Thanks:)
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Thanks:)
Hi Guys,
I've checked the Marksman Macros for Level 85 and made some changes for me.
I use two 2step Makros for my hunters.
The first one as long the Target has got over 80% of life (for the crit bonus)and the second one for 79-0% life
I cast Aimed Shot Proc manually if more than two of my five chars have active Procs to cast.
Over 80% Sequence
Over 80% PocQuote:
!if (character in "Class Hunters Marksman") /stopmacro [@target,noexists] [noharm] [dead] [channeling]
!if (character in "Class Hunters Marksman") /script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
!if (character in "Class Hunters Marksman") /console Sound_EnableSFX 0
!if (character in "Class Hunters Marksman") /petattack [combat]
!if (character in "Class Hunters Marksman") /cast [combat] Auto Shot
!if (character in "Class Hunters Marksman" and character in "85") /castsequence reset=target/combat !Hunter's Mark,Steady Shot,Kill Command,Steady Shot,Steady Shot,Aimed Shot,Aimed Shot,Steady Shot,Steady Shot,Steady Shot
!if (character in "Class Hunters Marksman") /script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");
!if (character in "Class Hunters Marksman") /console Sound_EnableSFX 1
Under 80% SequenceQuote:
!if (character in "Class Hunters Marksman") /stopmacro [@target,noexists] [noharm] [dead] [channeling]
!if (character in "Class Hunters Marksman") /script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
!if (character in "Class Hunters Marksman") /console Sound_EnableSFX 0
!if (character in "Class Hunters Marksman" and character in "85") /castsequence Rapid Fire,Readiness
!if (character in "Class Hunters Marksman") /use 13
!if (character in "Class Hunters Marksman") /use 14
!if (character in "Class Hunters Marksman") /script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");
!if (character in "Class Hunters Marksman") /console Sound_EnableSFX 1
Under 80% ProcQuote:
!if (character in "Class Hunters Marksman") /stopmacro [@target,noexists] [noharm] [dead] [channeling]
!if (character in "Class Hunters Marksman") /script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
!if (character in "Class Hunters Marksman") /console Sound_EnableSFX 0
!if (character in "Class Hunters Marksman") /petattack [combat]
!if (character in "Class Hunters Marksman") /cast [combat] Auto Shot
!if (character in "Class Hunters Marksman" and character in "85") /castsequence reset=target/combat Serpent Sting,Arcane Shot,Steady Shot,Steady Shot,Arcane Shot,Arcane Shot,Steady Shot,Steady Shot,Arcane Shot,Steady Shot,Steady Shot,Steady Shot
!if (character in "Class Hunters Marksman") /script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");
!if (character in "Class Hunters Marksman") /console Sound_EnableSFX 1
I personally use the german client, so I hope i've used the correct english commands.Quote:
!if (character in "Class Hunters Marksman") /stopmacro [@target,noexists] [noharm] [dead] [channeling]
!if (character in "Class Hunters Marksman") /script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
!if (character in "Class Hunters Marksman") /console Sound_EnableSFX 0
!if (character in "Class Hunters Marksman" and character in "85") /cast Chimera Shot
!if (character in "Class Hunters Marksman" and character in "85") /cast Rapid Fire
!if (character in "Class Hunters Marksman" and character in "85") /cast Readiness
!if (character in "Class Hunters Marksman" and character in "85") /cast Kill Shot
!if (character in "Class Hunters Marksman") /use 13
!if (character in "Class Hunters Marksman") /use 14
!if (character in "Class Hunters Marksman") /script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");
!if (character in "Class Hunters Marksman") /console Sound_EnableSFX 1
cheerz TeASy
I can't seem to get the macro's firing. They start assisting my main but when the macro kicks in they all stop. My Elemental Shamans f.i. give the message "interrupted" when I spam my key. Same on my Balance Druids, they fire the first 2 spells and then they stop. Can't figure it out
Yes, some of the macros dont work. In your case I would first make a very sinple macro for the sequence and proc part und check if both macros will be executed if you hit the button. I found several mistakes in the macros while I changed them for the german client version.
cheerz TeASy
PS: I checked the Elemental Shamans Macros and Yes... the Proc Macro has a /stopcasting that breaks it. Just delete the line and it will start to work, You will see that your Shamy will wait sometimes until Lava Burst is ready to cast .. simply chance /cast Lava burst to
!if (character in "Class Shamans Elemental" and character in "85") /castsequence reset=target/combat Lava Burst,Lightning Bolt
You will have to optimize the Cast Sequence a little bit, because of the many Lightning Bolts you cast now than before.
Thanks Teasy, one class set, more to work on:)
I can't seem to get the Arcane Mage macro firing, all it does is PoM and Mirror Image. Can't figure out what's wrong:-\
Great! I'm throwing that into my pally's Seal of Wisdom!
Also I tried copying this into my current setup in IS Boxer, but it just replaced my setup completely. Yes I backed up so I didn't loose anything, but It didn't merge to my classes, other Key Binds I setup (the arrow keys move my team slaves in the respective directions.
I reealize that this is not working properly but I just wanted to see if I could get it to work with the low level content, but I'm patient and willing to wait till its working fully again! Great work Aragent!
Lax, I took your advice the way I understood it and created a macro set for each class under the macro sets/World of Warcraft. Then I updated the 2Step key steps to reference the moved macros. But the macros didn’t run. I added a pop up text action to the steps to see if I had an issue with the logic of the macros or with the mapped key. The pop up text did not run. I made a copy of the 2Step key and assigned it to a different hot key, then remove all but the class I was running. And it worked.
