Ya dang I guess there would be a max, I just saw like 150K on my guys and thought it keeps going up.
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Ya dang I guess there would be a max, I just saw like 150K on my guys and thought it keeps going up.
tag boosting is nothing new. needs some coordination. when i first started playing a lowbie another char just a level or two higher than me came by to help me kill things. he'd wait til i started attacking before he attacked so i would get the exp. did that until i killed enough silly wolves, then he left. what sam is referring to is the exact same concept.
now in regards to sam's group, i dont see him leveling all 25 (30?) at the same time without using this method to some extent (in other words, this is how he's been playing his characters since level 1). there's no way to split the exp between 25 ppl unless you make a raid. and even then, i dont even know if that's even worth it. anyway whether its more efficient or not is meh... whatever. its his game. let him discover it himself.
also, sam, for rest exp. the max you can ever get is 30 bars, or 1.5 levels worth of rested exp. this takes 10 full days of "rest" at the inn. you can get rested exp outside of an inn, but the rate is a lot slower.
No, it isn't. You are not doing what was described in the blog. You can't just assume that the xp will be the same for 5 grouped characters being helped by 4 groups of other characters.Quote:
Originally Posted by 'Sam DeathWalker',index.php?page=Thread&postID=186501#p ost186501
You are correct that skinning and mining slow you down. The largest increase to leveling speed you could make and still just grind mobs would be to not skin or mine. The materials you are gaining as you level can be obtained faster at max level or simply bought of the AH with the money made from doing daily quests x 26. Primary professions do not help with leveling. Secondary professions can be helpful for a solo character (first aid), but given that you have no shortage of healers, buff food and bandages do not provide any meaningful gain. Looting could be dropped for an additional improvement, but since you don't quest, you would be giving up your primary source of income.
You mention math, so I'll provide you with the numbers from the previous thread: 168k per hour till 60 instance boosting with an 80. Until you are reaching this number, you are not going as fast as you can.
Edit: Don't take the above as a flame. I think Sam should play however he feels like playing, and I hope he is enjoying himself since it is a game after all. The only thing I don't like is when people put incorrect information up. I'm not above making mistakes and expect people to tell me when I'm wrong. By the same token, I try to provide correct answers when I can. So in short, nothing personal, please don't take it that way.
- Souca -
I does actually go up, well sort of. The rested XP limit is 1.5 times the amount of XP for your next level; the total, not just how much you have left. So as you get higher in level, the amount of rested XP grows as the XP needed to level goes up even though the percentage stays the same.Quote:
Originally Posted by 'Sam DeathWalker',index.php?page=Thread&postID=186748#p ost186748
- Souca -
Well the exp will be divided by 5 but you get the group bonus. Grouping and using outside help groups is better the using his method to level up 5 characters one at a time. Of course it will take me 4 times or so the time to level up a full group as it takes him to level up a single character.Quote:
No, it isn't. You are not doing what was described in the blog. You can't just assume that the xp will be the same for 5 grouped characters being helped by 4 groups of other characters.
The only real difference is that with one character you add one helper and you kill two times as fast. Add 2 helpers and kill 3X as fast.
With a group adding a 2nd group might allow killing at say 1.3 X as fast and adding a 2nd group of helpers might go to 1.4 X as fast and adding two more groups after that might not do anything for speed of killing (just make it safer on a pvp server).
Looks like if you are not on RAF you need to log yur guys in every 10 days at least then to level them up and burn their rested.
Is that what one character gets when in a group with an 80, or is that what 4 characters EACH get with raf, while in a group with an 80 being instance boosted.Quote:
168k per hour till 60 instance boosting with an 80.
And thats at what level about at 60 or 40 or 20 or what?
with 1 group of five, you usually can kill tihngs in one shot. so adding another group may be pointless.
evenatually, you'll want to be able to kill things instantly, or at least, in the amount of time it takes to cast a lightning bolt.
i would round robin each group to cast or shock things to death. then you wont have to deal with changing groups.
Right now I have to put the Pal in the exp group cuase I am just using fire nova totems to kill with. AOE is always better then CL or Shocks. Kill 8 mobs at one time .... Come Thunderstorm though Ill be cool and able to aoe without the pal.
Usually 5 will do the job but when you start doing orange mobs that might not hold. And really if you have the fire power there is no reason not to be doing even red mobs 5 levels above you. I note that at level 20 even 5 fireballs dosnt always kill a level 24 mob. So a 2nd group does help. But as to the 3rd 4th or 5th group being much help well .....
I think if you actually do the math you'll find that non-elite red mobs don't give that much more XP then yellow mobs - killing 4 yellow mobs in the time it takes to kill 1 red mob means the red mob is actually worse xp/hr.Quote:
Originally Posted by 'Sam DeathWalker',index.php?page=Thread&postID=187165#p ost187165
Sam you're missing the crucial point about tag boosting:
The boosting characters don't need to level up
If your boosting characters have to level up with the boosted characters you cannot use tag boosting succesfully, 21 days played to level 45 for your paladin is the proof.
No amount of bad math will get it to work.
I'm levelling a 3 toons with RAF using two 60s in the party to provde firepower, this is not an efficient way to do it but I've got the following results:
Time /played to level 10: 1 hour 40 mins (includes making macros)
Time /played from level 10 to 20: 4 hours
I'm currently between 20 and 30 so I'll let you know my full progress once I hit 60.
You don't understand how this game works so all your speculation is incorrect, it's like assuming that because you can drive a saloon car you'll be able to win Nascar.
The purpose of the helpers is to kill mobs faster for those getting the exp. It matters not if the helpers are one level 80 or 25 level 40's, as long as the mobs are killed faster for the accounts getting the exp.Quote:
If your boosting characters have to level up with the boosted characters you cannot use tag boosting succesfully, 21 days played to level 45 for your paladin is the proof
No matter what it takes longer to level up 25 then it does to level up 5. There is no way around that. Again its not what I have done or not have done, its is the guys artical I linked, is his math wrong?
'Quote:
I think if you actually do the math you'll find that non-elite red mobs don't give that much more XP then yellow mobs - killing 4 yellow mobs in the time it takes to kill 1 red mob means the red mob is actually worse xp/hr.
True if you have limited fire power. If you can "instagib" or "oneshot" a red just the same as a yellow then go for the red. 25 Fire Nova totems put a dent in reds as well as yellows, which is why its better to do reds if you have the fire power. But with like 5 or so toons ya you are better off doing yellows for sure.