Has anyone tried doing a 3 rogue + tank + healer team? Obviously not ideal and no aoe outside of blade flurry but it could be fun to mess around with. Really simple dps too with just sinister strike while keeping up slice and dice on the rogues
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Has anyone tried doing a 3 rogue + tank + healer team? Obviously not ideal and no aoe outside of blade flurry but it could be fun to mess around with. Really simple dps too with just sinister strike while keeping up slice and dice on the rogues
The sentiment was that managing combo points efficiently would make them less effective than warriors, and that their AoE is limited to 2 targets. Definitely viable, but i wouldnt find them effective unless the tank and healer also had stealth. Then the benefits would begin to shine.
I think folk have talked about all Stealth team with 2+ Druids (DruidTank+DruidHealer) with the DPS being Rogues/Druids as well as 5 Druid teams but I am not sure if anyone got them to cap in Classic. If they did it would be great to hear how they are for farming bosses.
Having some trouble on the more melee damage heavy mobs. Shaman is full pre-raid BiS in mp5 gear to be able to spam lesser + chain heal effectively.
Warriors all have Treant's Bane, and the best pre-raid DPS oriented plate gear (no leather / mail). Along with stam enchants.
DM:N the Ogre packs with more than 4 are completely unrealistic in melee damage. They can easily take down one of the warriors. Especially due to the enrage that the ogres do.
UD:Strat the 5 pack of super elite skeletons right before Baron, is very difficult to get by and almost always requires one of the warriors putting on full Molten Core prot gear just to down them.
UBRS - Rend runs require a second healer, but otherwise runs go pretty well. with just 5 warriors + 2 healers.
Anyone else run into a hard time with these places? Any tips? Seems like I hit a ceiling gear wise unless I can gear out the DPS warriors in Molten Core loot.
One thought I had in those kind of scenarios would be to have a modifier that allowed all 4 Warriors to attack their own/current target and NOT assist until after you have built up solid aggro on each mob on a single warrior such that the incoming damage isn't too high on any single warrior. After you solidify the aggro you can then turn off the modifier and focus DPS on one target at a time until they all go down. Even against a 5 pack a given Warrior should have at most 2 mobs on him and you could try to make the 5th mob could be the mob focus fired down first to keep the incoming damage spread as evenly as possible. You could even try having the Shaman cast a slightly delayed shock on the 5th one to give each mob a different target to DPS on.
If a modifier was setup it should, in practice, be kinda like how Mage groups target a different mob to sheep before starting an engagement except that everyone continued to attack their designated until aggro is solidified (and then the modifier is turned off)...
If you didn't want to mess with a modifer you could maybe have some DPS keys that were not FTL/assist enabled and use those keys initially and then switch to your regular assist based DPS keys.
Please try this and report back if it helped or not.
Ended up swapping talents on the shaman from 22/29 (imp WF totems) to fuill on resto HW/LHW spec. Seems better for single target healing, but DPS did drop by quite a lot. Going to focus on 5/8 and 8/8 on Tier 1 in the coming weeks on the Resto Shaman.
22/29 seems to be good for Rend runs, and Live strat due to the AOE packs and needing to burst them down fast. Was able to clear DM:N comfortably with a proper resto spec.
Other considerations are getting TuF on all warriors to help CC. Maybe even multiple earthshakers for AOE stuns.
What race has everyone picked for their warriors and why? I noticed Quiding has Undead and Swydi Orcs, neither of which would have been my first picks. Assuming a use case of just dungeon farming here is what I think they each bring, but I'm having trouble making the final decision on my team.
Undead
Sleep/Charm break, maybe useful for some dungeons?
Orc
Blood Fury has good up time for easy content, but the healing debuff could be very difficult to deal with depending on the instance/pack. Also the gear set I'm simulating as a starter set has a lot of attack power and not strength on it which devalues Blood Fury somewhat.
Stun resist off the top of my head is stronger than Undeads Sleep/Charm break, just because of the stunning mobs in Strat Live.
Axe Racial, good for raiding (if one of the warriors is a main/primary alt) but not all that useful in dungeons where there aren't any level 63 mobs.
Tauren
Health passive could potentially save a death here or there by giving that extra little bit of time for a heal to land.
War Stomp seems pretty interesting but maybe also counter-productive? I assume you could do a round robin with a re-cast delay to chain these which would be pretty hilarious. But from what I've read so far in this thread is that you want to be getting hit to generate rage and proc Enrage which only makes this useful on lethal packs without stun immunity.
