Normal Magisters terrace owned my pally, 3 shaman and mage group on the first multi trash pull. I gave up and said screw it.
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Normal Magisters terrace owned my pally, 3 shaman and mage group on the first multi trash pull. I gave up and said screw it.
Would be because she posted it in the video thread, as appropriate :pQuote:
Originally Posted by 'Talos',index.php?page=Thread&postID=60298#post602 98
The periodic dmg seems pretty minimal in comparison to actually getting hit by the orb, you should be able to do small heal to get through it when you find a safe spot away from the orbs. You don't actually have to get hit by an orb to take the big damage... the range that it can hit you has a bit of an extended radius - from what I can tell anyways.Quote:
Originally Posted by 'Fursphere',index.php?page=Thread&postID=60275#pos t60275
yay Fur!
I finally finished up this cursed place this week as well for the first time (pal + 4x ele sham). I found that if i went full dps on Kael i could get him into gravity lapse before he spawned his Phoenix, then it was just a matter of /follow take the group around the circle to the back door, pause for orbs to sync up, keep going around orbs to the front door, pause, chain heal once or twice and this sets you up perfectly in position to dps when you drop. after a few practice runs yesterday i have him down before he tosses us back up in the air again.
For the 2nd boss I just pickup all the orbs with my paladin, and bubble them off after 3. i'll usually try to snag one with a shock right before he overloads to help with that last little burn down push.
Nice thing is heroic boss #1 is quick and easy badge/shards and mixes nicely with my Isle dailes :)