each target would take 1000 damage divided by the multiple of 10 there is total targets
15 targets: 1.5 times 10, gives 1000 damage divided by 1.5 for each target.
20 targets: 2 times 10, gives 1000 damage divided by 2 for each target.
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Sigh they did say servers would be back up at 2pm est right?
The patch notes about it are nonsense and say two completely contradictory things, because the guy who wrote them fails at English, math, and probably life. That or Blizzard cut off the free coffee again.
I said earlier what I think they meant, but it's just what I think because it's close to what they said and sounds reasonable. The problem is, what I think they meant and what they said are two completely different things, so I can't prove that it's really how it works.
guess i should have expected that.
fixed:
"Instead of a hard cap on total damage done, the game now caps the total damage done at a value equal to the damage the spell would do if it hit 10 targets. In other words, if a spell does 1000 damage to each target, it would hit up to 10 targets for 1000 each, but with more than 10 targets, each target would take 10000 damage divided by the number of targets. 20 targets would be hit for 500 damage each in that example."
I think with the missing 0 it's perfectly clear (to me at least)
"Instead of a hard cap on total damage done, the game now caps the total damage done at a value equal to the damage the spell would do if it hit 10 targets."
if you stop at the end of this sentence its very clear. i believe moorea is correct and that there is a typo in the example. in a game were dps is now achievable in the 5-8k range i have a hard time believing theyd have people doing 5-20 damage per tick against anything at level cap.
Hmm I dont know the current mechanics on AoE spells, so I dont know if this is a nerf or buff to the Ony raid (the only place that AoE + huge number of adds matters right now)