Do you think RDruid, Holy Pally or Priest can work on the +8?
Printable View
Well there is others doing +10 or so and making it work using RDruid or Priest or Monk, so I'd say so. I think grevious is just a tough affix for us in general.
So this past week was somewhat decent, Tyrannical / Teeming / Volcanic / Beguiling, and I had managed to work up to a +12 key and tried it for the first time. The problem was it was King's Rest. The HP on the bosses was just gigantic and did not finish the key. If this was a fortified week, would have been no problem though. The bosses had 12.5 million HP and being able to do complicated mechanics for that long wasn't working. I went and did a +6 afterwards and it felt like I was doing a heroic run at 4 million HP a boss.
A different dungeon may have worked out better as well. There's always next week! but I think the season has now reset so working up to a +10 will take a bit again.
For some reason I am hesitant on really pushing Mythic+ dungeons. I feel like I take it too easy. I did a +6 this week as my only key and didn't try any further. The team was solid and had no hiccups but only +2'd it. Bolstering really slows the overall flow down.
There's actually a lot of affix's that just kill the speed. Hoping next week will be an easy week.
I also did a +4 on the all Druid team that also ended up as a +2, and it felt clunky but I keep trying to make this team work. Doing world quests/farming is so much smoother and quicker with war mode on using this team. It's a bummer because I just want 1 team and to put everything into them.
I know the holy trinity works and is very stable and will be better for Mythic+ but for literally everything else the Druid team excels at. It's really hard to justify the trade off.
Same, i'm stuck on 3 teams. 5 Paladins, 5 Druids, 5Hunters. I only want one for the rest of the expansion, but i'm undecided and keeping alts is worse now than ever.
-Paladins are just a rock solid choice. They cover all bases and do it well.
-Druids are beyond good in the open world, and we spend most of our time there. They are just so convenient it's the best quality of life class.
-Hunters are the dark horse here. With the current corruption meta, they can stack so much with their class kit and be safer than most other classes. Dps is through the roof, and hunters are just great for boxing.
-DethKnights well just thought i'd throw them in the mix because i saw a Blood DK doing 90k dps in a boss fight and wearing 130 corruption. wut.
I'm going to finish gearing my paladins, bench my druids, and level some hunters (need new hunters since i RAF'ed new accnts) on my downtime. I'm trying really hard to stick to this. Even this morning i was contemplating warlock capability. I wish there was a class spec i couldnt be without.
Paladin are all prot atm, but i will try out both 4Ret-1prot and 4holy-1prot and test out survivability vs damage when i get the gear.
Boomies in WQ's is kinda awkward in a way that everyone does it their own way. Nobody has time to go through the eclipse mess on easy mobs. I go about it using a front-loaded talent setup. I approach a pack and target the highest health elite or whatever and pop starsurges immediately. Then i dot everything up and then depending on their health i'll either spam moonfire or wraths into more starsurges.
Natures balance in tier 1 talents will let you open most every fight with a Starsurgex5 which deletes most elites. In warmode Moonkin Aura will stack crit quick and immediately because of opening with Starsurges. Crescent Burn ups moonfire spam damage and paired with Twin Moons talent and Sunfire it really clears trash fast. None of this has casting time so you are very mobile.
For empowerment cycle, i dont know how any boxer could optimize 5 boomies at once choosing which to cast between Solar and Lunar, so i just made a simple rotation macro like this.
/castsequence reset=combat Solar Wrath, Lunar Strike
So that it will just rotate and use up as much empowerment as i can.
A large chunk of Druid DPS comes from Streaking Stars talent, you want 3 of that and 1 arcanic pulsar for your azerite pieces. Even if its an ilvl downgrade, you want this no matter what. So when you pop their 3 min cooldown or visions of perfection essence triggers you get a massive dps boost. You also want to stack as much haste as possible.
If I open up on a boss popping cooldowns and hero, my characters will each jump to 45-50k dps or even higher. If the fight ends in under a minute and I didn't have too much movement they'll all have over 40k DPS. I checked a freehold last boss log and I was at almost 200k total DPS as a group.
The problem comes in that their AoE is lackluster when mobs are clumped. Hunter BM just churns through AoE. Easily seeing 75k+ on packs for a brief window. While the druids I usually never see better than 35k. Add onto the fact that its hard to macro in Moonfire/Sunfire without wasting lots of recasts on it, and the ramp up for aoe is also slow.
Movement is the biggest killer for dungeons though, any boss fight with lots of mechanics and it falls apart. So on freehold while the last boss had this amazing DPS, the 3rd boss the Ogre Shark guy, you basically have to be moving non stop after the opener. I'll end that fight with 20k dps each. Whereas hunters can easily maintain 32-33k.
Open world though, the druids dotting and cycling through targets = amazing.
Also even Island Expeditions which I'm not a huge fan of because we can't bring all 5. I'm able to complete them way faster on druids, and my ilvl is a bit low on them too.
Basically the longer the fight takes, the higher the chance that Druids don't pan out - if it's a sub 90 second fight they win.