My 1st team 1x Priest 4x Warlock
Rage Fire Chasm: Full cleared lvl 13
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My 1st team 1x Priest 4x Warlock
Rage Fire Chasm: Full cleared lvl 13
So last night I finally experienced the true power of quad boxing when a s3 70 lock tried to attack my 4 lvl60 huntards. At this point we are decked out in BC greens, so we have nice AP and Stamina finally. Pretty much destroyed the lock and his rogue friend (not sure what lvl, but he was dead within seconds too). Lock was creamed, so I fled the area expecting more 70's and alli's to show up.
With this new found power, I got cocky and headed off to Scholomance. Was getting nice xp with rest, 750xp per mob. Made it to Rattlegore with 1 wipe. Then Rattlegore humbled my group and I hearthed out after a second wipe.
I hate not having rezzers/healers.
With 5 shamans:
Ragefire Chasm at level 16
Wailing Caverns at level 20
Shadowfang Keep at level 24
My first team was 3 x Draenei mage which I got to level 48 - they are now parked in an inn...
My new team is 3 x elemental shaman and 1 x prot paly which are all now at level 51, almost 52.
Im using my level 70 mage to run them through BRD until they are level 52, then im just going to quest.
To level the shamans: Quest 1-10
SFK 10-20
SM 20-40
ZF 40-48
BRD 48-52
They are on 2 days /played time at the moment.
Finally found time this weekend to finish up normal Arcatraz and Magister's Terrace. So I've now completed every normal zone (even corpse-running through Orgrimmar to get to Ragefire Chasm!) at the intended level. In terms of heroics, I've cleared Mech, Botanica, Underbog, Slave Pens, Ramparts, Shattered Halls and CoT:Hillsbrad. Working on the rest as time permits.
4x Warriors 1x Shaman team
RFC cleared at lvl 13
After some bitching and complaining in guild chat (thanks for putting up with me fellow Zerg) and several wipes in Living Strat, I cleared it and pwned Balnazzar's face. Most of the wipes were due to operator error and bad luck. I was getting mad that my 4 hunters failed to take on 8 mobs at once. :cursing:
I can see that strat will be a nice place for money.
*edit* downed first boss of Ramps. Will make a video of it when I go back. Was pretty dang easy, but had to use cooldowns. I was lvl 61. In fact, any pull that has a destroyer in it I have to use beastial wrath.
When I got to the top of the stairs, I used beastial wrath and 4x explosive traps to utterly decimated all the casters. I pulled them around the corner and proceeded to melt their faces with ease. Didn't attempt second boss because I had to call it a night, but I imagine he will be Trivial. The last boss however I may need to recruit a healer.
My primary objective is PvE instance grinding, which some quests here and there in between, most of which are related to the dungeons.
Deadmines 16-20 (3)
BFD 20-23 (2)
Stockade 23-25 (2)
RFK 25-27 (2.5)
Gnomer 27-30 (2.5) with an entire level gained just on quest XP
SM GY 30-33 (10+)
SM Lib 31-34 ( 8 )
SM Arm 34-37 (4)
RFD 35-37 (2.5)
SM Cath 37-38 (2)
Uldaman 38-41 (2.5) the amount of quest xp available is fantastic
ZF 41-44 (2.5) - getting the mallet to summon Gahz'rilla is downright painful at these levels!
Mara 44-47 (2.5) - finally found out that Amplify Magic on the tank is NOT a good thing here
Sunken Temple 47-50 (2.5) - easy except for the final boss which took some planning ahead
50-53 - Questing in WPL/Felwood/BRD Prereqs
BRD 53-56 (approx 2)
LBRS 56-58 - No full clears, got to the spider area before I hit 58 and went straight to Outlands
Outlands Quests - 58-60+
Next up: Ramparts but I'm not sure when yet...
Was a list ever compiled out of this information? I don't feel like going through 9 pages to look, but I figured if one was made it'd be in the reserved reply.
I might just do that, and make a list myself
I don't think it did ever get complied or updated too often.Quote:
Originally Posted by 'Sovereign',index.php?page=Thread&postID=62286#pos t62286
Cleared SFK at 20. Only took 3 tries starting at level 18/19. Got to Springvale and beat him but my gear was so shot I had to leave. The next try my team leveled up to all 19's so I was able to make it all the way to Arugal (my gear was trashed after Nandos). Beat Nandos and then got to Arugal and got thorougly stomped, due to my red gear and lower level. Went through a third time and all but one dinged 20 before I got to Arugal (didn't get level 20 skills except on Warrior), beat Arugal after losing the priest twice, my warrior once (soulstone res'd him) and two of my locks. Finished him off with dots luckily.
