The zolo trick is now dead the skeletons only give 1 xp (technically 0 xp + 1 xp group bonus).
The zolo trick is now dead the skeletons only give 1 xp (technically 0 xp + 1 xp group bonus).
So I heard... that's terrible really. I just got my pally to level 70 to do that. Damn Blizzad... this was alive since forever! WTF? :(Quote:
Originally Posted by 'puppychow',index.php?page=Thread&postID=94941#pos t94941
Son of a...
Looks like last maint they made zolos skellys give no more Exp .
Why Blizzard Why !!
What really Bewilders me is WHY did they rause the level of the skellys by 2 and then make this change. :cursing: :cursing: :cursing:
Yeah, and everyone telling anyone with a Pally to go try it out. And then tons of groups getting leveled to 56 over a weekend.
Yeah... because leveling twice as fast as normal from 35-58 is bad, right, bring the hammer on down on it pronto? Like all the other "unintended game mechanics" blizzard identified and fixed really quick?
Perhaps say like the Mechanar chest farming that went around a while ago, where there were literally dozens upon dozens of Rogues doing it all the time for several weeks/month+ before it was (sort of) fixed? See also Mana Tombs, Slave Pens, Underbog, etc chest farming. Glad they fixed that one so fast before the market on 70 BoE blues tanked, right?
Or maybe the Arena win-trading exploit / point selling which went on for most all of S2 & S3 - literally months and months, thousands of people? To this day the repercussion of that continues to be felt in PvP, and to be honest it will continue to be felt until WotLK comes along and gives us a gear reset.
Or all the other exploits that went on for months before Blizz did anything about it? Remember when tons of farmers were teleport hacking in Dire Maul? Or in Scholomance?
I'm sure the extra L50-somethings that Zolo was pooping out would have totally wrecked WoW, glad they fixed it so quickly.
damn, i should have gotten off my arse and made better use of this. Still I'm glad to have boosted a druid and warlock up using this method.
Had two priests almost ready to go, but... looks like they'll be shelved for a while.
Whats a decent alternative boosting wise?
I guess it's back to staying in SM Cath until 40, then going to ZF if you can take it, or perhaps BRD, then either Stratholme, Scholomance, or LBRS until 58 (or 60 if you like doing it that way) Or I guess Ramps at 55 if you can get them summoned by a lock/ported by a mage. It really starts to slow down boosting wise as the toons get higher, so you either gonna run em like a normal 5 man, or quest to finidh it up. I'm hoping I can use a combination of toons later on to boost to 70 once wrath comes out. I imagine an 80 tankadin and an 80 mage could tear through outland instances like nobodys business. That leaves me only boosting 3 at a time, but at that point, I will have so many toons at 60+ I will be able to swap toons out left and right.