I think the point is now your question is buried on page 8 of a leveling guide, whereas if you had just made a standalone thread asking the same question, many more eyes would be on it and you'd likely get a better answer.
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Hello guys im stuck and need little help im run WMMMP team and i was going through that guide. Im stuck on lv 26 im read some ppl say they grind rfk boars but my dmg to them = 0 if not using fireball how do it?(tried blizzard and arcane expolsion) some advance will be very helpful.
Im going through that guide and done quest only to lv 14 and some on 23. Then im gone only for dungeon but now its rly hard to kill them in rfk can u share with me your tactic what skill u using? Maybe im doing something wrong. I put talents like in first page but using arcane its hard. I will download this azeroth auto pilot and try it.
Guys can u tell me How many exp per hour u get on lv 28 and higher? I have something like 6k and is going very slowly. I read that some ppl have +20k. Some advice?
With the MMMMP (or WMMMP), what does your rotation look like on your mages & priest? Do you have to change that up between dungeons (elites mobs) and open world questing? Maybe its because I main a raiding mage, but I can't really imagine tanking with the mage.
Side question. If the focus is on AOE, wouldn't a Druid tank work better than a warrior - for those who want to swap out one of their mages for tank.
*edit* to answer my own question, AOE is either straight AE or Flame Strike + AE once you get that. I generally shield my tank before the pull, run in with everyone and start Flame Strike, then AE+HN once the strikes hits.
Single target is just fireball spam (at least at low levels). All the way to L30 I have my priest alternating between smiting, doing nothing and casting lesser heal on tank.
Warrior as a tank is pretty useless up though at least L30. Most stuff dies before he gets a hit in. I started him with a 1H+shield, but dropped for a 2H because he's not really taking damage anyway.
I'm generally following this guide, but doing WMMMP. I also generally try to clear every dungeon at level - not because that's optimal leveling, but its just something I enjoy doing. I always have to learn a few things the hard way myself - which generally gets me back to what the OP had for his level recommendations.
1-12 - Quested in Tirisfal. Went to Org at 13 to pick up the RFC quests. The lieutanant's ensignia that you need in the cave outside Org is one of few quests where the quest item does not drop for the whole party at one time - each slave needs their own kill which was annoying.
13-17 RFC. 13 was doable - but difficult. Mostly a learning experience about how to pull, which to pull, how not to chain pull. Critical note - make sure you have wands before you start. Only had enough mana to burst down 2 1/2 mobs, then all 3 mages were oom. Now that I know what I'm doing, if I level a 2nd group it would have probably been simple enough at 12-13. Back at 14 and with wands - much easier. AOE'able at 16 ( I don't think I had any AOE before 16???). Stopped at 17, exp seemed be slowing. Maybe 6-8 runs total?
18-21 WC. I started at 18 after gathering all quests. Easy enough to just burn down casters from a distance. Weird having my tank doing nothing on most fights. Need to watch mobs that sleep and that run and chain pull. Stopped at 21 to turn in quests - 2 full runs + 3rd partial for more hides. Wiped at least 2x because mobs running off to chain pull while I was oom.
22 - did initial ashenvale quests (bring 5 blunderbus's). Mistakenly thought I needed to do the 16x satyr horns, so ended up grinding out 1 1/2 levels on those - that was a mistake. Note that there's 2 different Satry camps, one had mobs 26-28 and the L28 mobs (6 levels over my level) were really hard. The area with mobs L25-27 was SOOOOooooo much easier. Still had to mostly single target though, becuase 2x L27 mobs and I'd go oom. Nice to have 4x warsong sash's, decent blue for my warrior also. I'd recommend the author add this quest to his list of recommended.
23-34 SFK. Started at L23. Had to do a mix of single target and AOE pulls. Multiple wipes learning which mobs have AOE silence. Easy enough to pull correctly once you know how to pull it, just remember to drop off the kids a ways back before some pulls. I could not burn the final boss at L23, just kept wiping. Re-ran at L24, wiped once but got the boss down by just burning him and healing through it.
