If you can reliably intsagib reds, and they don't ravage your group while you're waiting for the nova to go off. That and the cooldown makes me think that's not such a hot idea. Doesn't XP cap at mobs 4 levels above you anyway?
Printable View
If you can reliably intsagib reds, and they don't ravage your group while you're waiting for the nova to go off. That and the cooldown makes me think that's not such a hot idea. Doesn't XP cap at mobs 4 levels above you anyway?
Yes AFAIK the XP caps a few levels above your own - I don't know if it's 3, 4, 5, or more though
XP is practically flat anyways, a mob 2 levels lower does not give a fraction of a mob 2 levels higher, it gives maybe 60-70% (this is a guess based upon seeing a lot of xp numbers flash past rather than an accurate statement)
It's always better to go for a quick economical kill rather than a slow kill, an economical kill is one that leaves you able to kill the next mob immediately afterwards, this means you can maintain a constant kill rate that maximises your XP gain.
So unless you really can instant kill higher level mobs, with no downtime between them, stick to the easier mobs - this rule of thumb applies to all playing.
>No matter what it takes longer to level up 25 then it does to level up 5.
It only takes 5x as long to level 25 as 5, not 50x as long. You're doing it badly, for all the many reasons so many people have already explained to you...
>its is the guys artical I linked, is his math wrong?
I don't know as I haven't tested that precise setup. But what he's doing is not what you're doing. There may be a significant XP loss to you because there are 20 toons killing the mob. Only by actual experimentation will you be able to measure XP gain. But as far as I can see you haven't bothered to try any experiments, you simple theorycraft with no knowledge or experience (thats a pun there, did you get it?)
You may alos find that his knowledge is out of date, plenty of bloggers write about stuff that is mispercieved, deceptive , or just downright wrong. The only way to find oiut for sure is to experiment for yourself.
Do this:
Ungroup your paladin and kill a mob - write down the XP gained and how long the kill took (that is from targeting the mob to targeting the next mob - think of it as a 'combat round')
Group with your 4 shaman leaders, kill a mob - write down the XP gained for each and how long the kill took as above
Add a group of boosters, kill a mob - write down the XP gained for each and how long the kill took
Keep adding groups of boosters and checking the XP and kill time
When you're done come here and tell us the results, then we'll work on a theory to maximise your XP gain.
Okay here's some of my numbers after a little play
party is 3x lvl 26, 1x lvl 60 and 1x lvl58
Lvl 30 mob gives 72xp to level 26 characters
Remove the lvl 58 and they get 90 xp
Remove the lvl 60 and use tag boosting - they get 48xp
Looks to me as if tag boosting has been fixed.
Right that is correct, and its also correct that there is a cap at 4 or 5 levels above you I forget what it is, you gain nothing killing a mob 10 levels above you as compared to 4 or 5. Well I think with 26 I really can instant kill higher level mobs, but ya you also have to live through the pull, any death make it a waste of time.Quote:
So unless you really can instant kill higher level mobs, with no downtime between them, stick to the easier mobs - this rule of thumb applies to all playing.
1) The mob cannot be grey to the exp group taggers or the helper. If the mob is grey to anyone then thats not what is suggested, and it dosn't work, as you very correctly show. The mob at level 30 is clearly grey to the level 58 and level 60. Thus thats not what is suggested.Quote:
Okay here's some of my numbers after a little play
party is 3x lvl 26, 1x lvl 60 and 1x lvl58
Lvl 30 mob gives 72xp to level 26 characters
Remove the lvl 58 and they get 90 xp
Remove the lvl 60 and use tag boosting - they get 48xp
Looks to me as if tag boosting has been fixed.
Generally, as the artical suggests you want to be within 10 levels between the booster and the boostee. Get mobs that are GREEN to the high level and yellow or higher to the low level.
So in your case either kill mobs that are green to the level 60 or get lower helpers. THEN the party will not lose exp.
Again your level 26 will kill 2X or more as fast with a level 36 helping him, and two level 36s might increase your kill speed to 2.5 times fasters with NO LOSS of exp to the level 26.
I have been killing mobs from level 1 to level 44 with 26 toons that have all been within like 5 levels of each other. I ALWAYS get the FULL amount of exp on the exp group with no loss causes by the helpers. But Ill keep a accurate results for you, and take some SS in the next few days.
No, you assume you are always getting the FULL XP, but you don't have any proof of that. You continue to state speculation as fact and I believe that is the reason so many people are up in arms about your statements. Show us math, show us numbers, but don't just tell us you're right not expect there to be any disagreement.Quote:
Originally Posted by 'Sam DeathWalker',index.php?page=Thread&postID=187454#p ost187454
That is the average XP per hour from level 1 to 60 per character on 4 characters with RaF boosted by one 80. The 60 levels were earned in under 20 hours.Quote:
Originally Posted by 'Sam DeathWalker',index.php?page=Thread&postID=186881#p ost186881
Given 5 boosting groups and one booster, you could have 20 characters at level 60 in 100 hours. You can get a RaF group to 60 via questing in under 4 days. Generally you can get from 60 to 70 in about 2 days given the current BC XP nerf. A level 70 is more than sufficient to boost with, especially a pally. If you fid this, you would have 5 70 with your RaF quest group and then could boost 5-6 groups to get the remaining 21.
Your leveling will only get slower as the amount to level goes up faster than the XP earned by killing mobs does.
From http://www.wowwiki.com/XPSingle character XP for a mob the same level is the following:Quote:
The total experience needed to reach level 60 is 3,379,400.
The total experience needed to level from 60 to 70 is 4,722,000.
The total experience needed to level from 70 to 80 is 15,965,800.
