glo, I got 4 words for you...
OH NO YOU DIN'IT!! /head waggle back and forth
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glo, I got 4 words for you...
OH NO YOU DIN'IT!! /head waggle back and forth
>If they want good names I need more then 12 letters
BS. There are a metric f*ck ton of players on RP and RPPVP servers (and the majority od other servers too) with good names, all considerably less than 12 letters long and without spaces. I've always played on RP/RPPVP servers so I'm quite annoyed at people who can't be bothered to think of a decent name.
Looks like you're not the best at naming things either.
I'm on Scarshield Legion RPPVP (EU) on the Horde side if anyone wants to come and have a go because they think I'm being mean to Sam. My guilds are Royal Court and Legion Knights - pretty much full of just my characters if you need to find me. All my characters have original and interesting names.
Personally Robin, I don't think anybody gives a shit about you. No offense. :|
"RobinGBrown" is such an original and interesting name.
honestly sam, bind your movement keys to spread your guys.
Not only it's WAY quicker than autofollow (since there is a delay before a toon starts following), and you obviously noticed that they stay 5 yards behind the one they follow.
moving toons 5-10 yards in each directions will allow you to survive the D&D, and during that time your searings are still shooting.
just plant a Grounding before hand and avoid the death grip. In any case, your cows should not follow the death gripped paly, they should already be casting and not losing time moving.
Also you're doing those fights in groups? Make sure you convert to raid so that those totems (those that can) and aura share across ALL your toons, not just the party.
Finaly have you tried outhealing his damage? if you cant move fast enough, maybe you can just heal through the damage with Chain Heal or Lesser Healing Wave spam, and let 5-10 of your shamies dps. (or heck, just the totems.)
What? Are you giving Sam suggestions? Holy shit! And do you think he'll listen?
Please. Continue.
I've always been giving suggestions, check ten pages ealier.
i could write countless posts full of insults i guess, but i get my fill of that on the wow forums, so i try not to here.
also earthbind totem and ghost wolf. ;)
In a nutshell, totems are immune to AoE. This means that your opponent must target each totem in order to knock it down. Most totems have a 30 yard range, some have a 40 yard I think--it's been awhile since I looked at the actual range on some of the totems. You can cast them 'on the run.' There are a few totems that are still party only I *think* (someone correct me if I am wrong) but I KNOW that the disease cleansing one is raid wide--I *think* that Healingstream/Mana Totems are only party wide, but I'm not 100% on that. That might have been changed.Quote:
Originally Posted by 'Sam DeathWalker',index.php?page=Thread&postID=183658#p ost183658
You need to do 2 things. Read up on how totems work--defensive/passive totems are 'fire and forget' and they will help you a little bit if you come up with a good strategy. You REALLY need to use totems to maxmise the shaman class. The second is that you need to start healing your group. The best defense is not a brute force offense, but a careful offensive strike. Even if you alternated which shaman healed, or designated 1 shaman in each group to be resto specced, you would last longer.
So drop that searing Totem. 25 fireballs is nothing to sneeze at! Even if 75% of them get resisted, they will add to the total amount of damage being applied to his antimagic dome (thus dispelling it sooner) and against him as well. He cant kill all of them--the only way to effectively knock down those totems would be to kill the shaman as the totems vanish on death.
IMO, don't bother with Frost Shock--it has a crap range and he is coming to you or bringing you to him. Earth Shock does the most damage and Flame Shock will put a Dot on him. Stick with EarthShock for the raw damage. Flame Shock's DoT is ok, but I believe that he has a chance to resist each tick. It may or may not be worth the effort to attempt to DoT him up, but I think that you would be better served with Earth Shock.
Thank you.Quote:
Originally Posted by 'glo',index.php?page=Thread&postID=183585#post1835 85
I've read a few of Sam's posts and its obvious that he needs a little bit of help understanding the Shaman Class. For me, it's fun to see if he'll take my suggestions and attempt to use them. It's also fun to wait for him to get a bit more powerful and then see how well a single death/duo/trio/etc can do against his team. By helping both sides, it gives new life to this awesome thread. Who cares about name calling, pointing out grammitical mistakes or anything that is 'beneath the diginity of blah blah blah. This thread is about a gladatorial match. Let's take it to the next level by making sure that both sides stay properly motivated to slaughter each other for my--er, the community's pleasure.
IMO, i'd love to see an amory link to the death knights invovled. For one thing, I want to look at the specs to see if they are maxmized (as I suspect) for AoE and magic suppression specifically. I'm willing bet that a DW death knight with a set of nice blue weps could really wreak some havoc--we need something that hits hard and fast.
I'd love to see the gearing of the shaman too in additional to a typical talent spec. This thread has a lot of potential.
This is my "anti sam specc'ed" DK :Quote:
Originally Posted by 'Spin',index.php?page=Thread&postID=183858#post183 858
http://www.wowarmory.com/character-s...%27zhul&n=Loja
(basically specced for highest possible DnD dmg - I think - critique welcome)