Time to start farming it!
5 Elemental Shamans - full clears so far on all.
RFC: Level 14.
WC: Level 18
SFK: Level 22
RFK: Level 25
Entered Zangarmarsh Saturday fresh at 62, did alot of quests and logged out at about 35% leveled. Came back Sunday did more quests and wound up at about 85% leveled. Then did a Strath Baron run on Monday that dinged me to 63.
So yeah, Zang sucked and there are way too many collection quests there.
Because of my recent Ramps/BF experiences, I will no longer attempt other Outlands instances on my huntards unless I'm over leveled. I will likely attempt Ramps again at 66.
Deadmines cleared at 21 by one Draenei Protection Paladin and four Draenei Elemental Shaman.
Finished terokkar forest at 85% into 63.
I'm in Zang now and love it, but then I have a prot pally and 4xAoE so for the collection quests I'm just running around collecting mobs with the pally bubbled and bursting them down, I got a /cheer from an ally warrior last night when I did 12 ogres at once lol. It's great how the mobs position themselves so when they die they're in a semicircle :) The collection quests are great for the gear upgrades. I went into Slave pens last night at 64,63,63,63,63 and then realised that I have actually never been in there before lol so had no idea. I got feared and wiped twice ha ha.Quote:
Originally Posted by 'd0z3rr',index.php?page=Thread&postID=63625#post63 625
Anyway:
Carebeared SM all from 25 to 40
Ran the team properly through Ulda x 5 @ 40 - love Ulda
ZF - 48 but always failed at the steps, got the Graz though - didn't like ZF
BRD - 54 - I didn't do well at all so count myslef as pretty lame lol
Ramps - 62 - first boss ok, no wipes. Demon boss guy humiliated me again and again, got him down to 1% and I wiped >.< - prolly go back tonight as I have much better gear now.
SP - 64 - >.<
I think I might go solo on the pally to learn the instances before I take my team in as for some reason I have never done SP
Cleared Ramps last night! Woohoo. Didn't think that would ever happen, especially at 64. But I've been getting alot of decent gear lately from quests, and Ravager's DPS is really nice compared to bears. I also picked up the 59dps gun from a Nagrand quest, so that helped alot too.
Basically mowed down the first and second boss, then nervously started the third one. Maneuvered (sp?) my huntards and pets out of the fire and managed to down the orc dude. Then the dragon landed and all of my pets were in good health! Amazed, I sent them in and expected the worst. To my amazement my pets weren't even phased by the dragon breath fire thingy. All I had to do was keep mend up, and they were fine. The dragon did crappy white dmg against them too.
Got hit by a few fireballs though. One character almost died, it was pretty close. In the end 3 pets died, that was it!
Right now 99% into 64, I'll ding 65 tonight and pick up a few more quests in Nagrand, but otherwise Nagrand is pretty much done. I tried Blood Furnace but the mines did so much damage I don't think it's even worth attempting it again. The mines didn't kill any of my pets, but they were pretty damn close and I got lucky too. Only killed the first boss.
Okay, I finally get to do one. This attempt was primarily motivated by whiners on the WoW forums talking about how we lack even the most basic skill.
Shadowfang Keep - cleared fully - level 22 holy priest and 4 affliction locks.
General strategy - Succubus is good for this one. Keep them on passive and have lash of pain on auto-cast
Of note - It helps for the locks to have amplify curse, especially on the last boss (although this may be a problem since they all leveled inside the instance to 23 and I then specced it, but I think it can be obtained before). Use amplify curse with Curse of Agony so that the 4 locks end up doing something like 1200 damage just from that spell (on a single mob). The last boss had by far the most health (4500 or so) and you're going to need everything you can muster since he has very nasty abilities (control a group member via worgen transformation, ranged posion attacks that HURT, and a teleport where he just up and runs to the other end of the room).
Certain worgen in the instance, although I don't recall their label now, are immune to shadow spells, so take them on one at a time with immolate and let the succubi handle him.