L24 - Tarren Mill battle of hillsbrad quests. Very easy to AOE them all. But it finishes with 2 quests to kill L30 mobs. Doable at 6 levels higher than me, but I went oom on all casters and needed mana pots to finish off. Recommend waiting till L25 for the L30 mob quests next time.
L25 - Ashenvale quests out by Zoram Strand & Thistlefur Village. Very easy to AOE them all. Stayed for a while to farm pages and herbs/ore.
L26-28 - BFD. Pretty straight forward, but wiped 2x - the murlock room chain pulled when I didn't pull them back far enough. Then on my 2nd run, I wiped again again just before the brazier room - damn humans running to get help. If anything, my problem was that it seemed "too easy" so I was overconfident doing mass pulls.
L28-29 - Back to Tarren Mill and Dun Garok quests. Ended up grinding almost a whole level in Azure Load in the mine in Tarren Mill. In hind sight I should have done something else. I feel like I could have optimized some quests runs in here, will change this up if I do it again.
L30-31 - RFK. Just did 1 run to finish warrior quest (mistakenly thought I needed that for Beserker stance - you don't, just kill the guys on the island). Very easy to AOE pull. But I did wipe one time because I forgot the bats do an AOE silence. Its easy enough to single target them from distance, but that's what I get for charging in and trying to AE everything.
L31+ On to SM....
Glad that you liked it.
:)
Keep it up.
Hi fellow multiboxers,
At first, I want to thank Peregrine for the guide.
And for those who are struggling with Gor'shak at "low lvl" MMMMP party - see guide below.
I started Gorshak at lvl 52, at this level the fight may be difficult and someone from party will die occasionally (chances are high if 2x57 lvl elites spawn).
Anyway, even with a few deaths it was still quiet good, easy and reliable source of xp and gold.
I had to solve one problem first, I wasn't able to manage unpredictable agro on +- equally equipped mages with the same dmg/threat with my healer.
Solution: just take one mage with the best survivability (most HP, armor etc.) and don't spend points on "Burning Soul" talent on selected mage at levels 52 and 53 (you can take it later, just wait till 55 or so). However, take this talent on all other mages.
Without "Burning Soul" on one mage is aggro way more predictable, so you know who needs flash heals.
Use class buffs: int buff + stam buff on mages + spirit on priest.
And reminder - don't forget to use Amplify Magic on all mages. AM helps a lot in this fight.
Enchants, armor patches on legs etc. can help. But no special gear needed, I did this with mostly SM equip on mages and priest.
Before each pull:
1 mana shield on all mages (aggro is more predictable, but you never know who resists/crits...)
2 precast powerword shield on at least two/three mages before you start the quest (be careful with shielding during combat).
Trick is to use 2x shields on you "tank" during single fight.
Shield has 30s duration + 15s weakness soul debuff. If you time your shields properly you end up with ~10s of shield duration at the beginning of the fight. So you are able to cast second shield once first is destroyed and then just spam flash heals.
3 let Gorshak to aggro first pack
4 once second pack spawns start casting Flame Strike
5 the spam Arcane Explosion, refresh shield on "tank" once first is destroyed and then spam flash heals.
Every level makes the fight easier, even lvl 53 is significant improvement. And at higher levels you can skip steps 1 and/or 2.
I was really surprised to see the OP had the priest taking Holy Nova (HN) so late in the build (L53). I don't know if this is because I'm doing WMMMP instead of MMMMP, or maybe I'm doing something wrong and I'll realize it later (currently L42, still farming SM:Cath), but I'm really relying on using a ton of HN.
For my AOE pulls, I toss a PW:shield on my tank and use him to gather all mobs by facepulling & shouting. Once I have the mobs gathered, I cast flamestrike on each of 3 mages (which generally pulls aggro off the tank). Then I spam Arcane Explosion and HN, while trying to taunt or sunder armor with my warrior until everything is dead.
