Yep, sustained output with people sprinting from spawn to spawn to mass-pull everything in sight because infinite mana/focus/energy/rage wasn't a thing until what...Legion? It was well after the whole talent dumbification as I recall.
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for pvp yes, i think the best way would be to have the shaman replacing one of the warrior because he brings ranged slow, purge, wf totem, strength, grounding and ranged interrupt so while your healer is dispelling the shaman can screw the casters and once the warriors connect target drops immediately anyway. I dont think blessing of might and freedom make up for that.
I mean it got better in burning crusade when all the casters got some sort of mana regen while casting...in vanilla its basically zero mana gain while casting and for example ele shamans and shadow priests have zero mana reg talents which is why the spec is considered not viable, once you're oom you stay oom. And ofc, the high nature resistance that was was put on some boses in bwl/aq doesnt help us either.
4 Enhance shamans plus a priest for dispels could potentially work. You would pretty much one shot anything you can touch and 4x grounding totems plus the ability to peel with a ranged slow would make your priest less squishy.
Still pretty hard to beat paladin though. Plate+shield, multiple defensive cooldowns plus they're nearly immune to poly/sap/seduction. Holy paladins were OP in classic PvP.
This is going to be interesteing, I was reading up somewhere that you can have Classic wow if you have an active licence on your battlenet and I was testing out on blizzard beta that I could have multiple Classic wow running on the one battlenet even tho I have 1 BFA licence running.
Does this mean for classic wow as long as you have a BFS licence and subscription available then you can have 1 to many classic wow accounts.
Yes.
This is crazy if it happens, it means that I could pay for a subscription and play 10 wow classics????
I assume they wont let that happen but then again classic wow is technically is an added bonus and free game to play if you have a sub,
It might be that they will only allow you to have 1 classic wow account per battlenet because it wouldn't make sense if they dont.
Imagine this, I create a battlnet account purchase a sub then proceed to play 10 wow classics under that one battlenet....
I would love for it to do that but honestly do you think blizzard will let that happen?
No, you'd need to pay for 10 subscriptions to have access to 10 Classic accounts.
How would parents, with minors on the same Battle.Net account, handle this then? It wouldn't work how you describe.
I have no doubts that Blizzard will allow access to Classic the same way we saw during the BlizzCon demo, with the exception that WoW accounts without a subscription will either be unable to access Classic, or be restricted to a lower level (similar to how trial accounts currently work in retail).
Again, if you want access to Classic on X number of accounts, then you will be paying for X number of subscriptions.
Yeah i just opened my bnet and check this out, you are 100% correct,
I have multiple wows on my bnet and for each wow i have a classic wow options
BUT on my new bnet i only have 2 wow accounts and it seems i only have 2 wow classic options
so yeah, technically if you multibox wow current expansion then you could multibox classic wow.
mmmmmmmmmmmmmm i wonder if it will be worth it multiboxing wow classic?
dont they strip many of the stuff that made life so MUCH easier
But they add back follow in Battlegrounds and the possiblity for powerful addons to assist, remember Decursive. As I recall this addon put buttons on the screen that both selected what spell to cast and who to target it on for the purpose of removing debuffs. Imagine something like that assisting with a dps rotation, or doing optimal healing, etc. (bound to the same single key of course, Decursive was a list of clickable options so you could choose which/order/etc)
This is all assuming it really is 1.12 and not 1.12 + some modern changes that made the game "better" but didn't really change the core of classic. See follow in PvP, addon changes, Vanilla wasn't stable for long enough, but if Classic is around for years, addons will get powerful without restrictions on dynamic targeting, dynamic spell selection. We'll just have to wait and see exactly what happens.
Understandable, really. With the old API you could create bots with complex decision making to nearly automate gameplay.
On the other hand, there are a lot of functions in the newer API that that will make things much easier for boxers. The UnitDebuff filters, [nochanneling] conditions, castsequences, etc.
I wonder if it will just be the current API or a "tweaked" version with some functions disabled to make it more classic-like. Having access to some of the newer addons would completely change the way classic was played. We'll likely need a whole new version of "Jamba" and the ISBoxer addon.
