Finally, a reason to keep the shaman in my team~.
Without bloodlust, there were really no reasons to use shaman at all until this.
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The tremor totem change makes a lot of sense from a non-multiboxing point of view. Tremor was almost worthless only pulsing every 4 seconds if you only had one of them. You were never right on top of the totem, so the chances of it not getting the fear before you were out of range were a LOT.
The change has its benefits and drawbacks. The benefit being you don’t need 4X tremors down all the time. The drawback being that it is no longer automatic, you have to react to a fear (And fast)
As for the CC changes, if it were up to me I would take about 1/2 the CCs out of the dam game. I have had it up to my neck with frost mages and ring-o-god dam-frost.
Still waiting for the Ele shaman buff though... Feel neglected with my gimped Ghost Wolf. “Less hindered by movement slowing effects”… Ok “Less hindered by some slowing effects”… Ok well, “not really less hindered by the vast majority of slowing effects.”
Heres the thing though, everybody is losing BL. So there is no real loss for anyone except elemental. I would forget all the time to BL after I popped wolves and I dont think it made a huge difference. I was either going to win with out it or lose even if I used it.
Yep.
I can understand the concern for PVE shaman, who may have fights where they would drop the totem pre-emptively to deal with random fears. But I think that's exactly the sort of design Blizzard is trying to get away from.
However, I see shaman complaining about this for PVP, and it mystifies me. It's a group-wide PVP trinket on a 60 second cool-down, and they worry that the totem only has 5 HP and can be destroyed? Erm, dude... by the time they destroy it now, it has already done its job. If there is something I'm missing, please fill me in, but I'm not seeing the downside here.
Demon Armor and Fel Armor now seem to be permanent (no longer lasts 30 mins?)
Love this. They don't know for sure, so they're asking us.
1 tremor totem is not that good currently. I think it pulses every 5 seconds. and you may run out of the totem range before it ticks. So having one is almost like having none.
This change is a buff to single tremor for sure. Maybe considered as nerf to 4 tremors where you stack them to get 1 second pulse.
It sucks for pvp shaman groups because staggered totems would almost instantly stop fears and I continued dps like nothing happened. Now I actively have to drop a totem to break fears. This is NOWHERE near as fast, I'm sorry but people can't react instantly. So yes a nerf.
Well elemental shamans got bigger problems than tremor totems right now.
Burst is low (relative to HP pools). Survival not there in pvp.
Elemental is on the other side of the balance. When melee raises, elemental falls more than other range casters.
^ What he said :(
Although from all the talk about "larger HP pools" and "Less burst" from Bliz, I don’t see this changing. And without a Mortal Strike or survivability, I don’t see how they are going to make us PvP viable. I bring so much less to the table than a DK. (Why im leveling 4X DKs :p)
This isn't to say I'm all pissed off. It was more a knee jerk reaction to just deciding to resubscribe my accts to box my shaman and I swear someone at blizzard does it on purpose. /tinfoilhat
I'll live I'm sure. (just not as long, lol)