It generally works very well, but leveling through my 20's and 30's I had 2 problems. 1) my priest was pulling healing aggro during the pull and 2) I was running out of mana on my priest long before my mages, and long before everything was dead
The 1st issue was easy to fix by making sure to do the initial PW:Shield while out of combat, before charging in - then limiting any healing until flamestrikes begin dropping. PW:S causes aggro when the spell is cast, not when it actually prevents damage. So if you cast it out of combat, before the pull, then there's no healing aggro during the pull. I know this is generally considered bad for tanking as the PW:S robs the tank of rage, but when I'm just face pulling anyway and I'm controlling all the dps it works fine. For similar reasons, it's fine to cast renew on my tank before a single target pull (e.g a boss), but I learned not to cast renew at all during an AOE pull, as renew causes healing aggro as soon as it ticks.
I've learned that my ability to AOE pull mobs is effectively limited to my tanks effective health + precombat shield. I run around and gather mobs until my tank is below 50% health, and then by the time he's below 25% health I need to have my mage AOE and HN going off. I can extend this a bit with a potion on my tank if needed, but doing any healing when surrounded by a 6-12 mobs, before the mages go off just leads to priest death and a run back.
I had initially tried 5/5 Silent Resolve (20% reduced threat) on my priest to reduce healing aggro, and 3/3 Imp Inner Fire (more armor) as well as stacking more stam to survive the hits, but that didn't work. It wasn't a matter of my healer generating more threat per second than my other chars it was a matter of several mobs not having any aggro on them other than the face pull aggro from the tank. Now that I've fixed my pulling mechanics, I've gone from pulling aggro with my healer and trying to survive it, to having 0 aggro from my healer (Holy Nova causes no aggro) and never getting hit.
To fix the oom issue I tried a few things, but the ultimate solution was to stack more Int and fix my priest talents. I initially thought I wanted more regen so I tried 5/5 Spirit Tap, but that does not help at all as the amount of time in combat is very short - so even when it procs regularly, it doesn't actually increase the amount of mana available for HN.
To increase mana on the priest you manly need to focus on +int gear. This was initially a challenge fore me as I felt I also needed more stam due to my aggro issue. But once I fixed my aggro issue I was able to drop stam in favor of more int for my priest. (This also let me focus any +stam cloth to my mages as they can actually drop some int to get more stam as they seem to have plenty of mana for their AOE rotation.) I was also then free to drop Silent Resolve and Imp Inner fire.
I swapped my priest talents around to look like this:
https://www.bobo-talents.com/?c=prie...DiC-DaDbDcDdpv
I had always thought of Inner Focus as a dps boost, but I think my main benefit is a free HN. 5/5 Mental Agility and 5/5 Mental Strength also seem key to get more HN. This build does get to Power Infusion much later than the OP's build, but I haven't really seen a need for it yet. In fact I think I'm going to macro PI+IF to HN as an "Oh $#!%" instant heal & dps button. I'm already finding that during the pull, I'm better off casting another holy nova than I am stopping that to toss a shield/flash heal on whichever mage has aggro.
For boss pulls, I give my tank a second to get aggro, then have my mages just chain casting fireballs while my priest is either 1) doing nothing, 2) casting smite, 3) casting low level head on my tank. With an actual warrior tanking (even with a 2H in Arms spec) bosses are much lower risk than AOE packs. I don't think I've ever wiped on a boss, unless I completely messed up a mechanic (forgot to stop the kids from running into Herod in SM:Armory or ignoring LoS on Argual in SFK).
Up through Herod I had my priest casing Lesser Heal (Rank 3) on my tank every time my mages cast fireball. Herod made me switch to Heal (Rank 1) which is still a lot of overhealing, but I can spam that all day. I'm sure I'll bump that up to Rank 2 & 3 eventually, but I don't really see any need to do anything to improve my single target healing throughput or regen.
I consider Holy Nova the MVS (most valuable spell) in my WMMMP team. The best thing about it is that it has a huge range and you can kill runners with it. It has saved me countless wipes by taking out runners, you just save Holy Nova spam until the mobs are mostly dead.
