Like was said earlier, 4x anything is going to kill people. I think however that in terms of raw face melting potential, Sent/Marauder trumps the Guardian/Jugg.
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My 4x Marauders are at 34 right now. I agree that they melt face pretty bad. I've played Operatives, Juggernauts, Sorcerers and Mercenaries so far and the Marauders have them beat hands down.
That having been said, my major concern is that all of their healing is based off of being in melee with a target. Perfect for PvE but it concerns me in PvP. Later on this week I'll probably post a mini-manifesto for my setup and how it works.
Oh, and thanks for the suggestion Merc :) I never would've looked at these guys without your post.
My biggest healing match as Sentinels ever was about 130-136k healing per character. They can put our decent healing in PvP, one thing about running 3 or 4 however is that you can sacrifice Berserk on one character to run Predation. Those 10s of 50 or 80% run speed can really make a huge difference in PvP in maximizing time on target.
This sounds very tempting but my hardware constraints block me from running more then 2 clients (with good graphic settings) I think. I'm sure it's doable but I wonder about the real viability of just playing 2 marauders, like in H2's and flashpoints since we don't get a healing companion right off the bat.
Can anyone with experience playing just two using the method in this thread share some tips on viability?
Edit: Machine specs added.
AMD Phenom II X4 940
Geforce 470 GTX SLI (x2)
8GB RAM
Your downfall is the amount of RAM available; running (2) accounts my usage averages just under 6.5 G-g. If you want to run (4) account I would think 12-gig at a minimum, and 16-gig would be optimal.
8 MB is indeed on the low side.
i run 4 clients smooth on:
Intel Core i7 950 - 3200Mhz (non overclocked)
Asus Rampage II Extreme
Radeon HD 5870 399Mhz
12 MBytes corsair DDR3 Memory
Thanks for the hardware info Blood & Pyro... I made the mistake of injecting two different subjects in my post :D
So back to the viability of playing only 2 marauders with the melee heal...
How practical is it with only 2 and would the healing be enough for flashpoints and H2's? Or is 4 really the minimum to make this build work?
I very much doubt you could run a flashpoint at "level" with (4) Marauders let alone (2). Yesterday night my Marauder/Sorcerer team hit level 20 and completed Balmorra; I decided to try the Heroic (2)+ when you first arrive on Nar Shadda.
The only way I was able to pull this off was using my CC whirlwind on the Elite, burn through the hard's and then go after the Elite; many times I needed my Sorcerer to bubble and heal as some pulls have (2) Elites.
Perhaps if you WAY out leveled the Flashpoint to the point of why bother 2-boxing it would it then be viable
Has anyone been able to 4box sentinels/marauders and do the flashpoints at level? I saw Mosg's video and he outleveld it by 8lvls (was 28 in a lvl 20 instance) and still wiped a few times. I'm almost 20 and hammer station looks tempting but I thought I'd save myself some repair bills and ask if I should even try.
Edit: I confused hammer station for mandolorean raiders, woops. Looks like hammer at 20 is doable.
This weekend, I tried 2-boxing Hammer Station with my Sage/Shadow combination. I've been able to do Heroic 2+'s with this combo on Coruscant and Taris, and could do some Heroic 4's before they greyed out. One Heroic 4 on Taris I was one level grey before I could do it.
Hammer Station is a level 17 flashpoint according to the quest log. At level 19, I couldn't even get past the first area - the 2 giant battlebots dished out too much damage. At level 21, I couldn't get past the first boss (the mining droid). At level 24 I could do everything except the final boss, but the flashpoint goes grey at 23 so I wasn't getting any experience for the majority of it.
Probably could have done it lower if I could keep the companions from breaking CC and could keep them focused on one target. I would CC one mob and immediately one of the Qyzens would do an AE attack and break it, then they seemed to change targets all the time... and on the final boss, he keeps spawning commandos to fight for him - the companions were all over the place.
I think with the pets under control and if I had my healing setup actually figured out, I could have done the entire zone at 21 or so.