Damn, I learned a lot from this too thanks for the bump :)
Damn, I learned a lot from this too thanks for the bump :)
I feel like I'm an old guy I refuse to change my ways and make a FTL setup, haha. I just don't have the keybinds to make it happen.
Thanks Asonimie!!!
Great stuff
Wow that one button Hex macro is the bomb, I think I'm going to try it out when I get home from vacation tomorrow.
with the hexing whats the best time to do it right before you are about to nuke someone?
To be honest I haven't been using the hex setup yet, although I do use the [target=arena1] for other purposes.
I plan on using the hex system soon, and have been thinking about it. I believe you need to relieve some pressure before stopping to hex, so 1 target needs to die before you waste time hexing. The best situation might be for melee cleave or anyone else who is hard to target.... drop that first noob and then hex to relieve some healing pressure on your healer.
UPDATED AGAIN - MORE OF MY SECRETS!!
You guys are gonna absolutely love this one. I have been using it since 3.2 came out... and it works flawlessly.
Wind Shear huh? could be useful...
My offensive casting in arena consists mostly of the following kill combos(not in any order): EM+FS+LvB, FS+LvB, LB+CL+FrS, Nova+CL+TSx4. These are all capable of killing any target (except destros of course, who require about 60k damage to kill). So the first spell cast is either FlameShock, LB, or CL.. pretty simple.
Soooo, everyone was talking about how to best use wind shear in boxed 5v5... and I believe I've found it lol.
At the beginning of my shamans LB, CL, and Flameshock (both the EM kill button... and normal FS+LvB - I have 2), there is a Wind Shear macro'd to go off first.... except...... its split across 4 targets with the above mentioned [target=arena1] targeting system.
In short - every 6 seconds, 4 different toons on the enemy team get spell interrupted... and it requires absolutely zero thought or attention on my part lol.
I can't tell you how funny it is against caster teams when they rush, and 3-4 people get hit with a little green animation... interrupted... and start backpedaling wondering what the hell just hit them, meanwhile I've launched 8-12 spells at them already.
EXAMPLE
Shaman 1:
/cast [target=arena1,exists,nodead,harm] wind shear
/cast lightning bolt
Shaman 2:
/cast [target=arena2,exists,nodead,harm] wind shear
<assist system here>
/cast lightning bolt
etc etc.
(Updated on initial post)
Sticky Worthy yet?? :P Maybe call it arena macro magic.
Now I was looking at the Gladius keys to enter on here, is this the same one? Or do these need to be each shaman's focus target?
Either way it sounds badass.
I think answering my own question looking previously, these are default in the game? Blahh simple answer I know just wondering what it is.
Neither gladius nor focus.
Ya they are "default" commands, altho I suspect you may need to leave blizz arena frames enabled for them to work... maybe not but I'm guessing the "target=arena1" calls upon blizz arena frames... havent tried turning them off I should do that.
They basically are default macro commands that fit in the "target variable" position of the macro. Use them the same as any other /target XXX or [target=XXX] type call. Options are: arena1, arena2, arena3, arena4, arena5.
Who knows, maybe theres some use for /assist arena1 that I haven't thought of yet. Theres prolly some other way to use this, I'll think of it :P