Troll
Berserking is a great cooldown and works well in a damage sharing environment. It's biggest drawback is the short duration and long cooldown, is it really going to make that big a different over the course of a dungeon?
So there we have it, thoughts?
Mine are Orc because they could start in the same spot as my Orc shaman. I've played with Blood Fury but yes, it is IMO too perilous to use in a fight where your healer already has to work carefully to keep the team alive. I don't have it on any of my bars or in any of my macros at the moment (team is level 56).
I think Tauren have a melee range advantage too.
I wanted to go undead but they cant be shaman and i like my teams to all be the same race. Went orc for stun resist and dps racial.
Hows the gear compared to each other? I mean, warriors scale like crazy if they get some gear. Not saying that mages doesnt, but warriors are on a different planet compared.
And how much faster are we talking? Is the difference big enough that it would be worth to level up a new team and gear them up?
Cheers :)
I'll try to time a run.
But yeah my warriors are pretty well geared and it took a long time, mages also have most of their farming gear now after maybe 2 weeks of farming gear?
Been lucky with drops on mages, only really missing 4 Reeds and a few cloaks.
EDIT: 25 minutes on mages+priest with 2deaths and a few mistakes, old warrior video is 32min with Cannon Master, not spending time on him anymore though.
I still think mages+priest is fastest, is it worth rerolling Warrior team -> Mages... most likely not if strath living is your goal.
Would anyone be willing to help me setup my ISboxer to work with 4 warriors and 1 Hpriest? Could use someone who knows what they are doing...
Also, is it smarter to main healer and have your warrior on the 2,3,4,5 accounts and click to move?
Willing to pay! @quiding?
I don't know if you've already rolled/leveled this comp but I would probably avoid pairing Priest with Warriors if at all possible, which I can go into more detail on if you would like. If you're Alliance and don't have access to Shaman I would be thinking about swapping to a MMMMP comp. If you're set on a melee team then maybe 1 or 2 Paladins? There's discussion of that comp in this thread.
Almost certainly with a melee team with four identical melee. You don't have to figure out a method to heal from a different client, you can just use a standard Clique setup. Also it saves a lot of hassle with things like dropping off the healer to drink while engaging with the Warriors.
Thank you so much for timing a run! Really appreciate it! Figure im just gonna stick with my warrior+shaman team then as my main character is a warrior that I raid with and therefore will be getting pretty insane gear on compared to some prebis mages.
And yes, strat live will be the go-to as orbs are always going to be needed. That and jump runs for crystals, especially now that bwl is so close. Prices for both crystals and bars will probably skyrocket (if they havent already) in price due to people needing em to get their TF's.
Also, have you stopped recording videos for youtube? Thought about streaming? Or maybe you're already streaming? Always enjoyed watching your videos. The first one I saw of you doing a BRD run on your old team is the reason I started boxing again myself.
And for @Calon, follow what @Helljumper01 said. Its a much better option than a priest if you want to go with a melee team as alliance.
For setups etc I recommend you watch all the tutorials by MiRai to get an understanding of how everything works. That way you can modify it to your own liking and change things around without having to find someone to help you each time you want to change a keybind. Link to his youtube channel: https://www.youtube.com/user/Multiboxology/featured
Thank you guys! Both of your responses have been super helpful. I’ll have to look into the clique option.
I was watching Quidings video and loved how he was just playing his shaman basically and either had click to move and all warriors assisting his shamans or something else. It looked very smooth and I would like to replicate something like that.
Even if I was just rocking 4 warriors to help healer friends farm gear I could have all warriors assist the warrior I pick and act as such so I don’t have to worry about heals as much.
any recommendations in setting up ISBoxer to fit all of my current keybinds in now?
Calon, Note that I don't think click-to-move is used by most people that much.
I believe the default keybind to enable follow for your team is Alt-F and most of the time you are moving on one character and following on the others and then when you want to engage the Warriors can charge in and then Interact-With-Target (IWT) or if charge is down (or you are in combat) I think when you press to attack a mob at distance the IWT coding moves the Warrior(s) to melee range to allow them to get the attack off so you don't really need to click to move.
There are multiple ways to approach it and it is good to practice driving from multiple characters just to give you different points of view and to determine what you like best (and to give redundancy if the character you are driving from dies in combat).
For me running 3Warriors+2Paladins no matter what character I was on I had to remotely get heals from at least one of my healers. I setup my VFX regions to actually appear on all 5 clients when they were in the ForeGround which included having a VFX to both healer's VuhDo party bars (though when on a healer I only had one sourced in from the other healer).