L30-42 Scarlet Monastery: I mostly followed the OP's guide. Every level I kept thinking that it'd more exp/hour if I jumped up 1 instance - but then I'd run slower so I'd drop back down to the easier instance until I got to the OP's recommendation. My only real deviation was that I started running SM:Armory at L37 to get the 2H Axe for my Warrior. At L37 this was actually less exp/hour than I was getting in the Library, but I did eventually get my Axe which he used all the way through ZF.
L43 Razorfen Downs: I ran RFD a few times. Running the dungeon all the way through the 1st time for quests was terrible in terms of exp/hour. It may be OK at 41 or 42 if you get tired of SM:Cathedral early, but it will be less exp/hour. But after my 1st time through I switched to taking the 1st right when you enter the instance and just running up the spire to the end boss. That was ~30k exp/hour which wasn't terrible and it got me the Robes of the Lich on each of my casters. I would have locked out if I tried to run it more than 5 times as I was clearing the whole thing in about 7 min.
L43-45 & 47-49 Zul Farrak: I see some people saying that L43-44 is too low for ZF, but it was really good exp/hour and generally quite safe to clear up to the scarab room and then farm all the zombies + boss. Just don't bother with the other bosses until you're at least L45 though. One piece I am kicking myself for failing to realize earlier is that you can mount up to pull and gather mobs - that really makes it more efficient.
L46-47 Hinterlands: I made the mistake of trying to do the Jin'tha Alor elite quests too early. I started up the hill at L46 and dinged 47 on all toons before I got to the top. The climb was OK, just a little slow. But once you get to the top you need to kill Vile Priestess Hexx (L51) she has a big heal you need to interrupt and at L47 my counterspells kept missing. I really should have waited until L48 at the minimum if not L49.
Professions:
In terms of making gold, I highly recommend having Enchanting on one of your chars once you start Armory. With only 1 skill point in Enchanting you can Disenchant everything. Starting with Herod and Cathedral the blues DE to small radiant shards which are worth ~4g each. So once you have the gear you need, just have your enchanter loot all the BoP blues. Don't bother DEing the greens from anywhere in SM - you're better off just vendoring them. However, once you get to ZF you're generally better off to DE all the greens you get (more gold and more bag space).
SM is also great for leveling herbalism. Every wing in SM always has at least 1 herb - often multiple. I was up to 260 skill in herbalism by the time I left. Herbing also gave my tank something to do for a few seconds in between pulls while the Mages and Priest were drinking.
You will get piles of Silk and Mageweave with all the SM and ZF runs. I leveled 4 casters up to 260 tailoring skill just from these runs. At 260 you can start making Mooncloth on cool down. There really isn't a good use for all the extra silk you'll get, and there's nothing worth crafting to vendor or disenchant from all the silk either - you're best off turning it all into heavy silk bandages to vendor (something else you can have your tank do while the mages are drinking.) The Mageweave is at least worth auctioning or can be turned into bags for a small profit. I recommend getting all the skillups from making Mageweave bags as you can, although once you get to 260 skill you can start doing Runecloth bags which along with Mooncloth will take you all the way to 300 tailoring skill.
*edit*
L49-50: Did 1 Mara run for quest rewards and some tank gear - fricken hated it. 4 wipes? 5? The big flowers on the orange side do an AOE stun. The slimes cannot be AE'd - can't get within melee range. The dinosaurs have an AOE silence and there's a fair number of pats. Mara has to be the worst run back in the game. And to make it worse, if you're doing a run from the scepter portal, then have your healer die - you have to run in to orange or purple side 1st to res, then run back around to the portal. Ugh! All of my problems could have been prevented if I knew what I should have been doing ahead of time. Exp/hr started off in the 50k+ range which was better than I was doing in ZF but it went to @#$! once I started wiping. Once was enough for me. Got the warrior his ring on the 1st drop. Never doing that one again. Gold/hour was worse in Mara than it was in ZF.