The wailing guards cast a silence that lasts for a few seconds (but it seems like a lifetime). You're not going to fight them in anything but a group of two at minimum. The trick is to immolate, corrupt, and CoA to a single mob right off the bat and send the succubi after the second. When the silence wears off, have the locks dot up the other mob tanked by the succubi while the priest heals the locks / pets if needed. Sometimes they appear to come in groups of three, but that's just because one is patrolling. Wait until he's gone to ensure a good pull.
The worgen Moonstalkers (or some type of worgen with 'moon' in their name) will cast an anti-magic shield during combat so be sure to have cast anything you want to get through before this happens (usually, you just have time enough for no more than three dots per lock). It will wear off after a few seconds, but they are vulnerable to melee damage even while it is active. Usually, if things are planned and pulled well, you can alternate between two of these at a time since one likely has it's shield down (they appear to be based solely on time since when I am killing quickly, they don't cast at all, but that may be proven wrong with more observation).
Other than that, just be aware of the boss fights since Arugal will summon four voidwalkers after you kill the second-to-last boss. My priest actually died during that fight. Anyhow...
One thing I noticed, and this happened enough not to be my fault, was that the succubi would randomly attack the wrong mob all together, not at all the one that I had the locks targeting. This caused a wipe or two, but I was usually able to deal with it since I kept the priest at full mana.
Like I said, the final boss fight was a real stretch, but that was mostly due to my inattention paid to healing. Now that my healer has quite a few upgrades, I plan on going back a little better prepared to gear the locks.
I had a blast with this and encourage anyone with the means to attempt it to do so.
Group: 1 pally, 1 priest, 3 mages, all BEs.
RFC - 16
WC - 19
SFK - 20
BFD - 22
RFK - 26
GR - 29
SM/Gr - 30
And that's it so far since I've hit 30
The grind is really starting to set in for my 4hunters, they have been 67 for a long time now. I have to force myself to play them, and I'm ahead of myself in the outlands, basically the only zone I have left to quest in is Netherstorm. Ramps is the only instance I can easily clear, but at lvl 67 xp gains are minimal for a full clear.
For some reason the fun factor for them has just come to a screeching halt, even ganking people isn't that fun anymore. I think I have my PVE group to thank.
Gonna be a loooooooooong 3 levels.
Instances: Shadow Labs, Mech normal / First boss SL HC and 2 first bosses SP HC
Group: 1 x Holy Priest, 4 x Ele Shammies
Tactics: Basiclly just totems down and full nuke, when the dmg starts to come in I just AoE heal spam and hope for the best ;)
ST @ 51
BRD @ 55
Stratholme Undead side @ 58
Ramparts all except Naz (dragon boss) @ 59, finally downed him @ 61
Full Bloodfurnace first try @ 61 (1 wipe on 2nd boss, no mana to dps or heal after the horde of minions were cleared)
Team Make-up: Prot Pally, Boomkin, Fire Mage, Ele Shaman, Holy Priest
Team Düstin (Doostin)
Hello, first post for me...
Started new group of Belfs.
Just finished my first try trough rfc. Only 2 wipes, because of bad pulls. 8)
Nice to have 2 locks, voidwalkers are good off tanks. And mage for sheep.
Need 2 more levels then I will go to WC... Then I will update my progress more.
Need some work with priest macros, but maybe I can do it later.
Update: Cleared SFK @ lvl20, I was lvl19 when I started it, without wipes.
Update: Cleared BFD @ lvl24, Lvl 23 when started, 2 wipes (very bad pulls :whistling: )
Update: Cleared RFK @ lvl26, lvl25 swhen started, 0 Wipes
Update: Cleared SM Gy @ 27/28, 2 wipes
Update: Cleared SM Lib @ 31 0 wipes
Update: Cleared SM Arm @ 33 0 wipes
Update: Cleared SM Cath @ 36 0 wipes
Update: Cleared Ulda @ 36/37 2 wipes
Update: Cleader RFD @ 38 0 wipes
Update: Ceared ZF&Outer Mara @ 43lvl
Started a nightmare quest chain called "The Cipher of Damnation". Oh. My. God. I don't even know how I finished 99% of it. But, the quest chain alone got me about 40% of a level! I started 50% into 68, did a few other quests but the Cipher chain got me a crapload of exp and a ton of money.
