I never had an issue in BG's with this due to the [nodead] - as far as getting wiped out, I just make sure I release all at the same time, placing me all at the same graveyard.
Correct me if I'm misunderstanding the issue.
Printable View
I never had an issue in BG's with this due to the [nodead] - as far as getting wiped out, I just make sure I release all at the same time, placing me all at the same graveyard.
Correct me if I'm misunderstanding the issue.
I believe Tizer was referring to only one toon getting dumped at a GY while the rest are still up and mobile. When the main pops across the map, the followers will try to follow the freshly ressed main since they can target zone-wide. Haven't pvp'd since BC, so I could be recalling that wrong.
You got it spot on Dorffo.
Its an ok macro if your only PVEing, you wouldnt even be aware of the problem. As for letting all your toons die in the same spot, yes if course that works, but its not always the case that they will end up back at the same graveyard and while you are getting a few more kills and selecting new leaders until all your toons die, its a problem because the newly popped (first killed) character is cocking up the macro while hes sitting at the graveyard picking his ass.
Never has been an issue for me, as I don't release any of them unless they're all dead.
What do you do if an enemy loots your corpse and then runs off insisting on leaving your team split up? (I do this to other boxers when I encounter them in BG and I am solo)Quote:
Originally Posted by 'Zzyzxx71',index.php?page=Thread&postID=179518#pos t179518
The only time seperation was an issue was when I had a macro for release and/or self rez setup in my big "Accept" button - I quickly removed those lines.
As far as the corpse looting, never really was an issue for me - maybe I was just lucky. *shrug* - it works for me. For those times were I accidentally released, I just made sure they never rezzed and made the [nodead] work for it's check.
Just wanted to throw in an idea for people that haven't gone FTL because of the changes in group comp. I currently use FTL and I refuse to go back. The one thing I changed from the thread stickied was that I put all my targeting logic in its own macro. I then place this macro in a specific button, which I usually keybind for when I just want to target. All my cast buttons make use of /click to handle their targeting. I have plans to make the system a little smoother and faster to setup, but currently I don't need to use any bar mods like Macaroon or Bartender to pull this off. I'll give some examples from the top of my head and flesh them out if people want more when I get home.
I use two targetting macros, one for assist, one for targeting a party member. In this example, the assist macro is placed on buton 12, and the target on 11.
Assist Macro - Group 1, 2, 3, 4, 5
Code:/stopmacro [nomod]
/assist [mod:shift,nomod:alt,mod:ctrl] Player1; [nomod:shift,mod:alt,mod:ctrl] Player2; [mod:shift,mod:alt,nomod:ctrl] Player3; [nomod:shift,nomod:alt,mod:ctrl] Player4; [nomod:shift,mod:alt,nomod:ctrl] Player5
Target Macro - Group 1, 2, 3, 4, 5
Code:/stopmacro [nomod]
/target [mod:shift,nomod:alt,mod:ctrl] Player1; [nomod:shift,mod:alt,mod:ctrl] Player2; [mod:shift,mod:alt,nomod:ctrl] Player3; [nomod:shift,nomod:alt,mod:ctrl] Player4; [nomod:shift,mod:alt,nomod:ctrl] Player5
DPS Macro
Heal MacroCode:#showtooltip
/click MultiActionBar12
/cast Lightning Bolt
Because the dps and heal macros use /click, I can replace those bar positions with a different version of the target or assist macro to match the current group. A further abstraction that you could add would be to replace the actual /cast with another click, so you could have multiple bar sets for PvE and PvP.Code:#showtooltip
/click MultiActionBar11
/cast Chain Heal
This also works for solo play since the targeting macros fall through if there isn't a mod combination. The downside is that you lose the ability to apply modifiers to macros, but I personally haven't found that to be a large hassle.
As for how often I switch leaders, it's very frequent. The simplest example was an 80 lock Deathcoiled my main in an attempt to gank me the other day. I immediately went to another character and hit my follow key and started attacking with remaining four characters. Since this was Archimonde, she had fought boxers before and expected coiling the main to buy her some time. Without FTL, I would have pretty much been dead in the water until I trinketed out of the coil. I was able to save my trinket for later when she did the AoE fear instead. Even though she managed to get two of my 60s down, she died. When she rezzed she mounted and took off in a hurry. I have also played with switching leads mid fight even when the current leader is not dead or even CC'd; I find it throws the other player off even if they hadn't figured out who the previous lead was went the group changes follow targets.
I also use switching leaders for collection quests. Since there is almost no hassle in changing leads, I find I can do more collections since I just switch when I need to start looting on the next toon.
Anyway, hope this helps, or at least gives people some new ideas. My ultimate goal is to get a solid FTL on a multi PC setup.
- Souca -