**edit**
L50-51: Did all the class quests and then ST 1 time for quest rewards. The travel required for all class quests was really slow and probably not worth it, but I felt like a noob running around with the Mara tank trinket on all my casters (but I didn't have any other trinkets yet). As others said the troll circle in ST is pretty good exp/hour and likely worth doing in its own right. I was easily sustaining 50-60k/hour, just dropped lower when I did the bosses. At L51, I could not "solo" the last dragon. He'd just sleep my tank and then kill a dps. By the time I woke up and taunted he'd just sleep me again and kill another mage. I wiped and tried again with the same result, but didn't really need the kill, so I just skipped. Gold/hour was also worse in ST than it was in ZF - so tired of all the mageweave. Only reason I didn't stay and farm ST longer was that I wanted to get to BRD early.
L52-55 BRD Prison and RoL: Wow is Gor'Shek farm awesome exp/hour! Easily over 80k/hour, even with looting. But at 52 and 53 I was getting some random mage deaths that would drop me down to 50-60k/hour. I do get bored with just grinding easily, so I experimented with prison farm which was 50-60k/hour and then some progression through BRD. The ring of law has been easy enough, so I'll add that to my farm route. I did all the lower BRD quest lines at 52 & 53, but that was even lower exp/hour. At 52 I couldn't do Angerforge yet, will try again once I get to 54. Heal rank 2 is still proving to be enough and very efficient tank healing spam. I did need to re-spec my tank for better single target threat, using a 2H in Arms spec wasn't cutting it anymore. But a 1H+Shield and a proper tank spec (11/5/XX) and he's doing great. The gold & cloth is great - finally better than what I was doing in ZF. With the last rank of AE at L54, it really does speed up even more.
L55-57 BRD Back 1/2: I was getting so tired of the Gor'Shek farm - it's good exp and g/hour, but so fricking boring. I think I'd subconsciously, accidentally, let him die after 10 iterations or so just so I could do something else. I was adding in the Ring of Law and Prymancer Lorgrain at L52 a, then Angerforge at L54, Golem at L55, and Grim Guzzler at L55 also (killing all the patrons is decent exp). Bael'Gar, The Vault and Incendius were easy enough at L55, but not worth repeating - lower exp/hour. About L57 I was pushing all the way to the end, but having problems with positioning on Magmus. I had all the numbers, but not the skill to save the Princess at 57 or 58 (I really need to set up round-robin for counterspell, but I've been lazy) The back 1/2 of BRD was a nice break to do something different, but it was 1/2 the exp as I was getting with all the dwarves up front.
L57 DM:E: Being tired of BRD, I went over to DM:E for a change of pace. I enjoyed the run, but it was terribly slow, wiped once pulling too many trees. Exp and Gold per hour were 1/2 what I was doing in BRD, but I got the key and did all the class book>trinket quests. I'll need to figure out how to farm this faster later as DM:E jump runs are supposed to be quite profitable. I just wasn't seeing it at L57.
L58-60 LBRS: I jumped into LBRS at L58 and was immediately back to doing 80k+ exp/hour farming the Orbs. The mobs are positioned better for easier clearing than they are in the back 1/2 of BRD. The ogres go a bit slower. I haven't gotten any great drops, but it does seem like every clear I'm getting a handful of 5-20g blues that sell quickly. LBRS has been great gold/hour - well over 100g/hour. Gear upgrades seemed nice also.
60+, I still need gear from just about every dungeon. But I finished my 1-60 grind with over 1000g in the bank. On one hand I'm happy to be "done" so now I can start playing the "real game". On the other hand I'm already thinking about doing it over again. I checked my /played and I'm already over 12 days, but at least 1/2 of that is me sitting around trying to figure out control, making macro's, etc.
How to possible 10 - 30 leveling route with MMMMM?
If you stay with 5M you may have trouble following this guide which is designed around 4MP.
Most people multiboxing are leveling in instances 10+ but those teams typically have a healer in it. If you are not level 10 yet (or just barely level 10ish) it may be better in the long run to go from 5M to 4MP so you have a Healer (shield+fort help alot with mages).
