yeah, as you know im mboxing 4 restos, in both 5s and 3s and i find holy paladin/priest tems to be annoying, ive seen alot of teams have members with 140k hp, when i only have 123k
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yeah, as you know im mboxing 4 restos, in both 5s and 3s and i find holy paladin/priest tems to be annoying, ive seen alot of teams have members with 140k hp, when i only have 123k
Yep.
I have a heck of a time vs double healers. I slacked off this week and didn't do any RBG's to hit my cap. I'm going to sub my paladin out and run 4 DK's now probably with a shaman. We climbed to about 1656 tonight and I don't think we will slow down for awhile. I also went charity case for about half the night helping friends cap their points and that meant some losses we should have otherwise not have had.
Paladin is probably a better bet than the Shaman but we will see. Priest is nice too because you can just straight jack paladins with them.
I haven't really put much effort into maximizing my rating yet, really just doing games for minimum points and I haven't even enchanted all my gear yet!
Ran into a few teams tonight as well. Frenzy, Lawlstryke and one other DK team whose names I didn't recall.
Our strategy started to work pretty well but it will still take some fine tuning.
We sort of settled on, riding warlocks as number 1 priority since other than teleport they have nothing for us.
In double healer teams, if it is priest, paladin it is going to be rough, try and silence the pali and have the shaman interrupt the priest while you spike a DPS.
Otherwise vs Druids, we started spiking the druid and then switching to the second healer. Usually could get that kill on the second healer before the druid could ramp up healing.
I'm also playing with the idea of a double healer team myself and running the 4 DK's on rotation. I've got warriors in the wings I am working up as well that may find themselves part of split 2DK 2War teams.
Haha, I played you tonight in the sewers.
My Shaman was on his Spriest and his buddy was subbing in as a druid (charity points).
Druid wasn't on vent so I couldn't tell him how to mess with you best, druid got LOS'd and you blew up one of my 3 DK's pretty quick. I lost the second DK as I took one of yours down and then I figured the game was over and just left my 3rd DK autorunning into the wall until I realized we were still in it ;p Turned out we managed to whittle you down to 2 DK's + your priest was it? One of your DK's was doing the auto run into a wall as well and the spriest and druid managed to pull out the win.
My DK's are Gripzilla and company.
Double warrior double dk could do alright i think but coordinating burst and cooldowns may be a bit of a headache. I'm either going to run tripple warrior + dk or tripple warrior + rogue with a holy paladin healer. I'm really not sure how well it will do in the end though as warriors are INCREDIBLY gear dependent.
@toned
I ran double dk + priest + pally + rshaman last season towards the end with a few friends for fun... i think we lost 2 of 25 games (all vs mediocre mmr players though) and then the priest quit the game and the rshaman decided to piss off after i got him his 2200 achieve >_>
Lol ya I was like I think that is a 3boxer +2, but wasn't sure. That was me on all 5 with priest rolling renews via innerspace. I was just tryin to cap pts on the priest. The priest I normally play with wasn't online. Trust me I was so annoyed how close that was because of 1 walled DK.
I'm tryin to get a rogue friend to play. Gonna run 3DKs and have rogue and priest friends.
I feel like 3 + 2 is PROBABLY going to be the most effective comp. DPS with 3 sync'd DK's is still pretty good and can burst people down quite easily still.
I'm torn over if I think double healer or healer + DPS is going to be more effective. It will probably be a bit of a roshambo situation.
3+1+1 healer will probably be better vs double healers while 3+2 healers will work better vs trip heal teams.
I actually beat a triple healer team with DK and warrior several times. And they had like 1750 MMR. I play 4 shamans and a friend priest. Its all about getting 3 seconds to burst em down. I feel its easier to beat those teams as shaman since you have hex and fearbomb. Any thought on that?
Range DPS is the difference I think. Any interruption via CC to the DK's and the best part of their DPS stops even if it is only for a second or two. That alone can be enough to save someone, a fear, a root whatever.
With Shamans if you're on target, you're on target ;p
I've been experimenting with different compositions this season. So far I've tried the following
- 4 DKs + Disc Priest
This one didn't work for me as my priest partner would be trained into the ground. Nothing could save him.- 4 DKS + Holy Paladin
This still works fine up to 1750s, but my paladin partner tends to be chained CCed while one DK gets focused and dies.- 3 DKs + 2 Holy Paladins
This adds more survivability and having Might+Kings is nice, but the Paladins both get chained CCed.- 3 DKs + 1 Holy Paladins + 1 Rogue
This seemed to work fairly well, only did about one week of games like this.
However, doing coordinated burst with a Rogue partner proved challenging and smoke bomb was easily overcome by good teams.- 3 DKs + 1 Holy Paladins + 1 Resto Shaman
This worked ok, but wasn't a huge improvement. The shaman would get trained and die to fast. The only trick it has to offer is the Spirit link totem, but once that is blown, the shaman dies.
- 3 DKs + 1 Holy Paladins + 1 Disc Priest
Now this is the comp I'm most excited about. The Disc priest's jobs is mass dispel + shields. It keeps me from getting rooted and can get rid of those pesky immunities. The opposing team knows this, so the priest always gets CCed and trained first. This allows the Paladin to heal effectively. Secondly, when I really need a mass dispell (to make a kill) I call for it, my Paladin partner will BoP the priest, the priest will fear and mass dispells comes raining down while my DKs dance on a corpse.
With only 3 DKs, kills are harder to come by so games tend to last longer. Good teams will survive the initial burst and onslaught. By the time 1 minute has passed, their healers have blown all their cool downs and the mana is low, just in time for all my cooldowns to fire again. This is when I get most of my killing blows. I do a lot of hard switches to keep them guessing and use a focus Death grip macro to keep one healer busy and always in range. Also, mass death + fear is awesome.
I've tried Holy Paladin + Mage before, didn't work too well.
Since I spam Howling Blast and since IWT causes my toons to circle, I end up breaking all the CC.
Sure, I could adapt and use a Obliterate rotation, but that decreases our pressure by a huge amount.
Hpal/disc + 3 dks works great if your healers are good... if not then you're going to end up doing far worse.
I ran double healer + 3 dks to about 2300 last season as well as quad dk to 2200.... this season with our severe lack of CC other than silences it is possible double healer may be better.
Also your paladin can coordinate Aura mastery for when you need mass dispels most.
I'm leveling up warriors at the moment. In the 3 DK team, I am wondering how effective it would be to go to 2 DK's and drive as the warrior.
DK's are IMO easier to manage as drones since so much of their DPS and effectiveness is ranged. The warrior on the other hand has wreckstorm for huge burst + mortal strike to reduce healing effectiveness even further.
Or maybe even go to a 3 DK 1 War + healer team.
While the MS debuff is only 10% right now, Bliz has admitted that 10% is too low right now with 200% crits for healing and they have dropped a hint that 20% MS(all MS style debuffs) would bring it in check.
Wars with gear = good... Wars without max gear = failboats and easy train targets.
Warriors sucked, back to dks... playing 3's again with friend for fun.
I went back to 2h weps (because i didnt feel like spending an absolute assload for dual wield + 2200 dual wield weps)
I'll keep people posted on how it goes.
DK's are solid. It always comes back to grip making that team.
2200 in 3's... three-peat.
Hes running the 2 DKs
Its fairly easy, dont know why more people are not doing it.
I think I'm going to do the samething. Blizz is retarded when it comes to itemization. The only str offhand that has offhand prices is an effing fist weapon. I really don't feel like spending that many conquest pts for dual 1handers. Just to do it again for tier 2.