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Even with Blood Boil (AoE attack centered on the DK) going off...
And spreading Death & Decay around the entire team...
Sometimes I find them, in which case they almost always die... can D&D the area they vanish in...
And sometimes they escape and go back to sapping.
Blood Boil is generally more useful while moving, and not mounted, because they cannot chase too closely without getting hit.
If there was a better detection method, or a way to force your toons to be in combat for a couple of minutes...
I'm sure the rogue would leave, when their perverse pleasure is denied them.
I don't care if its at an objective I am holding.
Essentially, they just ensure I continue to guard whatever -- so their team cannot have it.
It only really sucks, when you're moving from A to B, and are in a relatively useless location.
I had an arena match, quite a while ago.
I managed to take out the healer and three of the other four toons.
Their rogue managed to vanish.
Running the team around, to get the see invis crystals didn't help.
With all the pillars, the ability to go under the bridge etc...
I couldn't find this one elusive rogue.
His game plan was probably to hope I would give up, or that I would eventually disconnect.
Instead I spent about 10 minutes selecting a DVD from the nearby shelf, eventually deciding on Batman Begins.
There was less than 15 minutes left in the movie, when the rogue eventually left.
I'm pretty sure he ended up griefing his own team a lot more than he did me.
I never did kill that rogue, in that game... but did get the win.
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LoL....was the Batman selection any relation to your rogue dilemma? I have had it happen twice and i just leave whoever behind. Esp. in AV when you have about 5 minutes to do anything.