If you are going to stay 5M and having trouble with instances you may want to try to farm HyperSpawns but that will likely be slower than instances. Hyperspawns can also be painful on a PVP server (especially if controlled by the other faction).
Thanks for the guide. How long does it take to level up for each level interval? 1-10, 10-20, 20-30, 30-40, 40-50, 50-60 ?
I'm running the classic WMMMP and I found the easiest way was to leave all my casters in the little threshold and to have my warrior charge, sunder, and then pull Doan near to his lockbox. From there, your casters can fireball/pyro/heal and never get silenced. I found that 1 in 10 times the warrior gets sheeped near the end, and 4/10 times the healer gets sheeped. This never caused a wipe.
@Feomater that can really vary quite a bit based on the individual - especially how much you want to just do the dungeon mob grind vs boss fights (bosses are about the loot, but never good exp/hour). I found a lot of my own time taking my 1st group from 1-60 was spent learning how to control everyone, what sort of spells & "rotation" was needed, etc. If I followed the exact same path again I'd expect I could do it in 1/2 - 1/4 the time it took on round 1 (even with the recent Gor'Shek nerf).
I don't recall how fast I did 1-12, but it was quick - 1 afternoon session. Once I got into RFC and figured out what I was doing (took a run or two to learn the pulls and re-keymap just about everything) I was in the 20k/hour area. I left early to to WC, but that was a loss of exp/hour. In BRD and SFK I was just a bit below 30k/hour when I wasn't making mistakes. Once I got to SM, my exp/hour just about exactly matched my level - i.e. 30k/hour when I started at L30 and got up to just over 40k/hour when I left at L41. ZF was a nice bump up to nearly 50k/hour - even when I was just doing zombies and scarabs when I started at L43. ST can be 60k/hour if you just do the mob grind at level 50-52. BRD is an easy 60-80k/hour doing the prison and ring of law farms. LBRS at L58+ had me over 80k/hour doing the orc & troll sections - slower in the ogre area and once I got the spider parts.
There is a difference in running a WMMMP as opposed to MMMMP, however this guide is not 100% buletproof, it's from my research what are best routes after reaching lv 1-60 in mere 5 days or something after I have leveled WWWWP beforehand and tested things.
There is always room for adaptation, however from my personal exp this is extremly fast leveling process if you follow this guide and have some extra gold to spend on some items, mainly the starter items.
I'll most likely make a BC arena pvp guide and leveling guide/solo guide for SSSSP or SSSSS given I have experience, might pair up with Kruschpak for 5vs5 as he has more xp with pvp boxing (i am more of arena junkie 3vs3/2vs2/).
For those still around, the talents (from old bobo) translated to wowhead links :
Mage: https://www.wowhead.com/classic/tale...531-0550003123
Priest: https://www.wowhead.com/classic/tale...5151-205051032
For the more technically inclined, and incase wowhead dies (here you can also see the level at which to take the talent as per authors recommendation)...
