Word of Glory is the new instant heal. Instant cast, off gcd, costs no mana. scales with AP or SP
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Word of Glory is the new instant heal. Instant cast, off gcd, costs no mana. scales with AP or SP
Cool.
They basically made Rets a frost DK rotation wise.
0.0 Crusader Strike
1.5 Judgement
3.0 Crusader Strike
4.5 Exorcism
6.0 Crusader Strike
7.5 Inquisition
9.0 Crusader Strike
10.5 Judgement
12.0 Crusader Strike
13.5 Exorcism
15.0 Crusader Strike
16.5 Templar's Verdict
Replace with DK frost rotation and its virtually the same.
I hope paladins will have a sort of instant heal like the one from Art of War procs otherwise the DK+rets comp is dead not just in pvp, but in pve too.
Not looking good. How is the HP pool vs healing going for beta.
200k HP at lvl 85 and holy light still heals for 15k on crit ?
I think the 200k HP poor alone will create problems for us as we are relying on burst down before getting CCed. In cata, they will just have a lot more time to CC my paladins. and I lost the bloody cleanse too.
For pvp gear you can expect around 75k life.
Don't forget that resilience DOES NOT reduce critical strike chance against you anymore. So if you have 30+% chance to crit you will get it much more now.
So far i have come up with this list
Pros
-175% weapon damage attack @ 1 second cooldown
-Unlimited target divine storm @ 90% weapon damage (3 holy)
-Instant cast, not on GCD, no mana heal (costs holy power, based on AP and SP)
-More damage for seal, auto-hits multiple targets... no more choosing between command and righteousness. Also 100% chance to do 15% extra weapon damage per swing.
-Wings = gives you 4 hammer of wraths before its over no matter their HP
-New 275% weapon damage attack
-9 second exorcism which art of war should have up at all times, talented gives it a lot more damage
-KICK! Healers cannot just free-heal on us after we use our silence and ccs
-Zealotry when fixed (it is a 3 min cooldown according to a GM friend of mine, 30 is a mistype) will provide a TON of burst.
-Crusader strike gets an inherent extra 15% crit chance!
-Rumor has it that holy wrath will work on humanoids as well in cata... meaning another stun.
-Healing hands (yes it costs a lot of mana but it heals pretty well and does stack at least as of now)
-Talented word of glory gets another 12% chance to crit
-Actually can effectively get a 20 second reduction on hammer of justice
-20% melee haste for party
-We actually basically get a rotation...even for pvp!
Cons
-No more instant cast holy light from art of war
-20% base damage for divine storm so less passive healing
-Increased cooldown on healing hands to 1 minuet.
-We don't really use exorcism as it is...so why are they making it so accessable? Not like it slows or shackles or anything.
-No more instant 25% base mana from judgments while we have Judgments of the Wise
-Have to watch multiple sets of "holy power" as one of ret's new level 10 abilities gives melee attacks a chance to generate 1 holy power. (15% chance right now iirc)
-Divine guardian is out of reach of us so no more reduced damage for the party
Is there a cooldown on this heal? Or it is usable any time you have at least one stack of holy power? If this is the case, then this is much much better even than art of war procs, because Crusader Strike always adds a stack of holy power, it's not a chance right?
yes free cost instant cast heal, that heals for 1590 max minus crits
Exorcism is one of those abilities that will be used a TON now. Its ranged it hits HARD, and its usually an instant cast (it procs a ton), Mana will be a problem but if we use seal of the wise(the combo of wisdom and light) we should be okay.
After playin on the beta for about 30 minutes with one pally i see things for us being RETARDEDLY GOOD. The holy power thing is STUPID easy to track, and it is a super duper way to deal a TON of dmg, a TON of healing, or a TON of aoe. Everyone who had previously been freaking out can relax some now, because things are looking great! :) i hope they dont change shit from the way it is now because its pretty incredible :D