I joined up one time with my main but stopped after the second match after I realised what they were doing (reporting people afk to remove them even if they are active). It's dispicable and an abuse of a function not intended for that kind of use.
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I joined up one time with my main but stopped after the second match after I realised what they were doing (reporting people afk to remove them even if they are active). It's dispicable and an abuse of a function not intended for that kind of use.
While quite funny, we don't want to break the ToS to get back at people who are doing the same to us.
For AV, I like the trinket idea.
Assuming porting back clears the AFK thing.
A macro, letting people know they should report this "griefing behavior" is a good idea too.
When enough people pester the GM's with tickets, they'll look into it.
The addon on wowinterface/curse that reports everyone that isn't you (or other stupid stuff) is pretty popular. The comments are a flame war of praise for getting rid of AFK'ers and threats from people it hurts.
You have to think that in a full AV group with someone reporting constantly that Blizzard just has a broken system that it would allow someone to perform this action hundreds of times.
They should modify it, so you can report one person per battleground.
And if the person is booted, then you can report another.
But if they participate and are not AFK leaches, then you cannot report others this BG.
Or limit it so you can do a maximum of 5 reports or some such.
But if you do more then that, you yourself are auto ejected.
With the message like, "You're reporting others and not contributing, enjoy your deserter debuff".
We can wish...
Now you have dipshits on the forum demanding Blizzard do 72 hour deserter buffs for people booted AFK from bg's. Even single boxing I run into this. I've gotted it alot as I hit the GY at SH, usually w/ a Stormpike turtle.
Deserter needs to work a little differently.
If you're standing around doing nothing.
At a tower/graveyard you have capped, but not yet captured/destroyed.
Same idea for attacking an npc who is an objective like Galv/Belinda.
You should be immune to being AFK flagged.
If you have healed a friendly or damaged a hostile player within say 3 minutes.
Or if you were killed by a hostile in that same timeframe, you should also be immune.
One solution would be to give everyone a 5 min debuff as the gates open.
Or whatever time it takes to get to the Field of Strife (etc for the given BG).
So unless you're active from the start, you're booted as a non-contributer.
Once you move into the fight, the debuff goes.
And once you stop pursuing objectives or battling the enemy, your debuff (say 2 minutes) appears again.
Not sure that that is perfect, but its better then being tagged by other players.
The way it works is probably fine, but for larger bgs the timer needs to be longer. And start the timer on everyone right at the start, and if they don't move to a key checkpoint they get booted.
I got the trinkets (which incidentally caused me to be useless for 10 minutes running through the damn harpy cave, and i could have been reported any moment....) and it's awesome! Porting in, dropping totems, and 5 thunderstorms later have led to a win rather than
a turtle.
I also started running with a Druid friend healing which makes me invincible. He's gonna be my arena healer too so hopefully I'll get a decent arena rating now.
I thought of the perfect way to solve the afk problem. When a player gets marked AFK, they receive a captcha image on screen and they have to type in whatever is shown. If they do so, they are therefor not afk and not a bot, and are immune to the debuff for 4 minutes.
Thoughts?