Mage:
Talent ID 1041: Tab = 1, Index = 2, Rank = 1, Level = 10
Talent ID 1204: Tab = 1, Index = 2, Rank = 2, Level = 11
Talent ID 1205: Tab = 1, Index = 2, Rank = 3, Level = 12
Talent ID 1206: Tab = 1, Index = 2, Rank = 4, Level = 13
Talent ID 1207: Tab = 1, Index = 2, Rank = 5, Level = 14
Talent ID 1040: Tab = 1, Index = 6, Rank = 1, Level = 15
Talent ID 1130: Tab = 1, Index = 6, Rank = 2, Level = 16
Talent ID 1131: Tab = 1, Index = 6, Rank = 3, Level = 17
Talent ID 1132: Tab = 1, Index = 6, Rank = 4, Level = 18
Talent ID 1133: Tab = 1, Index = 6, Rank = 5, Level = 19
Talent ID 2304: Tab = 1, Index = 9, Rank = 1, Level = 20
Talent ID 1044: Tab = 1, Index = 8, Rank = 1, Level = 21
Talent ID 1111: Tab = 1, Index = 8, Rank = 2, Level = 22
Talent ID 1112: Tab = 1, Index = 8, Rank = 3, Level = 23
Talent ID 1045: Tab = 1, Index = 7, Rank = 1, Level = 24
Talent ID 1137: Tab = 1, Index = 7, Rank = 2, Level = 25
Talent ID 1047: Tab = 1, Index = 11, Rank = 1, Level = 26
Talent ID 1135: Tab = 1, Index = 11, Rank = 2, Level = 27
Talent ID 1039: Tab = 1, Index = 1, Rank = 1, Level = 28
Talent ID 1134: Tab = 1, Index = 1, Rank = 2, Level = 29
Talent ID 1042: Tab = 1, Index = 14, Rank = 1, Level = 30
Talent ID 1122: Tab = 1, Index = 14, Rank = 2, Level = 31
Talent ID 1123: Tab = 1, Index = 14, Rank = 3, Level = 32
Talent ID 1124: Tab = 1, Index = 14, Rank = 4, Level = 33
Talent ID 1054: Tab = 1, Index = 13, Rank = 1, Level = 34
Talent ID 1125: Tab = 1, Index = 14, Rank = 5, Level = 35
Talent ID 1455: Tab = 1, Index = 15, Rank = 1, Level = 36
Talent ID 1456: Tab = 1, Index = 15, Rank = 2, Level = 37
Talent ID 1457: Tab = 1, Index = 15, Rank = 3, Level = 38
Talent ID 1905: Tab = 1, Index = 12, Rank = 1, Level = 39
Talent ID 1053: Tab = 1, Index = 16, Rank = 1, Level = 40
Talent ID 1021: Tab = 2, Index = 2, Rank = 1, Level = 41
Talent ID 1101: Tab = 2, Index = 2, Rank = 2, Level = 42
Talent ID 1102: Tab = 2, Index = 2, Rank = 3, Level = 43
Talent ID 1103: Tab = 2, Index = 2, Rank = 4, Level = 44
Talent ID 1104: Tab = 2, Index = 2, Rank = 5, Level = 45
Talent ID 1025: Tab = 2, Index = 3, Rank = 1, Level = 46
Talent ID 1026: Tab = 2, Index = 3, Rank = 2, Level = 47
Talent ID 1208: Tab = 2, Index = 3, Rank = 3, Level = 48
Talent ID 1209: Tab = 2, Index = 3, Rank = 4, Level = 49
Talent ID 1210: Tab = 2, Index = 3, Rank = 5, Level = 50
Talent ID 1048: Tab = 2, Index = 8, Rank = 1, Level = 51
Talent ID 1017: Tab = 2, Index = 9, Rank = 1, Level = 52
Talent ID 1099: Tab = 2, Index = 9, Rank = 2, Level = 53
Talent ID 1022: Tab = 2, Index = 7, Rank = 1, Level = 54
Talent ID 1097: Tab = 2, Index = 7, Rank = 2, Level = 55
Talent ID 1098: Tab = 2, Index = 7, Rank = 3, Level = 56
Talent ID 1019: Tab = 2, Index = 10, Rank = 1, Level = 57
Talent ID 1222: Tab = 2, Index = 10, Rank = 2, Level = 58
Talent ID 1223: Tab = 2, Index = 10, Rank = 3, Level = 59
Priest:
Talent ID 1393: Tab = 1, Index = 1, Rank = 1, Level = 10
Talent ID 1424: Tab = 1, Index = 1, Rank = 2, Level = 11
