2s isnt fun against anything with warrior/ww monk
I hope I can finally do some 5s today
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2s isnt fun against anything with warrior/ww monk
I hope I can finally do some 5s today
Really curious how you gonna fare vs reckstorm, and if your offhealing will be enough. Good luck!
Why don't you pvp with your locks eb?
First session went out with 16-13, lots of double warrior 3dps/4 dps teams at low rating (as always), nothing new so far triple melee is hard everything else including double warrior 3 heal is not that hard
Oneshot hardly works on anything now but overall my dps felt pretty good, oneshot did only work in 2-3 games
I'm now at 1700 mmr (1,4 tr), started at 1400, I think it will be like last season the higher I get the less pure melee teams I face so I think it should work out well, still got my other team sitting a 2150 mmr from last season but they're too much behind in gear (more than my mainteam), which is also a problem now I've only done the 1800 cap every week
After all Bladestrom does a lot of damage but tbh I prefer bladestorm over shockwave
Not sure what to think of echo over ns and eb over pe, there wont be a "best" choice I guess, comes down to the comp I face
Glad to see this is still alive :) Keep it going!
Did 2s on my Lock the other night, were running destro Lock + feral. You oneshotted my feral in a switch. The dmg is fairly insane from Enhancements these days :)
I dont really know what i did wrong there in 5s that oneshoting actually worked better in 2s than 5s, but if i'd get that right i could see high rating soon considering how much games i won without a successful oneshot
what u think to http://www.wowhead.com/item=95348?
not sure but since I love crit and use eb I prefer the pve gem even more, but nothing is set in stone yet, have to wait until everyone (including me) has full gear
I'm also not sure if its really that good to use dancing steel over elemental force since I have low uptime on any target that I focus, going also for double healer kill now against melee/hunter teams, works better
I've also corrected another mistake (and also the second mistake) I made with the
/castsequence reset=5 windwalk totem, call of the elements, earthbind totem macro in the main post
/castsequence reset=5 windwalk totem, call of the elements, healing stream totem is the best solution since any earth totem will remove earth elemental, fire totem fire elemental and air totems will kill the windwalk totem so healingstream is the only option here and with coe beeing used before it cant be on cooldown
Well, in that 2s fight you went for the feral. Then switched to me for 2 sec, then went god mode and oneshotted the druid in 1 global or something. He is Close to being full grievous geared, probably missing 5-6 pieces. And that was only With 2 shamans, can just imagine the burst With 4. But Yeah, guessing you would need to clean the kill target first, and switch like a maniac.
yeah but somehow oneshotting is easier in 2s than 5s, I might have to watch out for damage reducing stuff that I dont know about yet
maxed points on the other team today, hell I've lost count of all the stormblast that didnt go off today, something is definitely going wrong with my macro since 5.4, I guess I have to seperate ascendance and stormstrike
also noticed that elementals are finally affected by totem auras like windwalk/tremor
1716 now, went like 9-6
1 shot on any class possible again? with the 522 weps? I've saved up all my conquest for my shaman since I have no plans on using resto pvp gear on them (they are 535-540 ilvl and I mostly world pvp).
If I get it right yes, I can oneshot pretty much any class if no dodge parry or any defensive cooldowns are up
dodge and parry are starting to piss me off on my rogue and monk. Warriors be like, oh did you want to hit me? I have 7% expertise and still get it a bunch of times and no Im not talking about their defensive cooldown.
All we have to do is timing our oneshot with a stun, i'm thinking about root totem+ glyphed capacitor on a shaman, doing this right would be very powerful as you can do this twice in a row with coe
I'm returning to the game starting tomorrow. So look for me streaming this composition once i get some gear.
Some good info shared and it looks at least fun.
