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I'm not much of a theorycrafter but I like to check what others do, test ingame and improve it. Yelgis did a nice work on this post and I can see leaderboards are using something similar. Several GR50+ have been achieved with similar builds. The 2 piece Jade set bonus is very strong and the debuffs stack with multiple WDs. Combined with other buffs, debuffs and F&R, u deal a ton of damage. Add Fetishes and CC Tikidoc and u do pretty good.
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What is your Haunts hitting for?
My Carnevil poison darts are doing from 30-100+ mil per shot, depending on what buffs are active. Trying to compare that to haunt which I think would need to be pumping out close to a billion damage per haunt to even compare.
The only way to maximize the fetishes for damage is to get them to shoot darts, otherwise up to 50% of them just stand there.
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Hard to tell but with some buffs/debuffs I can see 40+ mil ticks. That's Haunt alone, Fetishes do their own damage. Now, Haunt jumps to other targets once they die and u dont need to keep Haunting the same target, so AoE is fairly decent. They keep getting damage even offscreen. I dont need line of sight for Haunt, nothing blocks it, so overall its better skill than Poison Dart. Don't need to worry much about position like with Poison Dart and your dumb Fetishes being in weird angles not benefiting from piercing effect of the dagger. I just dont care whatever fetishes do, I haunt once each target and only worry about positioning for my survivability.
That's why I only have Fetishes as passive or with the belt and not wasted as a skill. They are high bonus damage and distraction. Main damage/debuff is Haunt. Now, something is hitting pretty hard cause I just did 42 fairly easy and again, my gear is not great ... just 2 piece jade set, tnt and quetzal mask. The rest are random legendaries that dont even have secondary effects ... cain pants with aughild bracers :P whatever I had so they weren't naked.
PS: GR37 Rift Guardian dies in like 1 minute.
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That play style sounds pretty relaxed Devile. I may have to try that while I try to catch up on some episodes. Of course I would love to have DoD/Carnevil be viable one day since the potential is there for some 50+ GR's, but not until they fix the death lag.
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The main problem with Carnevil again are Fetishes. They are too damn stupid and u can't benefit from it if they are so close to the target or around corners and a lot of their attacks are blocked by objects or hit 1-2 targets. Pets AI is broken still. That's why I rather use something like this where I'm more in control and Fetishes are secondary ... they still deal crazy damage but I'm not relying 100% on them. It's kinda relaxing with trash, but with elites its all about positioning your tiki WD. U can't just chill and forget about it since u are so damn squishy ... 1 mistake and its a full team wipe.
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Tried out just doing haunt, and hilariously it does better than Carnevil. I think it's the focus/restraint giving it that extra boost.
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Good to see you guys are actually working with actual teams of this instead of just my theorycrafting.
I started a team of Docs and was gearing them using the shards from my Wizard tea, but I still need a tiki helm for one of them and a few other gear options before I plan to really play them. Busy with the semester wrapping up atm, so I haven't really been playing anything lately and even my wizard teams is languishing.
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I don't understand how the build does the damage it does. It's still subpar but I'm sure can be refined further.
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A couple of things Ellay.
First, almost all of the WD damage buffs stack. So using 4 WD's with Poison Haunt and running cold zombie dogs is a 140% overall damage increase for the party. Then you have BBV Slam dance (which doesn't stack so only one doc needs it). and Hex (not sure if this one stacks as I haven't tested it, for even more damage buffs.
I added it all up in earlier posts and the damage bonus from just toxin gems and class skills can get into percentages in the 200%+ range. Adding things like Quetzcoatl helm with 2p Jade and FnR rings gets the multipliers pretty crazy. Using D3planner.com I was able to estimate damage in a full party using all stacked buffs over 900 million from 2p Jade proc alone.
The only downside is it is mostly single target (2 if you use the Haunting Girdle), but the upside is that it does work with area damage.
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Are we 100% on the cold zombie dogs? I did some limited testing and it seemed like my damage was the same using 1 set of dogs vs 4 sets of dogs.
I ran out into the field in act 1, let the dogs hit stuff - noted highest damage after about a minute, did the same with 4 sets of dogs and it seemed the exact same.
BBV does stack, just need to use different runes. The totems that stack are Slam / Rain / Ghost. It adds 60% IAS as well as the 30% increased damage. Popping it on a boss is silly sauce and makes for amazing RG kills.
I only have 2 char with the quetz, but all have at least 2 pc jade and the damage seemed pretty good. The AoE pack clears are just brutal and there is not much defense that this build offers for affix's. If somehow able to speed up trash clears we could get this build to be a high contender.