What range do you park at?
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What range do you park at?
Given the nerfs to the static income of high class wormholes, you will most likely want to revive gilas/ find some other mobile and less mass-heavy teams. Fuck ccp...
OK, I've been using Hai's WhipSnakes for a bit, and I'm loving them.
3 Tracking, 2 Optimal scripts. I've been tempted to get a Pith C and do 4 Tracking 2 Opti, but gonna save the isk. The Rapid Lights are awesome as they usually clear 3-4 frigates while I'm focusing down the cruisers and Battleships.Quote:
[Rattlesnake, Rattlesnake]Ballistic Control System II
Ballistic Control System II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Omnidirectional Tracking Link II
Omnidirectional Tracking Link II
Omnidirectional Tracking Link II
Omnidirectional Tracking Link II
Omnidirectional Tracking Link II
Drone Link Augmentor II
Prototype 'Arbalest' Rapid Light Missile Launcher
Prototype 'Arbalest' Rapid Light Missile Launcher
Prototype 'Arbalest' Rapid Light Missile Launcher
Prototype 'Arbalest' Rapid Light Missile Launcher
Prototype 'Arbalest' Rapid Light Missile Launcher
Large Anti-EM Screen Reinforcer II
Large Hyperspatial Velocity Optimizer II
Large Hyperspatial Velocity Optimizer II
Garde II x6
Scourge Auto-Targeting Light Missile I x33670
DDD:
If I stagger the mids just right, I can cycle off a frig every 4 seconds. That means that in an OTA I can pick off all the Tamas and Niarjas before the Deltole and Augas get in range, and in NCOs I can snag all the Tamas and Schmaels. Fed Webs over TS because of the 60% web power. 75km with boosts and no heat, which is fairly sexy. 94km overheated, though you'll rarely need that.Quote:
[Rapier, DDD]Damage Control II
Signal Amplifier II
Signal Amplifier II
Signal Amplifier II
Adaptive Invulnerability Field II
Republic Fleet Target Painter
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Large Shield Extender II
Medium Core Defense Field Extender II
Medium Core Defense Field Extender II
I went LSE + Invuln over Double Invuln because of the Deltole, and it seems to be working well.
Hello guys, ao i have resubbed my alts to do some incursions with my domi fleet, and im wondering if anyone has ever considered trying machs for incursions. I know the nightmare has been the choice for boxing since ever, but the mach, from what i see/know may bring more advantages for boxing... (more dps, tank, drones, warp speed, etc...). The only downsides i can find on the mach are the lack of utility mids for webs and the big use of ammo. But anyways, i just wanted to try to find out the reason behind the nightmare vs machariel thing.
This is autocannons machariels btw
Because you burn up so much ammo it's absolutely silly. Ammo that you have to pay for and move around. Ammo that you have to check every time you intend to head out to grind VGs. With only two gyros you'll go through about 133 rounds per mach per minute of firing. You can see how this quickly scales into a ridiculous amount of ammo if you want to run for hours. Then there's the lack of tracking bonuses...
In contrast I leave my guys floating in space so I can log in at any time run some vgs and then log out. Can't do that as well with machs as you'll have to dock for ammo.
Yeah, exactly what i tough then... the ammo issue :s
I ran some VGs yesterday with some of my gank alts. 7 VNI and 3 basi with shield PVP fits. I ended up using one of the VNIs as a DDD cause clicking on each client was getting annoying (used a t2 web instead of point). Booster alt wasn't using an implant but was in a claymore.
Was good for about 15-20 minute ticks with 10 on grid with t2 hammerheads. I was just practicing for PVP encounters so it wasn't setup for site times(basically reversed kill order leaving niarjas and deltole for last). Got some good practice in AND made like 300m an hour lol. I did lose one VNI because I completely underestimated the damage (first site first agro). My domi fleet makes it a snoozefest in comparison.
With a proper armor tank and only two logi I could imagine <10 minute ticks would be pretty easy.
If you will be doing multiboxed pvp, i highly suggest gilas with basis and a boosting vulture. Worked amazingly for me :P
Gilas cost more and aren't as effective now due to a loss of a low slot. VNIs are my low cost alternative and I use a claymore to boost so basically the same concept.
I've technically been boxing pvp but it's been very small time stuff. I'm just trying to move up to bigger things. I also haven't actually done logi in a pvp fight in ages so I wanted to get warmed up :P
Probably not what you're looking for, but 100mn Huginn or Rapier is hilarious as a DDD because you can't really get caught. I haven't looked but you can probably stuff 100mn ABs onto a VNI.
On topic of isk grinding, fastest way I think post-ban is Self-Tanking Rattlers with Geckos. I've tweaked the German's fit and found that CCCs give better cap Regen and cap stability than the Safeguard rigs he had on, and you lower your sig a bit because no penalty from the shield rigs.
Also, AAR of Assaults with USTZ / ISN Secondary:
I managed to help get their Assaults rolling with my sentry snakes and Rapier. The first night I could only squeeze in 4+1 because they cross-recruited from ISN, but the second night I got 7+1 going for a while. I mentioned I'd be willing to buy a squad of Tachmares or Machs for HQs if we ever get em going, and they were fairly receptive to that idea.