I was wondering the same thing and didn't see anything definitive but then again I suspect with a buzz-saw of 3+ Arms Warriors things will be generally dead before DR would matter much anyway.
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That's the part that is apparently hard to communicate. Mage-heavy teams really blow things up good in the early stages, but they flatten out in later instances. Warriors are painful to level but really start shining once they get some gear upgrades and skills. Mana-dependent classes (in classic) have a relatively hard limit on how much DPS they can maintain regardless of gear or how survivable they are in any particular event. The only question is how long it will take you to hit the OOM wall. Non-mana classes do not have that limitation. (Obvious caveat: non-mana classes still have a mana limit, it's just the healer(s) mana pool.)
There are also all these special cases where certain classes make a particular boss or event look like they're on EZ-mode, whereas other classes even if they have better gear will just get trounced due to mechanics unless you are either A) an e-Sports champion moonlighting as a multiboxer, or B) find some marginally-within-the-ToS exploit/gimmick that lets you avoid the painful stuff. Hunters are somewhere in the middle depending on the patch/expansion as they both scale with gear well and have both physical and non-physical damage components that they can apply through a reflect/absorb buff. Great example is (I think) Theka the Martyr in ZF.
As Dirty Harry said, a man's got to know his limitations.
Problem is, 4x warrior sham are dead in pvp. Mages are not. Once you get rooted in world pvp, it's nasty. I mean really nasty. 2 mages can solo your entire team roughly.
That is why some folk are doing 3Warriors+2Paladins as between Blessing of Freedom, cleanses, & Free Action that team is harder to root. That being said, even with Blessing of Freedom generally Warrior based groups don't play as well in large scale WPVP but can be effective in smaller to mid scale.
Note: That this thread is on PVE running dungeons by melee-cleave boxers... Lets try to keep it on track please...
On Discord someone named 'swydi' posted a LBRS trash run with 4 Warriors and 1 Shaman:
https://www.youtube.com/watch?v=rftVA_Ymydk&t=6s
True although to be fair this thread was about End Game Dungeon PvE. Although there can be a lot of PVP on the way to those dungeon instance portals
Yea and when BG's roll around those geared Warriors in organized Battleground groups will really shine but will have to play solo. Otherwise it's definitely an uphill battle in open world, or without proper support
THANKS !
Thanks for those reminding us to keep this thread on topic which is PVE dungeon clearing by boxed melee-cleave teams...
I updated the initial post in this thread with this first and ONLY video example so far.
Please lets get some more videos posted so folk can see this play-style in action more...
depends how many mobs focus one warrior, chainheal cant keep up with lhw in bursthealing so you actually would just chainheal when you can be sure one warrior is not getting overnuked..he might be scared that one warrior dies within 2,5 sec at those mobs which is reasonable...the casters can put out decent dmg
download obs again today so if i feel ready you get more stuff by tomorrow. I try to change my playstyle atm not using mouseover macros for healing so i can show from warrior pov, should be a little more interesting.
Also to correct my earlier post, go for some slower weapon as you can see in his video ... i swaped my first destiny to emporor axe and he does significantley more dps. Even slow maces should outperform fast sword/axe spec for warriors in pve.