In the end I actually preferred driving from one Warrior and having the others, including both of my healers assist in attacking mobs and then I would heal from either healer from that Warrior (to max Mp5 I tended to use one healer until he was at 50% mana and then switch to the other unless the incoming damage was such that I needed both healers which was the case sometimes).
In the end driving & healing from the healer with the Warriors on auto-follow and then sending the warriors in to start engagements (either via charge or IWT running instead of click-to-move) is likely the best way to play as you have full command of you healer though to me it kinda felt like I was watching someone else do all the work that way... I liked it more when I drove from a Warrior as it felt like I was actually fighting the mob(s) in question but, especially when you have only 1 healer (and that healer stays out of melee range), it likely is smartest to drive from the healer.
Is IWT coding built into boxer or a macro I need to make?
sorry for all the dumb questions, very new to this and really want it to work.
Edit: I answered my own question. Looks like Interact with Target and click to move allows better movement as a warrior.
I guess a macro would be for all the warriors to assist the main one and then interact with that target etc.
Do we have any good macros set up already for warrior cleave?
Farming Strath living isn't really that exciting, and I usually watch some show on another monitor so it doesn't mix well with streaming.
I don't really record videos much if I don't have anything new to show, Peregrine has covered most of it on mages+priest setup.
And I don't play my warrior setup much anymore.
IWT = Interact with target, it's a keybind in WoW.
What I do is have warriors spam IWT on my main DPS keys, click to move is activated also on these DPS keys and then on my follow key I deactive click to move.
This post contains one of the only "real" macros I use, rest is just like /cast [combat] Bloodrage or Whirlwind so it doesn't get triggered outside of combat so you can't charge :P
Tried running DM-W, and the spell damage is very hard to mitigate from the arcane packs, and the high elves. It's lots of arcane damage, it's almost necessary to keep 2-4 stacks of arcane protection potions. Farming for the plate leggings is quite the adventure.
My biggest bottleneck in strat live as WWWWS is my shaman's mana. I spend at least 5 minutes a run drinking. I think that in full raid gear, WWWWS has the potential to start pulling ahead just because they will eventually stop needing to drink every 3 pulls.
Like you said though - I don't think its worth rerolling a WWWWS team to MMMMPr if you're already committed to one. They both can do live side just fine.
Hi. Currently running WWWWS. Only 29 but enjoying it. I have a 60 resto druid on a 6th account and planning to swap out for a warrior when end game gets tough until fully geared. Do you think having 2 healers will mitigate the issues folks have with high level dungeons? Obviously will be slower...
Running 3Warriors+2Paladins to ~40 there were definitely times when I felt that incoming spike damage was too high for 1 Paladin and was glad to have 2 Paladins. In addition to spike damage there were times that even with mana potions I likely would have gone OOM with only 1 Paladin and to save potions I typically would use 1 Paladin until less than 50% and then switch to the other to try to leverage the 5 second mp5 rule for faster mana regeneration...
The above being said that was all at ~40 and below and at cap with good gear Paladins are considered the most mana efficient healers. It should also be noted that a big part of the reason for the 2 Paladins was to have redundant healers for world PVP and frankly I was planning on getting a 4th Warrior to replace 1 Paladin for PVE farming due to the assumption that as the gear increased for the 3W+2P party the benefits of a 2nd healer would get less and less.
So far I don't remember seeing any melee-cleave videos of teams with 2 Healers including Warriors+Paladin(s) grinding the top dungeons and would love to see some (especially after they have BiS gear). Considering the Paladin T1 set bonuses (including free group heals on melee hit & +10% judgement of light heals) I would love to see a full T1 Paladin with 4 Warriors.
Guys how did you get leveling from level 40? Have Whirlwind axe and i clean the SM cath and get 30k exp/h, is it possible to do more?
30k exp/h isn't bad at L40. I maybe peaked at 40k on my mages/priest in SM:Cath, but rarely sustained that. I'd stay in Cath until 42, then move down to ZF. If you start ZF at 43-44, just do scarabs and zombies - I was able to sustain 40k+, often over 50k in ZF. Just don't start bosses until L45+
On 44lv move to ZF but not fine, because have 30k exp/h on zombies(
WoW Classic Multi-boxing 4x Warrior 1x Shaman (lvl 40) SM Armory
https://www.youtube.com/watch?v=AO9XQT-JciU
Still rocking 4x Treant Bane. And still grinding out AV for unstoppable force. I think the ideal combo would be 2x earthshakers from MC, and 2x unstoppable force. Could make for quite the awesome crow control combo.
