Yo Merc, what server are you on? Im curious if perhaps there is a server difference??
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You don't have to travel at all to see that follow is busted. Stand face to face with another character, target him, and /follow. You turn around and put your back to the person you're apparently following, as if they will be following you!
I have also noticed that the companion to the character on follow never runs anywhere either. She ( in my case, Make ) always walks. We will be fighting and she will show near the middle / end depending on how the fight is going.
How does follow work while mounted? any better? or the same?
No mention of a follow fix in the PTR patch notes...
I'm sure the full patch notes will be more extensive than what's on the website atm.
Hope so, I've worn my wrist out mashing my follow hotkey ;p
No miracles today, follow is still broken
http://www.darthhater.com/articles/s...1-0-2-12-30-11
New patch notes from public test server linked above.
The bad news is that follow isn't mentioned..... but don't worry!!! The good news is that they've fixed emoting whilst on a speeder. Sooooo... nice to know that our problem is below that one on the priority list :-(
Soooooo, after scouring over posts and posts. In the event this wasnt clear before, this is the reason Bioware intentionally broke /follow;
http://www.swtor.com/community/showthread.php?t=134549Quote:
Originally Posted by "Droid M0T0"
I continue to put in tickets daily, and bump the thread in the PTR server forum. Enough attention and perhaps it will get its priority increased.Quote:
Originally Posted by from Swtor Forums
If this is true (I have no reason to think it isn't), it stinks that all of us multiboxers are just suffering from an unintended consequence from a completely unrelated bug fix.
I am happily dual-boxing, as I am quite used to driving a couple of teams in WoW at the same time (duoing transmog runs or even heroics is much more efficient for two teams at once and something I've been doing for a long time). I simply keyboard run one team with my left hand while mouse running the other team with my left, then attack with my left and it passes to both. Works the same for two toons in SWTOR. However, I'm pretty sure I'd be 3 or 4-boxing SWTOR if follow wasn't an issue.
On a bright note, one place I've found in SWTOR where multiboxing works absolutely perfectly: Ship Combat missions! It is great to get my toons on their ships, then turn on mouse broadcasting to select navigation, click on a combat mission, and blow stuff up X2 (and get both toons all the XP and credits at the same time). I make sure and do those every day. :)
The guy who wrote that is parroting what I wrote in a couple of threads early on about follow.
The truth is not many people knew about the bug and it was not widely used. Only a few people I knew of knew about it and we all reported it. My hope was that they would fix it before final so that in final when it became more apparent there wasn't a more drastic "fix".
Here's a preview of 1.1 bug fixes
http://www.darthhater.com/articles/s...-1-6-12?page=2
Has follow been fixed? Well.. no.. but don't panic!! They've added an item mod table to the supplies area in the fleet. Phew, that's a relief. Even though they removed any need of such tables in Beta, I'm sure you'll all join me in being delighted that they found time to add the now defunct table to the supplies area. (/set sarcasm = false)
I checked the game and actually considered 4boxing it, but with an extremely annoying follow mechanic there is no way I will box it. I am a C++/C# programmer with game programming experience and actually know how the server part of WoW (and most likely also SWTOR) is structured. It is really easy to add follow, especially with the working companion follow already in the game.
If they really had issues because that was abused, they could have simply implemented a check in a matter of minutes. I don't know their reasoning, but it is quite disturbing to me and a slap in the face for every multiboxer.
This might sound arrogant or something, but it really is easy to implement unless there is a huge issue I don't know about
I just download the test server and follow was working for me no hitching into the moon walk and my followers kept there pace with me.
Needless to say, I hope that makes it into the live game, although I won't be downloading the test server right now due to time constraints. If follow is fixed, I'll gladly take up dual boxing more often again. Right now I alternate between playing with my guild and occasionally dual-boxing (usually I have one character running crew skills on one window while I level on another character).
Just confirmed this on the test realm. It worked perfectly in the starter area.
Is it wrong for me to say I have an erection?
if follow is fixed them im deffo taking up 4x op
i hope they add the ability to /follow name aswell
Not fixed in 1.0.2d.
Guess we wait for 1.1...
Copy that.
Copy that.
Copy that.
