Umm, hello, RAMBO! He soloed an entire war, duh!
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Umm, hello, RAMBO! He soloed an entire war, duh!
Those guys are soo hollywood. ;pQuote:
Originally Posted by 'Hachoo',index.php?page=Thread&postID=185635#post1 85635
I will take the SAD teams any day. However, there are some who are recruited from those units.
I don't have any problem with 25-man content existing. It's usually more challenging to do, if nothing more than trying to keep that many people organized. So there should be slightly greater rewards there. It also gives people more things to try and do before running out of content/objectives.
It would be great if they could devise some way for people to continue progressing in 5-man types of content without it being the equivalent of just "buying up" into the tier 7.5 gear already in place. That's all. But I guess that's kind of the holy grail of MMO development, if you think about it.
For a game this size and with this many people playing it is unwise for blizzard not to provide several avenues for advancement. The token system is in my opinion one of the better systems used. When Everquest came out with the lost dungeon expansion, it was very very cool to be able to dungeon crawl, get points and buy great gear. It provided a steady path of advancemet to the time put in and a great alternative to the raid sceene. I'm sure that blizzard has some giant action plan where everything fits, but it is disappointing to see a bunch of new content come out and it only allows one group/type of player to advance (25man raid).
I'm surprised blizzard hasn't put in a more traditional alt advancement at max level like other games have. Every 10 million xp get an AA point and raise a stat or resist or something by 1 point up to a max of 10 points or something.
While id like something like this as well, i read a quote one time that said something to the effect of... if they put in a system like this with anything but cosmetic rewards, then they have to balance all content as if youre max level AA too. Donno.Quote:
Originally Posted by 'Starbuck_Jones',index.php?page=Thread&postID=1861 13#post186113
Its getting kinda OT, but I don't think AA would make you have to retool content. I have seen in EQ and stuff where they implemented some major buffs in AA. Like Endless quiver, head shot and stuff like that for rangers that became class defining skills. Stuff like that can be avoided, The other down side is people will use it as a yard stick. like you cant play with us because you dont have +10 to all resists like we do. It does take off some of the edge that more difficult encounters provide. If you had +10 to all stats/resists, you could prolly take on that new content just a bit sooner than someone without. Get in w/o having to upgrade a few peices of armor and the like.
Blizzard has already retooled all non current expansion content to be WAY easier than it was.
I remember reading an essay on food and potions back around the time Naxx first came out and was dropping the T3 gear. People were complaining about how hard it was and the increase in gear was marginal at best. What the essay boiled down to was mana math. You need x mana/5 to out heal the dps the encounter throws at you and x mana/5 in DPS to burn it down. It showed quite nicely how much was needed for each teir and how the appropriate gear one teir down provided what was needed to beat the next teir. Then the essay tossed in the effects of stat food and potions and suddenly the numbers were so out of wack that it totaly trivialized the content. And they proved it too. The guilds that spent the time and gold to farm mats for all the potions for resists and mana totaly blew through content where equaly geared guilds struggled.
AA is just another carrot on a stick, as the game ages it becomes like a river as it nears the ocean, slow, flat and wide. Nothing like where it started crashing down a mountain valley.
Yeah id love it.
Thats my number one beef for this game.People complain about the graphics but i love the style and think theyre great. People complain about the classes but I like them. I like the quests, i like the items, i like the leveling. Its a great game. But once I get to 80 beyond gear im done (and thats what some of us are complaining about in this thread).
Bring on the AAs, lol.
I don't really like AAs. Seems like just more leveling without adding the levels.
Of course, I have a certain degree of annoyance with where content is balanced too. Things should be balanced around a "most people can clear this" level of gear and skill, and if you are above that, things just get easier.
Its almost a Peter Principle effect(http://en.wikipedia.org/wiki/Peter_principle): You get better and better gear and skills, and then you move in to the next tier of raiding, until you ultimately end up at a tier of content you are unable to clear. I suppose that's all well and good, except a hallmark of the content offered in expansions tends to be hidden behind the upper eschelons of these raiding tiers.
Blizzard's only real problem is that they are unwilling/unable to develop content at a reasonable pace. WOTLK was released on Nov 13th 2008, its been 4 months now, it'll be around 5 months before the first content patch. Which contains a massive new 10/25 man raid instance for raiders, and a "coliseum" with ways to raise reputations (and buy random stuff) by doing dailies for more casual people. Thats it. No real fixes/updates to PVP other than season 6 start/gear, no new quest hub or new 5 man, etc.
The next patch will probably take 4-6 months as well. So thats 2 content patches in a year. If they could instead release new content quest hubs every 3 months, a new 5 man instance every 2 months, and a new raid instance every 4 months people would be drowning in new content. I would guess thats the delivery mechanism they plan for their next MMO however, as they seem pretty good at dissecting their past problems and coming up with solutions for big next projects.
Yah, and where the hell is my Starcraft 2?Quote:
Originally Posted by 'puppychow',index.php?page=Thread&postID=187047#po st187047