Originally Posted by 'Hachoo',index.php?page=Thread&postID=159369#post1 59369
I understand what you're saying, but no one yet has posted anything in this thread that would actually show that to be the case. Not having shield block means not being able to reduce damage on incoming attacks. However, having a MUCH higher parry rating than another tank class (like a Paladin) means you will parry that many more attacks then the paladin would have, negating ALL of the damage that would have been done.
How does a paladin that will occasionally block an attack and reduce the damage = less spikes than a DK who can't block an attack but instead can parry an attack eliminating the damage completely? If anything it would seem that the DK would take LESS spike damage... I haven't run any heroics yet but my DK doesn't take spikey damage at all in regular instances so far, its actually been very smooth. I've even had boss fights where I didn't have to heal at all. I have yet to be going along fine and then suddenly "oh shit I have to heal RIGHT now".
Paladin gets attacked 10 times, parries once, dodges once, blocks twice.
DK gets attacked 10 times, parries 3 times, dodges once.
And this is assuming both classes are uncrittable at this point. I mean seriously 90% of the arguments I've seen about how DKs suck at tanking someone was comparing a fully uncrittable warrior or paladin to a DK with < 500 defense. This isn't even a remotely fair or even sort of valid comparison.
Seems like in this case the DK would actually take less damage then the Paladin. If thats not the case please let me know why (thats how I understand it anyway). The actual mitigation percentages would lead towards the above scenario based on how much more parry a DK would have then a Paladin (and most likely more dodge as well, but of course no shield block).
Furthermore, the DK has BASE 5% damage reduction to any form of magic, which the Paladin doesn't have and shield block does not mitigate magic damage. And, in the next patch, the 5% is getting boosted to 15% - this should make the DK actually LESS spikey then the other tank classes when facing off against any boss that uses a lot of magic damage.
The main original point I was trying to make in this thread was that DKs are actually quite awesome tanks. But now, I truly want someone to explain to me exactly how/why (with actual MATH) the Paladin is less spikey, because so far none of the responses have actually tried to prove anything, just spouted out about how shield block makes paladins less spikey.