Unfortunately this is the golden bullet. No one knows for sure when it will go live because Biowares Customer Service is fucking terrible.
dammit, was hoping it would be fixed
Unfortunately this is the golden bullet. No one knows for sure when it will go live because Biowares Customer Service is fucking terrible.[/QUOTE]
That it is have put in 4 different tickets about my class quest being bug and unable to complete it and all i have ever gotten back int he last week in a half was auto reply's. the last one being that the weekly servers reset might of fix my problem and it has contact them again. not looking like BW will be keeping my business.
After getting my new RAM installed... I can honestly say that the follow bug is a minor problem. Once you get Sprint at level 14 it's basically not an issue. Every few hundred yards you have to stop for a second or two, and you have to hit follow every 5-6 seconds. It's something you get used to.
I have been hammered at work for the past week but I intend on putting together another manifesto for boxing TOR over the next few days. Maybe this weekend it'll get posted. No promises--I do have a 3 month old in the house :)
Ya sure Mosg? YA SURE!?!?! I stayed online nearly all night and didnt see you at all. I think I may have the only Mosg Grail ever given out. Will you autograph it for me?
:P
Patch goes live Tues the 17th!
http://massively.joystiq.com/2012/01...be-amatangelo/
First post here. I'm currently just using the basics in Isboxer. I hope to figure out all these frameworks soon enough. You guys are a great help.
Ugh, now I have to decide on what melee team to do, like, NOW. Sigh lol.
Yep, the 1.1 patch goes live on the 17th but the follow fix might not be in the initial patch. Don't get me wrong, I want it to be in there but as of the official forums, the follow fix was added to the test server within the past day or so which might mean they might have it sit there (in test) for a bit longer and add it post 1.1.
Not trying to be a killjoy, just trying to be realistic.
For me right now there are really only 4 "melee" teams I would play. Operatives technically are melee but I just have a feeling that they will not shine like the other four would due to their play style.
Marauders, Juggs, Powertechs, Assassins. The first three will play somewhat similarly.
Marauders are actually quite difficult to kill due to 4 defensive cool downs. The damage reflect, the parry buff, the combat invis and the 6s invuln. These can make marauders quite difficult to lock down when they have all 4 up. They have access to two very good single target DPS trees, and then the shared tree with Juggs which turns them into a massive AOE damage dealer.
Juggernaut they are obviously tanky, something to consider however, tank stats only impact physical damage types this means melee attacks and a limited number of ranged attacks. Rage becomes the go to PvP spec for Juggs IMHO as they become monster AOE damage dealers.
PT. Probably slighly more tricky to get the most out of PTs due to the way the camera works and the fact a few of their abilities are cone attacks. One character will often fire in exactly the opposite direction when you use the ability ;p Other than that charge/pull if spec'd for it. Some range, some PBAOE, very rugged. PTs will be a lot of fun no matter what.
Assassin. Great for PvP. Probably the highest survivability of the 4 primary melee. Stealth + force speed is just win. Good utility, some range.
I myself am running two sentinels, they are pretty outrageous, plenty of fun and very satisfying to play. I'm torn on my next group now because I think Shadows/Assassins will be different (no charge) but also fun (stealth) and even more difficult to kill due to the vanish and force speed combo ;p With autofollow fixed in 1.1 the biggest issue preventing a non-charging melee team from working is gone.
Well, Operatives are interesting to me for 4x Acid Blade+Backstab. You'll basically kill anyone in one global cooldown.
I don't like the attack animations for the Marauder at all.
So.... Thinking Juggernauts or Powertechs or Operatives atm.
With warzones 8 man, I think 4 of anything is unfortunately going to lose more often than not.
With operatives you lack mobility, but you have some escapability. You will quickly force everyone you are fighting into max resolve with your stuns and aoe mez. If you are running 4 of something, taking time to setup isn't that useful. I'd run something with max mobility and can move from target to target as quickly as possible. Four marauders might not kill the first guy as quickly as the operatives, they might not kill the second guy as quickly, but they will kill the third, fourth, fifth, six, seventh, eighth and the respawn a couple of times much much faster.
For marauder if you are talking about the 3 second channeled attack after about level 30 you never use it.
If you are stacking 4x anything, I'd HIGHLY recommend juggernauts. Rage tree with the aoe ability will do reliably 4-5k per target with minimal setup, it will reliably do 2-2.5k to every target with no cool downs blown. If you blow ALL of your cool downs/consumbables etc you can be looking at upwards of 7k per target per juggernaut.