In the demo the gui/api was using newer api with the old gui pasted over the top. And newer stuff was simply turned off. Saying that it was usring a WOD client it seems.
the paladins might be even better since you could raid with them aswell, although if Im not mistaken you would only bring 4 pallys for each blessing ...but anyway would certainly be fun to play with spellpower gear/offensive holy shocks in pvp
ele shamans on the other hand, once you wear full mail and some 3k armor shield are really strong aswell...you could possibly even downrank spells in pvp since 5 lightningbolts can already oneshot
For sure elemental shamans will be strong in PvP. I just don't like them much for PvE personally. With how much of a grind classic is my plan is to stick with a group that works well in PvE and PvP both. I don't have the time or inclination to level multiple groups.
I really like paladin healing in classic but it seems like most people here are set on playing Horde.
I am trying to do research for many things and has anyone multiboxed wow to a point where they could do dungeons? and obviously dungeons are not the same as dungeons in retail back then that shit use to be hard so completing a dungeon use to take normal groups many hours (UBRS i think from memory was the big one)
I can figure out what would be an ideal setup, obviously no one has the answers yet since wow classic hasnt been released
But what are people thinking? I have seen a few post here but anyone know the classes that were OP back then for raiding/dungeons?
Read back through this thread. There has already been a lot of discussion about composition.
The only dungeon encounter you that will cause us trouble to solo as a 5boxed group is Drakkisath in UBRS. He requires either another tank and healer or a hunter to kite the boss depending which strategy you use. UBRS (like many classic dungeons) is also a 10man instance so you can just pug a couple of extra players or team up with another boxer. Or you could add a hunter to your group and attempt to kite while killing the adds. Should be doable if you have Korean APM.
Other than that, classic dungeons are fairly straight forward and pretty much any tank, healer and 3DPS will work.
Warrior, priest and 3 mages is the most basic setup that covers all of your needs. I think the only thing you'll be missing is a poison dispel.
Something occurred to me that I overlooked when I saw your classic video where you were struggling with low level warrior threat. Patch 1.12 was before Blizzard nerfed battle shout threat.
To put that into context, sunder armor generated 260 threat on a single target for 12 rage (with imp sunder.) As long as all of your party is within 20 yards battle shout generated 275 AE threat (55x5) for 10 rage. It's basically a cheaper AE sunder that hits every active mob regardless of range and requires no tab targeting. You also get battle shout at level 1.
I'll put in my two cents here.
WoW Classsic will fail. Too many different groups of people will be expecting different things. People remember the nice nostalgia parts of Vanilla, because that was all they had at the time and were busy playing through it. People do not remember the QoL changes that have been made over the years, and lack of what we consider normal QoL, today, will be one of the sources of people complaining. Some people will be clamoring for changes, others will be complaining about anything that changes.
I played Vanilla. I know Vanilla, Senator Millenial. It is not what you think it is.
That it will fail is my opinion, and I'll be happy to be wrong.
Regarding cash: I recall people solo-farming Mauradon for enchanting mats, and making bank.
Classic cant fail as they are not expecting much out of it. To me it just seems like something they are doing to entice you to keep paying for retail subscription. Like the free car wash when you get an oil change.
Sure its probably costing them a couple hundred bucks to get it going but then its pretty much free to run along side retail.
Before you're able to say that Classic will fail, I think you will first need to define what you see as a a failure, and what you see as a success, in terms of how you expect Classic to perform, before we can understand your perspective.
You can't just say that Classic "will fail" because there are plenty of people who would be 100% content with a server that only had 400 concurrent players on it, whereas someone who plays and doesn't see an 8-hour, 3,000 player queue to get into their server everyday during peak hours, will say that the game is dead.
I, like others around here, have also played Vanilla and I cannot wait to re-experience the game without all of the QoL additions that have been added over the years—not only as a solo player, but as a multiboxer, as well.
I've dabbled on Vanilla private servers a few times throughout the years, but the fact that those can shut down at any moment with zero warning has always been a huge turn-off to me, especially since we all know what Vanilla/Classic entails. So, I can say that I've never put any amount of real effort into them, and have been impatiently waiting for Blizzard to (re)release their own.
I would say that, if the private server sector is to be used as any sort of metric, then there's most definitely interest in Classic. If you'd rather turn toward some social media numbers, then the WoW sub-reddit's most-upvoted post of all time is the announcement of Classic WoW—another good indicator that there is, without a doubt, solid interest. In addition, if Classic is successful, even in just the slightest, I have no doubt that Blizzard will continue down the restoration path, giving us both TBC and Wrath, which would, without a doubt, bring back players en masse, and, dare I predict, dwarf the numbers that retail WoW currently had at the beginning of BFA1.
