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I've finally come to a conclusive decision on what about the game bugs me. The problem is, it looks like the casting animation has a set speed, and there's no animation for spell knockback. Hence, when I cast "Brain Blaster" on my shaman, the spell animation completes, and the little green spitball flies at the enemy, but you still have to wait for your casting bar to complete or the damage isn't done. That's a major flaw imo, even though it's mostly cosmetic.
DAoC had the same problem. It was like the animation was one script. WoW has two scripts for their casting animations: phase 1 which is the looping short continuous animation, and then phase 2 which is the short one-shot animation that fires as soon as the spell fires. Which sychronizes well and improves the suspension of disbelief.