Necro!!!
But yeah definitely some good info here, I read it before starting my melee madness.
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Necro!!!
But yeah definitely some good info here, I read it before starting my melee madness.
necro again!?! 8|
NO, I don't believe there such term as "necro" on DB.com, because it is all is pool of information, and I also would argue that it deserves a sticky 8)
but my reason to open this post again, because I also wonder how DK and Feral(WF affects them now) would perform in all melee team in this time and age?
There are quite a few threads on all DK teams. I used to run one and I believe Zerocool and Furystrike still do.
As of right now, my Build got ate by the “Blizz Stick”.
Currently I am rebuilding my DK team and doing what I can to get anywhere near the DPS I was putting out before the 3.1.put.you.in.the.closet.and.touch.you.in.naughty .places patch.
I realize that my Blood/Frost build with Howling Blast was hitting all mobs (Test Dummies all three) and that gave me more DPS because of it, but I really was not pulling out as much DPS as I should have been (Hit is ass, like 95).
Right now I am working on 4 Builds trying to get the right one that gives me the best of both worlds (Tanking/DPS).
One Build is dead, so that leaves me with only 3 left.
Previous build:
DPS was around 2K+
Current build DPS around 1700 or so.
Hardest part is coming up with the perfect castsequence that will give all the benefits of the builds… Some require two hotkeys others, just one.
In the end, it comes down to how you like to play the classes and how much you like button mashing, and living on the razors edge between dying in one hit, or living with a nicely planned Rune Tap.
This weekend is where I will have my spec(s) down and ready and a video(s) to go along with it.
I have a lot on my plate with work/female/house/car/motorcycle/WoW.
With WoW, it’s because I have many Box-sets that I’m currently trying to build up. Most are at the point where I will need to start dispensing the Box-sets into mixed groups for Dungeons to get them all to 80. Then add in the Trade Skills across the toons sets…
I've been running a team of Prot pally + 4x enhance shammies through instances (mostly enhance at this point, talents for faster heals and more intellect from the other trees). At least with shammies I have the option of starting a pull with a big ranged hit (and the beauty of multiboxing is the DPS can start the pull with a cast, then the tank can use an instant aggro spell before the DPS finish casting).
RFC, DM, WC and SFK completed so far.
I was wiping like crazy in DM until I had the set-up configured right (and went back at 18, 16 was too low and ended up pulling too much as I walked past). I changed it to cycle through earth shocks instead of casting at the same time on all 4, which now allows me to interrupt every spell a single caster tries to throw at me, just with the shammies, (and the paladin can stun and silence too), before that the casters in the patrols were doing too much damage.
I was trying to melee my way through the goblin foundry, but the 'hunter-class' engineers in there are a pain to pull into melee range, without picking up every other mob around them, so I just held back and nuked them down with lightning bolts and shocks. None of the bosses were particularly hard. I nuked down adds first on Smite, Greenskin and Van-Cleef.
The only boss in WC that was any kind of a challenge was Verdan, simply because he hits so hard, and has a lot of health, so I was using a lot of mana for healing.
SFK was kind of interesting, seeing as half the group had at least 1 curse on them at any time, but being able to pick the right set of buffs from the pally and totems helps tailor the group to the encounters. Wailing Guardsmen silencing the healers was a bit close, but it wore of quickly, and I then I cast about 3 lesser healing waves on the tank at the same time. Dropping all the totems in the doorway to an area, then pulling mobs back to them with ranged spells then LoS works really well. It also forces them together so I can use the fire nova totems.
Arugal MCed the tank and started on one of the shammies, but I'm using Hotkeynet to pass click-healing targets to the slaves from the main window's party unit-frames, cycling through all 4 shammies as healers, so if any one of them gets hit, it can have 4 lesser healing waves on it very quickly. The tank has it's own button on the mouse for heals, and the button next to it is for each member casting a heal on themselves, in case of AoE. Arugal was at around 25% when he jumped across the room, to the top of the stairs, but exorcism, judgement, 4x lightning bolts and 4x earthshocks finished him off when I'd run to the bottom of them.
I could definately see myself sticking with enhance for as long as it's viable. 4x ghost-wolf sure will make short work of bosses. If I really need better multi target attacks, and a dedicated healer, I could always dual spec for it, but at the moment the melee and burst from enhance shamans makes pulls end very fast, even on bosses. Right now the forward key on the master sends /follow to the slaves, so every time I move forwards it picks them up. If i want to move the master on it's own I can always use the mouse to move forward, and I can move the slaves seperately with shift+WASD in case they need to be positioned better, or just to break follow.
I went to Ramparts last night with my melee team. Level 62 Rogue, 64 Warrior, 61 Death Knight, 68 Feral Druid, and 64 Resto Druid. It is definitely tougher than the 4 x Death Knight 1x Druid Team. Death Knight, Druid, and rogue DPS are decent - the warrior is difficult (DK is my main tank because I had him already set up as a tank before and it seemed easier - might have to rethink that though).
Warrior DPS sucks at the moment and it is quirky the way I have it set up. It was my first time out with them together so it will take some time.
Multiboxing a warrior as a follower is honestly a pain due to the simply reason of rage being their resource for dps. Rage is so unpredictable that you can't just simply put up a /castsequence and expect them to do great dps. I did alright with my 4x warrior 1x shaman team back in the day but that was probably only because I had all the seperate abilities assigned to each key instead of clumping them all together in a /castsequence. I'm not sure if you will ever be able to get a warrior to come close to their full potential as a follower.Quote:
Originally Posted by 'Allokra',index.php?page=Thread&postID=212938#post 212938
If I were you I would just use the warrior as the tank, as prot warrior can do some dang good dps, not to mention that sunder is awesome for melee teams. DK's are a alot easier to use as followers since a majority of their resources rely on rune cd's with a smaller portion on runic power. You still probably won't be geting your DK to full potential as a follower due to runic power being much like rage but it will be alot closer being that DK don't rely solely on runic power like warriors do on rage.