Dinged 69 last night after handing in the second to last part. Now I'm stuck on Cyrukh and will need help killing him, then the chain will FINALLY be over.
Then all I'll do is finish up Netherstorm then grind to 70.
Hey, first post here! I've been playing again for a little more than a week and am having a blast! Multiboxing has totally rejuvenated this game for me. Lich King? What's that? Who cares!
My four-troll shaman team just downed Serpentis in Wailing Caverns for the first time! Then we wiped on Big Elemental Guy, and that was in the run's third hour or so with plenty of repops, so I decided to quit there. Next time, since my guys hit 20 during the run and are wearing lots of shaman-happy Fang gear, it'll be a full clear, right down to the Naralex event, dammit. :)
I did a full clear of Ragefire Chasm for the first time a few days ago. It pretty much rocked when I realized I was gonna kill Jergosh that run.
So, the As-Yet Unnamed Troll Shammie Badasses of Lightbringer: Mogajulak, Shujaadulu, Logoglagu, Jobaga. Their esteemed colleague Julagdulak is sitting in an inn somewhere, awaiting that beefy Alienware rig I'm trying to convince myself I can afford.
Ragefire Chasm: 100% at 15-16, a few deaths but no wipes.
Wailing Caverns: 95% at 20, five totally disastrous wipes. Ouch.
5 Boxer
My Team
4 X Warlocks (Affliction)
1 X Priest (Holy)
End game instances completed so far.
Mana Tombs: Completed.
Notes: First boss, make sure to stop DPS when you see the message “so and so enters the void” it reflects spells back to you”. Just keep it dots refreshed, can drain tank, little healing required.
2nd boss, Place team away from area you want to fight. Used priest to pull, sent Void walkers in. If your team gets agro its ok, the AOE stomp is just a stun and you manage to out heal it with crap gear just fine, easy boss.
3rd boss, make sure to clear the mana feeders first before the pull. Ignore everything, just all out DPS the boss.
Underbog: Completed.
1st boss was a pita; it takes time to learn this fight. Around 80% he drops a mushroom, switch targets and toss some dots on it. When he reaches around 25% health he will drop a few more mushrooms. At this point you want to start moving backwards, continue to cast your insta cast dots on the boss. Either kill those mushrooms or pull him out of range of them (that’s what I did) then just drain tanked him down. When he drops those mushrooms he’s at ¼ hp which makes you feel that it’s no problem to finish him off. You won’t the mushrooms heal him to full in a hurry. Once I stopped trying to dps the crap out of him when he got low I beat him.
2nd 3 headed dragon boss. I placed all my guys against the wall. Pulled with Priest, on the way back towards group I sent the void walkers in. More often than not you end up looking at the boss’s side which is nice to avoid the front and back attacks he has. Towards the end I pulled agro, drain tanked him with all dots up, lost priest (soul stoned 4tw) and one lock my first time.
3rd boss. I ignored the other guy and went full dps on the bear. At 20% the bear becomes friendly to you and no longer attacks, between all the dots and drain tanking fighting the bear only took 20 seconds. The other guy just dps, no real tactic other then watch him die.
4th boss. DPS race. Keep dots up and give it all you got. Ignore agro meters lol just kill it fast. This one is a bit hard without gear.
Slave Pens: Completed
Notes: Make sure to kill the little pets in groups first to avoid fears, the Female Naga also fear but not much. If you take your time and clear half the first room you can AOE Fear the large groups and just dot them up. You’re not required to do this, but it does speed it up a tad.
1st boss this fight DPS is your last concern, not really import compared to making sure you kill the totems. The boss doesn’t do hardly any damage at all; it’s a real easy fight if you just focus on killing the totems. Just apply dots, don’t even drain tank or wand. Let the void walkers hold him down. Just wait for any totem to pop up and kill it ASAP. Reapply dots and continue focusing on totem killing. It’s a slow relaxing fight, you don’t really receive and spike damage so it’s easy to manage and heal.
2nd Big Crab dude.Just did a DPS race here, no deaths pretty easy. Drain tank is your friend here after all dots are up.
3rd Boglord boss. Make sure to get the buff from the NELF in the cage, it helps. I bunched up my guys, waited for boss to become in attack range and pulled with wand. Let boss come to shore, send pets in. I then moved behind the boss (this helps a lot, no AOE poison damage) then proceeded to DPS. I got carried away too early and ended up pulling agro. However Between priest Circle of healing and Drain tanking the boss all toons held up fine.