did another 8 games and went to 1760, I had a couple of adjustments after that, I'm about to go with ancestral guidance and ns again, as well as ele blast against melee teams, I've also created the macro for melee oneshots, glyphing capacitor one the main, dropping capacitor slightly delayed but all 4 so its almost impossible to kill them all with all the stuff going on, main drops capacitor - earthgrab and then I got the first detonation at 3 sec, and the others should go off somewhere between 4,5 and 5,5 seconds, and I'll pop my oneshot after the second detonation, stormblast followed by elemental blasts, also using hex at the very beginning of the game to possibly force a trinket or at least screw their opener a bit
not exactly sure if I should save ns for guaranteed instant ebs or use them for hex just before the oneshot/capacitor go off, but a stormblast with auto hit /wf could instantly trigger 5 maelstorm stacks, possbily use swg together since it would only be a <1 sec cast with 3/4 stacks
doing another session tomorrow then
I'm also using the 1980 agility enchant on gloves instead of the rocket now, as its rarely useful, I use the 2k agi together with htts/hs totems, I have to be careful because it locks my on use dps trinket but I should'nt go for the oneshot within the first 10 seconds anyway since I get like 2 ccs per second in that stage of the game
~that moment when you realize you just played 9 games with yaungol wind chime instead of insignia
found some love for elemental blast again, very indecisive atm, only using pe against rogue teams to have 20% dmg reduction in their opener
1735 now
Lol
Tried a bit with a Resto shaman lately because my priest had no time, doenst work out well against melee cleaves since he died in most games right at the beginning, although we won against a couple of 1,9-2k caster cleaves easily, 1,6+ melee teams run over us once his ascendance was over (or he died right in the opener). So for now i'll stick with the holypriest but ultimately i'd prefer a paladin this season mostly to counter melee teams, caster teams are really free kill but not that much around at lower ratings
My latest idea against warrior is to kill them while bladestorm, as they cant use die by sword, reflect or wall and noone has a cancelaura macro these days unlike in wotlk, i'm going for the kill while bs with ns hex his mates and oneshot +ele blast the warrior, but it wont work twice I guess since next game he's just gonna use die by sword before storm
Hey man, how is your team going? I have a 90 enh team as well, inspired from your videos. I just built the team a week ago, and must say it's a mixed bag. At times i feel ultimately powerful, other times i feel like im on the wrong action bar. I have been running 2s for gear, so far just on one set. I was actually surprised that i could get kills boxing 2s, but as you said the oneshot deal seems to work really well in 2s. In 2s i have huge problems with warriors. The wreckstorm usually gets them killed but puts out about 1mil damage vs me, teammate usually kills one and left 1v1 in not so great gear. Just now got 7200 CP so got some wep, lot of odd pieces are just 496 isle gear haha. All my shaman sit below 410k hp, most right around 400.
Just today in 2s i went 46 and 45, so just over 50%! haha. though my mmr is obscenely low as the first 10 games or so was just me tanking/learning. As well i did get a few freebee games where there were no opponents. Posted a close game below. Though the closest was against i believe a boxer, shaman (enh) ret. Traded kills and ret blew me up to less than 5%, i was running away multiple times at 5k hp. Completely oom, kited behind a piller, did the lame mount and run thing. Slowly got CDs back and some mana (though no water to drink). anyway, pal tries rezzing, i interrupt a few times and slowly get to full hp. Pally bubbles to try to rez in bubble or something, so then it's 1v1 both full hp and his CDs are gone. pretty easy at that point as enh self heals seemed more powerful. Really wish i frappsed that one.
Anyway, im reading over this thread, just found it, and hope to improve too. Thanks for sharing.
http://youtu.be/L4s5715oQNc
I know what you mean but thats actually how this spec works, you have basically 3 attacks if you dont use eb and between that its only auto hits, ofc you wont kill anything with auto hits/ without ascendance. But actually thats ok if you do it right (that means don't throw those attacks into absorb) because most people dont realize you cant really "finish" a target that you just nuked to <50% with ss/ll/shock without using immediately ascendance afterwards, but you can use this as an advantage to force defensive cooldowns, thats why I try to delay the oneshot as much as possible because whenever I use ss/ll/shock on a purged target it usually forces any kind of defensive cooldown sometimes even painsup/wall/block because they know I can finish them anytime with ascendance so sooner or later there's nothing left except casting heals to keep your target alive thats when you're supposed to use ascendance. The difficult part is surviving that long.
Things get easier and harder at the same time when you use eb, that means more pressure, possible kills without ascendance when you properly use unleash before eb you can easily nuke 400k hp with some critluck (hi 40% crit on eb) but therefore no support from elementals which are quite strong with 20% dmg reduction/stun and fire elemental dps as well as having maelstorm for heals only.
who doesn't ... same goes for 5s but I have some ways to outplay it either windwalk/sprint with /follow to my healer to escape immediately or in case of caster team + warrior I'm adjusting an /arena target macro on each shaman to attack targets that aren't supposed to stand next to the warrior and let every shaman frostshock/melee attack and run to that target, splits them up and everyone goes on its target while I can move my main individually. This however will be very difficult to play as I have to watch out for individual ccs then, but I'll call them back anyway once bladestorm fades. I'm also using such a macro to get earthshocks on melees for the 10% phys dmg reduce. Can also be used with flameshock to possibly force dispells before you capacitor/hex.
