RE: Focusless, targetless, 'leaderless' setup.
Quote:
Originally Posted by 'Pocalypse',index.php?page=Thread&postID=103921#po st103921
/target [mod:ctrl,mod:shift,nomod:alt,target=ToonA]
[mod:ctrl,mod:alt,nomod:shift,target=ToonB]
[mod:alt,mod:shift,nomod:ctrl,target=ToonC]
[mod:ctrl,mod:alt,mod:shift,target=ToonD]
[mod:ctrl,nomod:alt,nomod:shift,target=ToonE]
/cast [target=targettarget,harm] Lightning Bolt
/targetlasttarget
would target=party1 work in place of "ToonA" in this setup?
im not sure how WoW handles the party window, but if your characters are always in the same party slots (1through5).. wouldnt using party# to target mean you could have a universal set of hotstrings/macros no matter which group youre playing?
RE: RE: Focusless, targetless, 'leaderless' setup.
Quote:
Originally Posted by 'Jezebel',index.php?page=Thread&postID=179207#post 179207
im not sure how WoW handles the party window, but if your characters are always in the same party slots (1through5).. wouldnt using party# to target mean you could have a universal set of hotstrings/macros no matter which group youre playing?
No, party1-n are different on different characters. I can never remember what the system is. It's something like party1 is always the player or always the main except on the main. At any rate, it screws up a system based on hard coded IDs.
If you want an alternative check out my addon ActionBarTargeting. It gives you macro buttons Toon1 - Toon2 in a consistent order that you can /click. Sounds more like what you want.