Ramparts: Completed
Blood Furnace: Completed
That’s all the outland ones I’ve tried so far. I’ve done pretty much all the pre BC instances with no problems. I recommend NOT going to the low instance Shadow Fang Keep with all locks. Their immune to a lot of their damage, do BFD instead.
5 Shamans
RFC - Started at 13 (could have cleared), first clear at 14.
WC - Started at 18 (convinced I could have cleared). first clear at 20 (22 for escort quest, not because of difficulty, but time).
SFK - Cleared at 22 (convinced I could have cleared at 20/21).
BFD - Cleared at 24 (fairly sure I could have cleared at 22/23).
RFK - Cleared at 25 (fairly sure I could have cleared at 23/24).
SM GY - Cleared at 29 (probably doable at 26-28.
SM Lib - Cleared at 33 (could have done at 32, but tried the wrong Doan strategy repeatedly).
See blog in signature for details.
Paladin, Priest, Mage, Mage, Warlock
DM - 17
WC - 19
SFK - 20
BFD - 22
RFK - 24
GR - 26/27
SMGY - 29
SML - 32
RFD - 35
SMA - 36
SMC - 37
Uld - 38/39
ZF - 44
Mara - 48
ST - 50
With 5 shamans I've done:
SP heroic
Most other heroics with 4 shamans + another tank
Cleared karazhan (not netherspite)
Cleared Zul Aman
Killed following 25man raidbosses while 5-boxing:
- Gruul
- Magtheridon
- Lurker (SSC)
- Leotheras (SSC)
- Vashj on about 10%, no kill thouh :( (SSC)
Got any videos?Quote:
Originally Posted by 'Bradster',index.php?page=Thread&postID=88209#post 88209
Just cleared ZF, was level 44 when i started and dinged 45 half way through - Had to run get the phone half way through the stairs, came back with 2 chars dead but i managed to res 1 - managed to scrape the last part with low mana.
Gift of the naaru ftw ;)
Hi Guys,
I am running:
Paladin - Protection or Warrior - Prot
Druid - Resto Tree
Priest - Shadow
Warlock - Demonology - Or Shaman - Elemental or Mage - Frost
Hunter - Beast
Everyone is currently 66-67, the group composition is normally, Pally, Druid, Priest, Hunter, Warlock.
All pre 60 5-mans were no problem at around the level to run them, but with outlands greens on past 57.
Ramparts - on Farm - Key for this is spreading out on Omok, and Fire Resistance and moving on fire bombs for Dragon, gotta spread out while clearing the first two guys. First Full Clear 60. This is the only instance that I didn't nail on the first try, Omok was a block. Need Shadow Resistance and he was tough because if you lose melee aggro he does tons of damage and you may not know he switched targets because he doesn't move.
Blood Furnace - on Farm - No tips, super easy instance at 61
Slave Pens - on Farm - 2nd Boss tough fight, until you learn to keep the tank full. Third Boss no problem with Nature Aspect of Wild and Nature Resist Buff. Fear Ward and Divine Shield are quite useful on some fights against group fears. Mind Control sucks. First Clear at 62.
Underbog- on Farm - Hungarfen sucks, but it's like the dragon from ramparts. Set frames on so you can see the shrooms growing and move. Black Stalker sucked until I used mushrooms to not fly up, and really get good aggro before firing. Otherwise spread out and tank and spank. Sometimes he aggros in preparation and will kill a guy or two, but once you set up its a walk in the park. First Clear at 64.
Mana Tombs - is next.
I believe that most if not all 5 man content can be done 5 boxing. There are very very few limitations.
Wow that is one diverse group. Good job man.Quote:
Originally Posted by 'SKushon',index.php?page=Thread&postID=95512#post9 5512
OK,
Well, in terms of my operation it is probably no different than what anyone else might run. I have a lot of cast sequences that I spam and they are different for each toon, but with a similar theme on each button. It just required a good bit of setup time. One interesting thing to note is that when I am DPSing I am watching the hunters global, and activating everything on that because most of his stuff is 1.5 second cast, with blank spaces in the Mind Flay cast sequence on the preist to prevent interruption and maximize DPS. Other than that, it's probably about the same as everyone else.