1 I don't think using current playerbase estimates is fair.
It is possible that Activision will knuckle-under to the whiners without any coherent strategy for the growth of the product. It is also possible that Blizzard, what there is left of it, will do a better job of keeping Activision at bay than you/we/them think.
That said, here is why I think you're strategically wrong: the untold number of "WoW is DEAD" posts. WoW has died so many times it's crazy, from The Next WoW-Killer-of-the-Week, to terrible changes, to terrible lack of responsiveness to change requests, to Major Game-breaking Bugs, to Raid-Or-Die focus that excluded normies, to You Nerfed All the Things That Made WoW Exciting By Catering To The Normies, to how expensive it is to play, to how cheap it is for hackers/botters to keep playing, to always releasing expansions/raids with too little content to last until the next expansion/raid, and on and on and on....
It has always been thus, and so it shall ever be. Nobody is ever happy. With the general exception here, game forums are almost universally virulent hives of scum and villainy, populated by the personally aggrieved, liked/upvoted by the perpetually outraged, and ignored by the other 90% of players actually playing the game.
So, I also predict WoW will die -- again -- for some, and life for the rest of us in the MMO space will go on as it has for at least the last 15 years.
For the last decade and more there have been multiple vanilla and TBC private servers in existence with tens of thousands of active players who prefer a version of the game before it was ruined by "QoL" changes. Even with all of the bugs and flaws associated with emulated servers.
I'm confident that an officially developed and supported classic server will be a success from that community alone even if not a single current subscriber logs in.
I'm still on the fence hype-wise about it, personally. I just can't see Blizzard reversing their policies against boxing PvP but I hope I'm wrong.
given how things are working out for them in bfa there will probably be more players on classic servers atleast until a new expansion releases
What it will be for most is, do raids or whatever to keep your main up to content then either start an alt or play classic,
I think classic will have a fair bit of numbers and ALOT of the qq will come from people who are playing classic as a ALT rather then as their main,
Its creating a whole different atmosphere for retail, meaning that there is a high chance that many players will not RAIDLOG/FARMLOG(AKA logging out straight after completing a task) but more so CLASSICLOG(log out and log into classic straight after a task)
this could work for blizzard favour since content droughts wont exists, since playing classic wow part time will take you years to gear up to end game (might be shorter if you play more then a standard raidloger does (which i dont know and I have made an assumption here)
but yeah lets see what happens, i dont think we will see Classic this year to be honest.... unless there are posts stating otherwise.
Lets say on release Classic has the lowest participation ever of WoW in its history.
Ion announces an achievement for reaching 60 that earns you a full titanforged mythic raid gear reward in retail.
Classic has the highest participation ever and several minute queues to log in.
That would be crazy hahahahaa
There would be so much ganking and corps farming to stop people from getting to 60
On a side note oceanic Classic will be so bad :(
we dont have a insanly high player base like USA or EU so we would all be on one server and if we are not then its going to be so shitty :( lack of players to do anything since cross Server instancing doesn't exist
One of positives about the classic map is that without all of the expansion zones, RDF, etc. reducing the density of bodies out in the world you don't actually need a ton of players by modern standards.
In fact, smaller server sizes combined with no character transfer/rename or cross-realm stuff were some of the most important "features" of the vanilla experience. You actually got to know your community. Your reputation mattered, it wasn't just a constant stream of random names popping up in an automated queue that you'd never see again.
Even in the unlikely event that only a few thousand subscribers stick with classic long-term, 2000+ characters is more than enough to make the world feel populated and support a healthy raiding environment. After all, the server cap during vanilla was around 2500. I'd guess that the real long-term classic population will be closer to tens of thousands which will be more than enough to populate several realms.
Not sure how Oceanic will work or even if there will be Oceanic servers for classic. If they lump English speakers from Australia in with players from Asia your ping will be better but I imagine it won't be much fun not being able to communicate with 80% of the server.
They've announced no achievements/transmog in Classic and no transfers from Classic to Modern. Personally, this is something I think they might change and allow achievements/transmog earned to escape to Modern accounts/characters as a way to increase participation. They also might not as it will piss off the Classic purists, question is if it's enough to be not worth the additional engagement.