I'll also continue to play with totemic projection/capacitor glyph on my main to have some more cc, its not that hard to control tried it a bit and works quite well, however only vs melee heavy teams.
Totemic projection would be great, i will have to start practicing that. As of now i just use totemic persistence, simply because i wanted more passive abilities while learning. It is a little useful so i don't destroy some useful totems, especially earth ele with root.
as of now i have one of my earthgrab totem binds on every other toon as capacitor, so 1 toon grabs them the other stuns them.
As well i have an intricate castsequence macro for most of my dps. i know, its very rudimentary, but it's using macro toolkit, so i am actually using about 4 macros in one button, so most things are used efficiently. but still not ideal.
getting ready for some 5s now, though i really need to get the 522 weapons on my off set two, they havent done any arena while the other two were busting out almost 100/
Oh how is your gear? mine is still pretty bad, still missing some honor gear and lot of conquest. What ap and pvp power?
Oh also, are you using a 2h onehit macro? or still bursting with 1h? As soon as i get a decent 2h i am going to try it out.
Doing more twos now, getting really rediculous how many warrs and hunters there are. Hunters look to take literally not skill this patch/season to get wins, high skill cap ofc.
Now getting a string of DCs, thats great.
getting DCd almost every arena entry or when combat starts
yep just pulled out my shammys and hunters atm are unreal and very good feels blizzard might as well remove wsad from me and just lock my char down so they can run round nuking spells and pets at me.................
ret pallys are getting to be a pain in some of my games and mages infact every class...
but my shammys do better vs 2 dps then my deathkights do.
I am thinking i need to incorporate OPs method of having near limitless freedom with a good castsequence for windwalk totem and resetting totems.
i have a hard time now when a mage opens with invis to pom RoF, not sure how to counter the stalled opener. if i sit it someone usually gets near death, dont sit it then i usually trinket into more stuns or DK freeze, DRd i believe though.
Really need to finish gearing before getting into 5s. there are so many instances where i leave a guy at sub 100k. Some of my guys are below 400k hp, and in gear thats not pvp based, 2 don't have 522 weps yet. Soon though i think i will be able to survive and recover better. I did have a few lol oneshots vs a few teams, Rdruids die pretty nice if they aren't expecting to get bursted on. Just now went like 5-8 in 5s, granted 3 games were with a dk all dps for fun haha
Against mages its useful to windwalk when you expect his opener, at low rating they will throw nova into immune and wont get any fof proccs, reducing the burst damage by a lot, windwalk also removes the remorseless winter debuff preventing the stun
Hunters are fairly easy too, force deterrence with the first stormblast and finishing him with the second, in case of double deterence he wont do damage for 10 sec, which is quite good vs bm with cds up :-)
Ah windwalk... the anti-mage totem. Especially anti frost mage. I used to be afraid of them and prioritize them on targeting but windwalk renders them practically useless. If you can't be frozen they can't do damage. Now if only there were a totem effective against destro locks. Oh well.
I did not know that windwalk negated remorseless winter, i am quite new to shaman. That is incredible as that along with PoM ring of frost, are my two biggest annoyances on open.
Sometimes a good rogue will lock down 1-2 guys long enough to give them time to setup a bit, but not too big a concern. I almost never get HoJd as its pretty predictable and grounding totem is easy to drop.
I drop all my grounding totems at once right now, not the best but nice for blocking a lot real quick.
Ah edit. Do you have any tips for gold making as a mboxer? i know professions are great, but i almost never play them out to their fullest, or even well.
I am selling sarth 3 drake 25man runs for the title and drake, but its hit or miss and not worth a lot.
Not against nonstop aoe incinerate/conflagrate spam.. that's my biggest issue in world PVP. It's like chain lightning that hits 3x as hard, hits way more targets, and is being cast by a class as hard to kill as a tank.
Chaos bolt isn't a big deal with a large team - if they even bother to cast it - worst case it hits a shaman for 150-200k, 1/4th or 1/3rd their hp. Reflecting it onto a lock with 800-1M hp will hurt them even less.
glyphed grounding totem doesnt relfect them all back at lock? Huh, TIL
Well wasn't talking about world pvp since this thread was about arena. Glyphed grounding just returns what it would eat non glyphed. And against a destro lock a well timed glyphed grounding is very effective. If that is practical for big ass shaman groups in world pvp, I don't know and can't say I care either.