons. Same as you, just trying to prep to be ready when it hits.
I've only run Deadmines and Stockades so far - but, needing the practice, I'll go on up the line.
That's how I'd level them.
This would allow you to maximize AE threat on the druid (retribution aura, fire shield and thorns) and spec your priest as shadow to buff the warlocks DPS and it would give your first group access to blessings. Spec the druid hybrid resto/feral and you can just swap gear whenever you need a second tank for 10mans.
If you're mostly looking at PvE I'd also swap out one of the mages in the first group for a hunter. Kiting makes a lot of fights much easier (Drakkisath) and tranquilizing shot is mandatory in some raids.
You prefer druid over paladin for off-tank? Are the priest buffs enough to warrant giving up the extra mage?
The longer I look at this the more I like it. Thank you.
Human warrior, pallys
Night elf hunter and druid
Gnome priest, mage, warlock or go dwarven priest?
Druids are better tanks than paladins, paladins are better healers than druids. Especially as an off tank, since they can do reasonable DPS as cat while not tanking or be used to spam decurse which is super useful in some fights. Either works fine in dungeons. My comments about paladins as tanks earlier in this thread were mostly based on the fact that I love holy paladins so I'm willing to put up with their deficiencies as tanks to have that utility. Both paladins and druids can tank or heal with the same spec as long as you've got gear for both roles you can always swap if you find you prefer one over the other for a particular dungeon.
You'll want a priest for buffs and dispel magic. Dwarf priest with fear ward is the superior choice, especially in a group with a druid as a tank since they have no way of removing fear from themselves.
Another option would be to bring a single mage for buffs, water and portals and then swap the other mages for warlocks. Would make the shadow weaving debuff from your priest that much more valuable in 10mans and improved shadow bolt shines with multiple warlocks.
All the min-maxing is really only necessary if you plan on trying to raid with the groups. If you just want to do dungeons almost any comp will work. The only thing I'd consider "mandatory" is having at least one mage so you don't run out of water.
Thanks for the feedback Apatheist.
I've thought about it some more and for my first PVE team I think I'll go:
Mage (Raid toon)- Undead or maybe Troll. I hate the troll model though! Enchanting/Tailoring
Warrior- Orc, maybe Tauren. Skinning/Tailoring
Shaman- Tauren, mainly as it will be my herbalist/miner.
God I love planning out characters in rpgs
If you're planning on playing the mage solo for raids or PvP you're definitely going to want to pick up engineering.
Engineering is pretty much mandatory for everybody in both PvP and PvE in vanilla. Any serious raiding guild will require everybody to have engineering. It's actually great for tanks as well, giving you a high threat AE skill to pull with as well as the force reactive disk and a bunch of other gadgets that are pretty useful.
Goblin sapper charges are also amazing for a boxer. Having 5 characters run in to a pile of enemies and pop an instant 500 damage AE at the same time is a lot of burst.
There is a new WoW Classic beta category on Blizzard's CDN as of today.
https://old.reddit.com/r/classicwow/...ent_up_on_the/
Depending on several factors. Gear, level and your group composition. Warrior, paladin, mage would be able to 3man most dungeons on level with decent gear. Being a level or two above the mobs reduces incoming damage quite a lot. Paladins have a ton of mana regen between blessings and seal/judgement of wisdom and when you're low on DPS the healers mana is really the limiting factor.
Does 16 debuff limit slot applies only to pve or is it same in pvp?
Thinking of playing 5 mages when Classic is released. Does anyone know if AoE abilities like Blizzard could be synchronized across all of them? I'm guessing it could if targeted on one location\mob. Anyone know if that's possible as it would be pretty amazing?