Talent ID 1425: Tab = 1, Index = 1, Rank = 3, Level = 12
Talent ID 1426: Tab = 1, Index = 1, Rank = 4, Level = 13
Talent ID 1427: Tab = 1, Index = 1, Rank = 5, Level = 14
Talent ID 1403: Tab = 1, Index = 4, Rank = 1, Level = 15
Talent ID 1407: Tab = 1, Index = 4, Rank = 2, Level = 16
Talent ID 1402: Tab = 1, Index = 5, Rank = 1, Level = 17
Talent ID 1408: Tab = 1, Index = 5, Rank = 2, Level = 18
Talent ID 1409: Tab = 1, Index = 5, Rank = 3, Level = 19
Talent ID 1394: Tab = 1, Index = 3, Rank = 1, Level = 20
Talent ID 1420: Tab = 1, Index = 3, Rank = 2, Level = 21
Talent ID 1421: Tab = 1, Index = 3, Rank = 3, Level = 22
Talent ID 1422: Tab = 1, Index = 3, Rank = 4, Level = 23
Talent ID 1423: Tab = 1, Index = 3, Rank = 5, Level = 24
Talent ID 1392: Tab = 1, Index = 8, Rank = 1, Level = 25
Talent ID 1414: Tab = 1, Index = 8, Rank = 2, Level = 26
Talent ID 1415: Tab = 1, Index = 8, Rank = 3, Level = 27
Talent ID 1401: Tab = 1, Index = 9, Rank = 1, Level = 28
Talent ID 1410: Tab = 1, Index = 9, Rank = 2, Level = 29
Talent ID 1406: Tab = 1, Index = 13, Rank = 1, Level = 30
Talent ID 1918: Tab = 1, Index = 12, Rank = 1, Level = 31
Talent ID 1919: Tab = 1, Index = 12, Rank = 2, Level = 32
Talent ID 1920: Tab = 1, Index = 12, Rank = 3, Level = 33
Talent ID 1921: Tab = 1, Index = 12, Rank = 4, Level = 34
Talent ID 1922: Tab = 1, Index = 12, Rank = 5, Level = 35
Talent ID 1913: Tab = 1, Index = 14, Rank = 1, Level = 36
Talent ID 1914: Tab = 1, Index = 14, Rank = 2, Level = 37
Talent ID 1915: Tab = 1, Index = 14, Rank = 3, Level = 38
Talent ID 1916: Tab = 1, Index = 14, Rank = 4, Level = 39
Talent ID 1011: Tab = 1, Index = 15, Rank = 1, Level = 40
Talent ID 1436: Tab = 2, Index = 1, Rank = 1, Level = 41
Talent ID 1442: Tab = 2, Index = 1, Rank = 2, Level = 42
Talent ID 1428: Tab = 2, Index = 3, Rank = 1, Level = 43
Talent ID 1438: Tab = 2, Index = 3, Rank = 2, Level = 44
Talent ID 1439: Tab = 2, Index = 3, Rank = 3, Level = 45
Talent ID 1440: Tab = 2, Index = 3, Rank = 4, Level = 46
Talent ID 1441: Tab = 2, Index = 3, Rank = 5, Level = 47
Talent ID 1908: Tab = 2, Index = 5, Rank = 1, Level = 48
Talent ID 1909: Tab = 2, Index = 5, Rank = 2, Level = 49
Talent ID 1910: Tab = 2, Index = 5, Rank = 3, Level = 50
Talent ID 1911: Tab = 2, Index = 5, Rank = 4, Level = 51
Talent ID 1912: Tab = 2, Index = 5, Rank = 5, Level = 52
Talent ID 1458: Tab = 2, Index = 6, Rank = 1, Level = 53
Talent ID 1429: Tab = 2, Index = 8, Rank = 1, Level = 54
Talent ID 1501: Tab = 2, Index = 8, Rank = 2, Level = 55
Talent ID 2291: Tab = 2, Index = 9, Rank = 1, Level = 56
Talent ID 2292: Tab = 2, Index = 9, Rank = 2, Level = 57
Talent ID 1502: Tab = 2, Index = 8, Rank = 3, Level = 58
Talent ID 1917: Tab = 1, Index = 14, Rank = 5, Level = 59
Talent ID 1411: Tab = 1, Index = 9, Rank = 3, Level = 60
https://www.dual-boxing.com/attachme...tid=2512&stc=1
https://www.dual-boxing.com/attachme...tid=2513&stc=1
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xHaplo
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