Sorry if this is a slight derail but where are you guys making the money to afford all these millions in gear?
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Sorry if this is a slight derail but where are you guys making the money to afford all these millions in gear?
It's all about looking for deals on the AH - my gear was either farmed or bought for pretty cheap. The most expensive was probably the weapon for maybe 8 mil or something and the offhand for 1-2 mil. I doubt I spent more than that on all the other stuff combined. Maybe 30 mil or so for all my guys total.
When I get on, or finish farming, or get bored I search on:
Gloves with 4 stun, belts with 4 freeze, mojos with 8 crit and mana regen, helms mana regen, int and vit etc...
or whatever I know I need to upgrade.
You come across crazy deals from time to time, just buy them. It just takes a bit of time.
Also, just start farming Act I, you'll find upgrades all the time if you have crappy gear. The one thing I hardly ever found upgrades on was ceramoninal dagger and mojo. Gloves, boots, bracers, helms, shoulders, rings, amulets etc... drop a ton, so you'll find upgrades or stuff that will sell well.
A good pair of gloves can increase your DPS by 10k - here are a couple I just happened to still have in my stash thing.
http://www.kicksome.com/deal1.jpg
or
http://www.kicksome.com/deal.jpg
I had about 3 level 60s before I started multiboxing - I sold all their gear to invest in my witch doctors:)
Definitely what Kicksome said on gear, just takes patience looking at the auction house - which is difficult because their search system needs more options.
We need some kind of boss I think for a barometer on kill speed - maybe Siegebreaker or even Butcher. I realize the videos you made were quite a while ago and the kill speed is much faster now. Currently I am farming act 2 on my monks with ease and slowly upgrading while building my gold chest. I swap to MF gear right before the kill which am concerned about when they switch it so you can't do that anymore (haven't stated how they are going to change it yet).
The nice part on WD's with this setup is you don't have to focus too much on resists because the monsters should be hypothetically locked down.
I would agree but that wouldn't hit stores in my opinion until PvP came out, and in that case would they only nerf it with players or would monsters still have unlimited CC. Referencing Izual fight with 4 players you pretty much are CC'd the entire fight.
If you need a specific slot upgrade, I tend to have several decent pieces for each slot available on mules waiting to be auctioned for gold. Just pm me, I unload stuff at bargain prices to clear up bank slots. On a side note - In regards to the other thread with Klesh discussing using more than 1 account for the rmah, i would recommend against it. I looked into it after that thread and read several posts stating people have been begun getting banned and funds siezed for using the rmah "as an investment vehicle" as per some new wording in the blizzard eula. Penalized for selling too many items over the course of a period. You may more than likely get instantly flagged by selling on two or more accounts tied to the same personal information.
With the very few pieces that I have managed to find through inferno farming good enough for the rmah, i have sold and used the funds to buy gold with it to further advance my gear.
I forsee blizzard coming back and tweaking what they consider a hit on skills that currently hit often and are used in conjunction with cc, to make things proc less. It probably will be around pvp time, if not before then - definitely the moment the first MB team perma stuns a player. :cool:
Currently some encounters and elite packs serve as a check vs cc builds throughout inferno.
Hey kicksome, what build are you currently using, the link to your build in the first post leave a lot of slots clear or with no runes.
Now that we can't spam acid cloud any other ideas?:) current using rain of toads and piercing veil for increased damage. Mana Regen handles it fine
got 3 legendaries in one run so far.