Warstomp...
Go horde for Warstomp...
(meaning Tauren)
5x Warstomp is so OPed
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Warstomp...
Go horde for Warstomp...
(meaning Tauren)
5x Warstomp is so OPed
Warstomp...
Go horde for Warstomp...
;(meaning Tauren)
5x Warstomp is so OPed
edit: interesting, it won't let me delete this interesting second post....
Most Importantly druids HOTs and DOTs stack ontop of each other.Quote:
Originally Posted by 'Naysayer',index.php?page=Thread&postID=96697#post 96697
Check teh WotLK patch notes. It's no longer immunity.Quote:
Originally Posted by 'Zaelar',index.php?page=Thread&postID=96709#post96 709
think paladins still keep divine shield (12 sec invuln), but they are changing the other divine spell (forgot the name, you learn it low level) to reduce damage by 50% for 12 seconds - ie semi shield wall. Good for prot pallys.
and the idea of a tank for pvp is kinda pointless, you'd have an easier time just having 25 of the same class so all your buttons can map exactly the same. There will be little benefit to having a pally, druid, DK, or warrior as your main if your goal is just open world PVP.
I think Symbol of Hope and Chastise are pretty damn useful, Inspiring Presence is just free win. All my toons and pets are are mana users. I just don't see that sort of caster love on the horde side. Cannibalize was awesome when I was single boxing warlock, but its gimped now and not needed with a AoE healer. The BE racials are just disappointing.
I am really please that I dumped my human priest for a Draenei. If Draenei could be warlocks, zomg.
A paladin is a lot better tank then the druid for your goal imo. I got a 70 druid tank myself as main.
Paladin also gives you an awesome buff: Blessing of kings, increases all stats by 10%. And a paladin can dispel normal magic buffs, i think that's gonna be very usefull aswell. If a shaman get's feared or sheeped you can dispel it and move on, instead of having to wait for it to wear off or just abandon him.
Except that it doesn't stack.Quote:
Originally Posted by 'hpavc',index.php?page=Thread&postID=96888#post968 88
If it stacked, it would be win.
Furthermore, enh shammies are stuck with +hit to spells and prot pallies/holy pallies are stuck with +hit to melee. Really sucks for hybrids if it's not the aura you wanted.
Ok ya Divine Shield and Cleanse ftw and going to take Paladin.
Well all set finally
1 Blood Elf Female Paladin
25 Tauren Male Shaman
Dont see any nerf to divine shield:
http://www.wowwiki.com/Patch_3.0.1#Paladins
This is most interesting:
So I go paladin now, and if some abilities of DK seem better, I can get a level 55 one later ... hum.Quote:
Unlocking your death knight
Main article: Starting a death knight
The death knight is the first hero class in World of Warcraft. This is a second and separate character from your original character and can be created as soon as one of the existing characters in your account reaches level 55. After making a death knight, you will not lose the access to any of your existing characters. The death knight will start at level 55 in Acherus: The Ebon Hold over the Eastern Plaguelands, with multiple spells and abilities ready to use, and a set of uncommon gear. Through the death knight-specific quests in this necropolis and the surrounding areas, the character learns to master the power of the death knight and learns to use this new power for the will of the Lich King. Quests will take them outside the necropolis and into an area within the Scarlet Enclave.
Accounts will be limited to one death knight per realm and can make them on any server, even servers where you have no characters. PvP servers are still limited by faction (i.e. if you have an Alliance character on a PvP server, you cannot make a Horde death knight on that PvP server).
If you read the lore alliance are the backstabbing evil ones :)