Admittedly I didn't look very closely at your build, so I will conceed I didn't see you were specifically boosting DnD via AP--even though you wrote that. I was a bit harried at work. :)Quote:
Originally Posted by 'Moorea',index.php?page=Thread&postID=183974#post1 83974
Butchery is for the runic power, I assume to launch the gargolye? I'm guessing that you chose to put the 3 points in Subversion for the crit strike on bloodstrike and Obliterate, but I'm not a big fan of Bladed armor--even if you are getting 148 AP from it. Though since you are specfically synergizing for DnD, it makes sense now. Frost is for the armor boost. The armor isn't going to be much help vs spells, but it's to boost bladed armor, hence AP, hence DnD.
My question is not irrelevant--I asked why. I was looking at it from a long term perspective(ie that you would be fighting Sam at level 62 for quite a long time) rather than a Build-specific perspective(ie that the axe has AP for DnD). I was going to point out that Sam might be several levels lower now, BUT eventually he will level---and then I read his plan for leveling 6 mages. I'll conceed your point here.Quote:
irrelevant - the reason I have that axe is it's the best AP item I have - expertise is irrelevant when fighting toons several level lowerQuote:
BTW, you are human... why use an axe? Don't humans get +5 expertise with swords? Not that 5 expertise is gonna matter all that much in the present, but eventually it will cut down on dodges and parries on the pally. Prot pallies can be a real bitch to kill considering that they can cleanse themself and they have a lot of dodge/parry mitigation. Well, assumign they are specc'd properly that is.
Again, I was going to point out when he reaches a higher level... but of course, that might take a bit with the 6 mages.... :rolleyes:Quote:
the pally is irrelevant; he could hit me for 1/2h and not kill me...Quote:
Anyway, we need to look the fact we(well you) are facing 25 shammies and a pally. Shammies do Nature and Fire damage, Pallies do Holy damage, so we need ways to mitigate both. We need to be able to kill many quickly and eliminate/mitigate incoming damage. Right now you have a 15-20ish level difference and the fact that there isn't a lot of low level +hit gear. We also need to consider that we have to be on top of the target to do the maximum amount of damage which means that we have to deal with PBAoEs(Player Based AoEs).
I was looking at the attack differently so I started building based on using diseases in addition to DnD for damage.Quote:
if not putting the 10+5 I have in blood/frost - then a deep unholy to get Unholy blight would be a must - your spec doesn't have it - I used to have a deep unholy but coming in contact to apply desecrate, etc... is a risky proposition and maximizing DnD is better (which is my build)Quote:
I'm looking some stuff and crosschecking a few things. I'll have a real build at some point, but tentatively I have:
http://www.wowhead.com/?talent=jZbxZfMhIxck0xqocou
Make sure that you are plague striking and then DnDing. PS + desecration will add 5% damage plus its a snare. Icy touch then pestilence to spread DK herpes through his ranks. Make sure that you have the DnD Glyph that adds +damage--too bad it isn't an AoE fear anymore, otherwise you'd be lol'ing him. Don't worry about the speed boost talents, you have the epic ground which travels faster than anything else in azeroth. I need to work Reaping into the build and there are few other key points that I missed.
Thats all for now.
Admittedly, I've only played a 32/39 DW unholy DK and a Blood DPS Spec DK. The animation for unholy blight is incredibly annoying to me, so I didn't read what it did too carefully--like I mentioned, the build was tenative and I was still looking b/c I was unhappy with my first go. My spec was built with the idea of charging in, spreading the diseases, dropping a DnD and then fading. Since 40ish shammies don't have much in the way of health(and Sam seems to not be healing through it and no way to dispell it.), I was thinking that Blood Boil would be a good use of randomly exploding members of his team. Also, Descrations 5% damage + Ebon plague's 13% increase to spell damage are nice DnD/ Disease/ Bloodboil boosters. The snare would also keep the herd stuck in DnD for a bit longer as well.
Ok, I can see the reasoning behind that. I didn't bother with the speed talents b/c I thought that perhaps you were scouting for him in a different fashion. IMO, I get there when I get there and I'd rather use those 4 points to squeeze more damage. Also, I didn't realize that On a Pale horse is a 20% stun duration reducer. If you are using the build to stay at range and to hit and fade, then I see why you want them.Quote:
On a pale horse is also a sam special : I spend considerable amount of time running around searching for him
Likewise once on foot, any speed advantage is vital -
Not wrong, just looking at the situation through different glasses. Anyway, I *think* that I understand what you are doing--its foreign to how I would use a death knight, but I find it interesting. You are using hit and run tactics and harassing with DnD?Quote:
so I think you're wrong on all counts so far :-) keep trying though :-)
Regardless, I am viewing this thread as a very nice learning experience. :D
More screenshots imo. Maybe I'll jump into the fray at some point myself!