Mana Tombs was on Farm at 66-67 - My goodness. . . The first two bosses were cake. However, Nexus-Prince was no joke. In order to kill him I had to resort to the following: Frost Resistance Gear on the tank, Fire Resistance Potion on Tank (just basic potion, not greater). Then, I needed to make a targeting Macro for the Beacons because otherwise it just could not happen. Wow, dropped him 3x and got stupid ethereal longbow each time. :(
Auchindoun Crypts - Again, My goodness. Shirrak the Dead Watcher sucks. Killed me ~ 15 times before I got him the first time. Basically, I send the pets to tank early and DPS until they die. Then, I switch off to the paladin (this helps with bite stacking). When the big nuke comes I strafe left or right depending on position. When my toons get pulled in I charge them forward and follow the main healer to reorient their position and continue to DPS/heal. Quickly Resummon pets (I'm specced for it), and send em to die to bite again. It's a big positioning game, and it's really ridiculous. I'm going to go do it for the second time right now :). I really wonder how other multiboxers do this guy. I had to make A LOT of adjustments to do him. It makes my brain explode to just think about what I just pulled off. So much micromanagement. Exarch whatever his name is is a tank and spank with periodic adds. First time no problems. - Update, Shirrak is on Farm, I just did him with no deaths. I think there might be some situations where it gets out of control, but for the most part this method works great.
So, Mana Tombs and Auchindoun Crypsts are down :) at 67-68, my toons are in guild Team Wanders on Stormscale. Persieval, Drood, Doord, Zeu, Tid, Uth, Viviane, Vainne if you care.
UPDATE - Old Hillsbrad Foothills down. - Once I understood the scripting there were many fewer problems. I still haven't made it through without a wipe, but I've cleared it twice. 2nd time only had one wipe, and 1 dump to thrall death of the fights before epoch hunter. Hmmmm. I really like this instance. First clear all toons were 68.
UPDATE - Sethek Halls down - My Goodness, Talon King Ikiss is the most challenging boss that I have tried up until this point. I blew 3 hours on him trying to learn him, and then finally dropped him with only 3 toons alive. Interestingly I took him from 35% to 0% with only 3 toons, twice. The primary issue is healing through the arcane bolts. The priest needed to use prayer of mending/healing through most of the fight just to get through the damage. I did this at 69, and it was very challenging with no arcane resistance. I've seen some examples of people multiboxing this guy on heroic, and I'll tell you a simple fact: You won't kill him without a lot of arcane resistance. Get the arcanoweave, enchanted adamantite, whatever it takes to mitigate his arcane volley damage. Avoiding the Arcane blast with LOS isn't hard. It's the volley that ignores LOS that is the problem.
UPDATE - All toons are 70, time to hit the Arenas, and PVP for the "I can lose every single game and still get awesome purples" gear.
UPDATE - Steam Vaults on Farm now - Kalithresh is such a pushover if the tanks are destroyed, but such a monster if they are not. I wonder if the designers considered lag when they made an encounter with 4-5x 8 second windows that cause a wipe if you blow them.
My team consists of 1x BE Paladin (Tankadin) and 4x BE Warlocks (Affliction).
1) Wailing Cavern, lvl 20, no big deal. 4x Voidwalkers, Paladin pretty much just healed or did nothing. Even with some bad pulls I didn't wipe but this is the place to learn some basic pulling strategy. It was so easy I didn't even bother clearing the whole instance. Nothing in there I really needed.
2) Shadowfang Keep, lvl 25/24, very easy. 3x Voidwalkers, 1x Imp because of the shadow immunity of some of the mobs. Most of the early stuff was grey to me and even Arugal himself was green. I play at work and someone came into my office just as I sent the VWs at arugal... talked for about 1 minute, came back, ran to where he had jumped to and killed him. Only lost 1 VW while being AFK. I chose devotion aura. This is where I really practiced keeping my casters back, sending in the VWs, run my DoT macros, then charging in with SoC, etc., then drain life from the locks. Mobs dropped quick. Learned what kind of beating I could take and still live. No wipes at all and even at lvl 25 all the quests in here were still yellow so I got max experience from them. If you like to grind instances this would be good for anyone at about 20-22 for best experience.