The grand total experience needed to level from 1 to 80 is 24,067,200.
Level 50: 295 xp (Azeroth)
Level 57: 330 xp (Azeroth)
Level 58: 525 xp (Outlands)
Level 67: 570 xp (Outlands)
Level 68: 920 xp (Northrend)
Level 79: 975 xp (Northrend)
Level 60 xp: 209,800
Level 61 xp: 290,000
Level 70 xp: 717,000
Level 71 xp: 1,523,800
You see a 1.6x increase in mob xp when you go from Azeroth to Outlands, but only a 1.38 increase in XP needed to level from 60 to 61.
You see a 1.6x increase in mob xp when you go from Outlands to Northrend, but there is a 2.12 increase in XP needed to level from 70 to 71.
You will see things speed up some when you get to Outlands, but as you get close to 70 the increase in XP per level will outpace the XP per mob. Once you hit 70, you will see a substantial slowdown in leveling.
There is a good graph of the change in XP to level at: http://www.wowwiki.com/Image:Xp_to_l...al_and_new.png
It will take you about 1.4 times as long to get from 60 to 70 as it did for you to get to 60. It will take you 3.38 times as long to go from 70 to 80 than it did to go from 60 to 70, and 4.7 times as long as it did to get to 60.
Based on XP, level 45 is 41% of the way to level 60. Yes the Xp does scale with level, but I'm just doing some rough math here. Let's say you're 50% of the way, you need to spend another 21 days to get to 60. Even if you are 75% of the way there, you still have another 10 days.
You could get 5 70 in 6 days and then boost another 20 to level 60 in 4 more days. The same amount of time it may take you to get to 60. You could start over completely and you are likely going to be better off. Granted, this assumes you use one of the many great quest guides people have written for boxers and that you watch a few of the videos that people here have provided on boosting.
- Souca -
http://www.wowwiki.com/Formulas:Mob_XP
Quote:
Solo Experience Modifiers
The experience amounts given above assume that the solo character and their pets have done 100% of the damage to kill the mob. Experience will be reduced when:
Someone else (ungrouped) helps to damage the mob. The XP you receive depends on if that someone else will receive xp for killing that mob. If yes, you get full XP. If not, you get a tiny fraction. It doesn't matter how many other ungrouped help damage nor how much damage you done.
Example: You're 6th level fighting a 6th level mob. If the ungrouped helper is level 10 or lower damage the mob, you will get full XP because a character level 10 or lower can receive XP from a 6th level mob. If the ungrouped helper is level 11 or higher, you get a tiny fraction of the XP.
Ok lets do all the math, I didn't want to grind it out but I guess may as well.Quote:
leveling will only get slower as the amount to level goes up faster than the XP earned by killing mobs does.
Lets compare level 39 to level 59.
http://wow.allakhazam.com/db/guides.html?guide=362
39 85700 1154500 240 357 6470
59 209800 4084700 340 617 16340
Take a mage.
Level 36 fireball: 335 damage
Level 56 fireball: 609 damage
I pick a random level 39 mob:
http://www.wowhead.com/?npc=4356
Hit points is about 1700.
You have to kill 357 mobs of 1700 HP each to level though level 39. 357 X 1700 HP is 606900. Divided by 335 is 1811.
I pick a random level 59 mob:
http://www.wowhead.com/?npc=7449
You have to kill 617 mobs of 4000 HP each to level though level 59. 617 X 4000 is 2468000. Divide by 609 is 4052
So normally it takes 1811 casts of fireball to level though 39
it takes 4052 casts of fireball to level though 59
A bit more then double but I think talents and gear mods will improve that somewhat, well say 1.7 lol.
With helpers who can do unlimited damage you can reduce to number of mobs to kill or 617/357 or about 1.7 times.
Ok thats solo vs. helpers assuming unlimited mana.
Solo you can do say 5 fireballs before you are oom. At level 39 you need 1811 fireballs to level with no helpers.
With unlimited helpers you need 357 fire balls.
At level 59 you need 4052 fireballs.
With unlimited helpers you need 617.
Humm well yur right that it will take about 1.7 X the time to level 59 as 39.
But with tag boosting assuming unlimited helpers (i.e. sufficient helpers who will kill the mob for you after you tag it with one fireball) you will level 5 X faster at level 39 (1811/357) compared to solo, and 6.5 X faster at level 59 (4052/617). That is Assuming unlimited mana. Actually I think its a safe estimate that solo would level 1/2 that rate with mana the way it is vs. having unlimited mana.
With tag boosting you level 1.3 X faster at level 59 then at level 39, even thouhg you need 1.7 X the time to level. So umm it will take 1.7/1.3 more time to level using tag boosting or 1.3 times the time to level at 39 vs. 59.
So yur kinda right but 1.3 more time isnt as much as you would have thought. And that 6.5 X tag boosting vs. solo well ... not to mention if you aoe pull then eveyrhting is like 5X.
I'm convinced, you level blazingly fast.Quote:
Originally Posted by 'Sam DeathWalker',index.php?page=Thread&postID=187496#p ost187496
Assumption makes an ass out of u and me.Quote:
Originally Posted by 'Sam DeathWalker',index.php?page=Thread&postID=187496#p ost187496
Sam you're just plain wrong. If you actually bother to check your numbers in WoW rather than playing a guessing game you'll find that those 'unlimited helpers' are actually making you level SLOWER than everyone else. It's nothing like 5x faster.
How do you manage to make any money? Your grasp of math is terrible. It just goes to show that owning property is a way for even the perenially deluded to make some money.
>I didn't want to grind it out but I guess may as well
I think that quote is your problem