Basically comes down to the fact that windfury totem is incredible for 4 wars (and strength of earth). Priest brings fort and not much else for this team (utility and buff wise). I would swap to a shaman if it’s not too late! :)
Definitely swap as soon as you can. The above is the primary reason but also, even after using Fade on cool-down, some folk have reported aggro issues with their Priest healing Warriors as well as potentially mana issues...
Edit: As a general rule both Shaman and Paladins are usually better fits for Warriors than Priests (no other team member factors considered).
A Shaman's totems boost Warrior threat and the Artificial Intelligence built into their Chain Heals is really nice.
A Paladin's Retribution Aura and blessings also boost the Warrior's relative threat and that may be on top of a Paladin's -50% less base Threat from Healing (some people still debate this but it isn't debatable that Paladins have at least -30% threat if they want). Paladins are also the most mana-efficient healers and that coupled with blessing/seal/judgement of Wisdom Paladins can limit the amount of drinking more than most other options... Also a Paladin is the only class which can make himself immune to push-back on demand indefinitely for casting spells...
Priests do have AoE heal options which Paladin's don't (except for Warrior's healing themselves due to Judgement of Light on the target and procs from the Paladin Tier 1 set) but that AoE healing is either mana inefficient and fairly small (Holy Nova) or pushes more threat than a Paladin (Prayer of Healing). Also Priest's Shields spells which normally are one of their big advantages can actually work against Warriors as they steal rage from the Warrior shielded...
As a small aside, one of my teams alliance side is 3 combat rogues, a feral tank and paladin healing (I play from the paladin). I know a lot of people were worried about managing rogues in a multicomp but honestly with a bear tank it’s pretty easy. Leveling was a bit of a pain at times for pulls with numerous adds as the only real AoE is blade flurry which is a CD. The team has decent single target damage. Just have to get used to tabbing through and nuking single targets while bear holds them. With SnD up, Leader of the pack and paladin buffs it’s actually not bad at all and very chill to manage from the paladin (hardly ever need to drink, very relaxed gaming). They’re in mostly BoEs with krol blade and Mirah on my rogues so gear is very basic but no problem completing all endgame dungeons.
I did set up VFX to show rogue energy bars and combo points while healing from the pally and honestly it’s a breeze to manage!
Thanks for all the feedback! Two reasons why I picked the priest.
1. I want to play him later beside of the warrior. So I'm not 100% sure if I will continue with melee cleave. Even if it has it's advantages :)
2. I thought that with the priest you will have the least downtimes because of spirit tap (I created a macro where the priest attacks and all others stop attacking). I know it;s a loss in DPS but I only do it if a mob has 1mm of HP.
Though, I'm also a fan of the classic shaman experience (but mostly elemental and enhancement). So if it is really that much better I push my level 11 shaman to 17 tomorrow :)
What you want to main can trump other factors as many folk do teams to fund their mains... I think 4MP, 4LP, Tank3MP all play better to a Priest's strength than 4WP but 4WP can indeed work as long as you are OK with the deficiencies and adjust to handle them.
If you do stay Priest then having the Priest get the kill "spirit taps" is a great idea and and was used in non-multiboxing melee cleaves. If you can get consistent with this it certainly can address mana concerns... Rather than having the 4 Warriors stop all DPS and only have the Priest DPS to finish off mobs I would look to remove the priests from auto-assist so that the Priest can DoT and stay wanding a mob with low health while the Warriors move focus to a different mob. You may also need to have a DPS button for the warriors that doesn't do AoEish damage (no cleaves, sweeping-strikes, etc) during that brief period that the priest is finishing off a low health mob.
Threat-wise if you are having problems you can try to pre-apply before pulls as much as possible (assuming HoTs/Shields) applied before combat starts don't give the Priest threat. If that is indeed true I would try to get a macro to at least HoT up your Warrior(s) that typically get aggro right before you get them into combat and then try to let them dip pretty low before doing much healing (or do threat free Holy Nova initially) and then be sure to Fade as often as possible. If you are still having threat issues you may also need to mix in some Warrior shouts boosting aggro (more than just the single one to buff/debuff)...
In the end 4W+Priest may not be optimal but that doesn't mean it can't be viable (especially if you adjust your play style to leverage spirit tap and let Warriors solidify aggro). Don't necessarily let our previous comments overly influence you if you have other more overriding goals. If you want to main a Priest then play what you want/enjoy. If you really like Priest but are not wanting to continue 4W+Priest then maybe instead of going 4W+Shaman keep the Priest and swap the 4 Warriors for 4Locks for 4LP or 4Mages for 4MP (or Tank+3MP).