3) Blackfathom Deeps... lvl 25 all around... by the time I left my main was 27 and my alts were 26. I only wiped once. If you are smart you'll never really pull more than 2 mobs per pull. Even if you do at lvl 25 its was a cake walk as long as you keep the Twilight Reavers with their cleave away from you, or drop them fast. I didn't even realize I had pulled them and then noticed my health was dropping fast because I wasn't spread out... and I forgot to SS me. Fortunately there were no respawns and I completed all 4 quests. I'm going to wrap up some quests in S Barrens and then RFK...
4) First time into RFK I made a very bad pull and ran all my toons out while the demons kept their attention. After that it was smooth sailing. I didn't bother doing the escort quest, just hearthed out after the final boss. I really didn't have any problem even if I pulled 4 mobs at once. 2x VWs tanked, 2x imps added to dps, warlocks dotted and drained life, paladin would heal whatever VW was taking the most damage with Flash of Light and sometimes offtanked if the mobs got close enough for if some broke away from the VW taunts and got to close to the casters. Toughest fight actually was Overlord Ramtusk, who hit the VWs hard, and whose companions had a multishot attack that really hurt. I focused fired the boss, and then when he dropped the other two dropped quickly. If I did it over again I may drop the two others first because of their multishots. Charlga Razorflank had significantly more health than the rest, had to DoT her almost a third time, but the VWs handled it well. I'm going to run this place a couple more times because the money was good, got some wool and silk cloth, and the experience at lvl 26-27 was very good. Everyone leveled once here, so pally is half way through 28, warlocks are halfway through 27 and the mobs are still mostly yellow to them. As an added bonus I had my first few PvP kills when I stumbled onto some alliance making a run for the instance. Dropped them 3 times before they ever got to the portal.
Now... do I dare do Gnomeragon, or quest until I can get SM? We shall see... I do find it interesting that with SM in friendly territory I could make it to lvl 45 without ever going into PvP area (aside from ashenvale I guess)
I wasn't ready for this. Half a dozen wipes and I'm going to skip it until I'm majorly outgeared. The lowest I got him to was 38%, and that included popping all skills possible. The combination of melee AoE bleed debuff, focus fires, and teleports ruining my heals just destroys me.Quote:
Originally Posted by 'aetherg',index.php?page=Thread&postID=19952#post1 9952
This fight is ridiculous.
Actually.. my next thought. Run the entire group past him as far as possible, but not quite to the next group of mobs. Die. Reincarnate. Rez party. Continue instance..
Souca - 1 Prot Pally, 4 Elemental Shaman
Deadmines @ 21(ish)
SM Library @39-40
I'm likely hitting these a little late, but I'm not worrying about any gear on the Shammies. I think I still had a white from level 1 on them until 38. In fact, I just checked and two of them still have the Staff of Westfall, white bracers, and a grey cloak at 40 :(
Souca
Prot Pally and 4 Elemental Shamans
My paladin was 70 when I leveled up my shammys, so Im not gonna post the pre lvl 70 ;)
Cleared all on normal.
Cleared Heroic AC(1st boss is pain), MT, Seth, SP, SV, UB, Ramp, BF, Bota, Mech and MgT. Rest I havent tried yet. Had enough problems doing them on normal .
5 man Karazhan, Attumen the Huntsman and Maiden of Virtue.
5 man Zul'Gurub, All but Hakkar
5 x Elem Shaman
Sethekk Halls cleared at lvl 67. First half of the instance is comfortable; second half is a pain - all groups of 4 mobs, with a series of nasty abilities (add damage curse, mind control, AE fear).
I burnt down Talon King Ikiss easily. Stand right next to one of the pillars when you pull him, soon as he blinks you know he is going to do his AE, so the instant he blinks do a 180 around the pillar to block it and take the chance to do a 5 x chain heal to top up and recast your grounding totems. Purge took care of the damage absorption spell he cast at lowish life.
My Progress
4 Shamans
soloing
Normal mode SH
Normal mode SH
Normal mode SL
Normal mode BM
Normal mode Bota
Normal mode Mech
Heroic Mgt 3 bosses
Heroic Mt First and last boss
Whit Pala Or Druid healer
All Normal mode instances
Heroic Sp
Heroic Ramparts <- Doing this dayli and doing it in less then 30 mins
Heroic Bota
Heroic Bf First boss only
Raids done
Kara First i did guild runs 3 times but now i can just find pugs
Black Tempel Supremus only
Onyx 4 shamans and a pala