In order to get a class to only load macros it needs, do I need to have separate mapped key per class as well? That may get complicated with a mixed team if that’s the case. Plus, you would have to have separate hotkeys for the different classes.
If I understand this correctly it means that all the !If (character in "Class ATG") components in each macro are superfluous as you would have to assign macro sets to characters manually. That means the only upside of this overall approach is avoiding the need to manage multiple macro sets for different levels of the same spec. That's not nothing but it leaves you with a lot more setup work that the previous approach.
Following up on your own post is bad form but too bad. Hopefully this post will help some others avoid the same over-engineering path I went down...
So I was attempting to implement Aragent's per-class/spec 2 step macro solution over the week-end and discovered - as Lax has mentioned - that Wow helper macros without key bindings are silently dropped from the ISBoxer addon per-character files.
As I'm trying to set this up for all possible class/spec combinations (saves adding to it later) and I don't want to consume 30 unique key bindings, I broke the macro helpers into 30 separate units (one per class/spec) with a Rotation and a Proc macro in each. I then created 30 ATGs (plus the appropriate level ATGs) and altered my spam key steps to invoke the appropriate helper action for each class/spec. For those of you doing the math, that means 30 actions in each of step 1 & 2.
A conversation with Lax on irc this morning about my concerns about the performance of that many actions in a single step, led to Lax chiding my about a lack of virtualization, which led to the recognition that I had made things way too complicated.
Specifically, the 30 class/spec ATGs and the 30 actions per step are both unnecessary. If you use the same key strokes for the Rotation and Proc macros (e.g. use Ctrl+[ & Ctrl+] for Roation & Proc respectively) in each class/spec helper, you don't need to assign characters to class ATGs and you can remove that part of Aragent's macros (as I noted above), although you do still need the level ATGs. You then assign the helper sections on a per character basis, which both acts as a selector and ensures that ISBoxer will protect you from sticking the same character in multiple groups as the assigned key sequences will clash. The spam macro them becomes very simple: just invoke the key presses directly (e.g. use Ctrl+[ & Ctrl+]). No named macro assignments, no ATGs.
tl'dr: Moral of the story: Keep It Simple Stupid
Quote:
Download appropriate (Sample) xml
copy XML to clipboard,
paste into ISBoxer via right click on "ISBoxer" at the top
select Paste Sample from Clipboard
These directions do't work for me. I can't figure out how you paste a profile into iso-boxer. Can anyone point me in the right direction?
Marksman Hunter rotation macro is broken. Kill Shot blocks the rest of the macro if it can't fire due to target health, rather than just falling through to the next step
EDIT:
Demonology Lock rotation macro is broken. Something in the Metamorphis sequence stops the macro from falling through to the cast sequence.
More generally, I'm guessing that any of the macros that rely on a failing step just falling though to the next step are likely to be broken
Be nice if u could post a screenshot or better yet, the resulting xml as I'm a bit slow. Cheers.
Edit: think i just got it rofl.
-Remove the class/spec atg's!
-Just select the toons from the helper macros eg highlight your prot paladin's name on the prot helper macro itself (bottom right window)
Assign ctrl [ to sequences and ctrl ] to procs!
Yaaaarrrr!!! Did i get it? Can't test til i get home. Will update.
Update:
-i didn't remove the class/spec ATGs (will use them for other things), instead i split up the class/spec helper macros into their own respective sets, e.g. 1 set for paladin protection prot; this gave me a total of 60 sets altogether
-moved aragent's sequence and proc macros into their respective helper macro sets
-assigned ctrl + [ to all class/spec helper macro sets that are sequences and ctrl + ] to procs
-made the 2step spam key (Key maps -> 2 Step -> Mapped Keys -> 2 Step) concise by removing all the "named wow macro action" for each class/spec sequence and procs for both steps
-added just a regular keystroke action ctrl + [ for step 1 and ctrl + ] for step 2 in the same 2 Step mapped key where the "named wow macro action" for each class/spec sequence and proc were removed
-also removed the extra "Do FTL Assist Me in General Key Map -> self" step in the "Melee IWT" mapped key within "Custom" Key Map as this was causing jumpy targetting for the driver toon
-going into Game Helpers -> World of Warcraft -> Macro Sets, i just selected the toon's class/spec within the macro set, e.g. for my prot pally, i went to Paladins Protection Proc and highlighted my toon on the bottom rightmost window and then do the same for the sequence
hope this helps someone.
Hello all,
I'm very new to multiboxing, and I've been racking my brain trying to get this multi-step approach to work. For the most part, when my group composition consists of the same classes (5 boxing btw) everything seems to work as intended, but when I mix things up that's when it starts to break down. I was hoping that someone might be able to provide some insight as to what I'm missing, and to help me understand this better. I apologize in advance for the long post :)
This is the profile I'm currently using http://dl.dropbox.com/u/19776901/WoW.xml
At the moment I'm using my Pally to boost 4 Hunters. When I run the with just the Hunters everything is fine, but when I introduce the Pally in the mix here's what happens:
Problem 1: No matter which character I lead with, the first time I select my target and have the party assist off of me it works, but from that point forward anytime I select a new target as soon as I hit my hotkey (which is R) for my party to begin the 2 Step Keymap, my character's target jumps back to the previous target. If I continue to hit "R" my target keeps jumping from second target to first target. I've tried changing multiple things in my profile to no avail, but if i remove my pally from the WoW Melee ATG the targeting and assist on my hunters works again. I'm guessing that the problem lies somewhere in the part of my 2 step where it makes the call to that ATG. Another interesting thing I noticed is that when this is happening and I try to type /reload ui, as soon as I hit "r" it looks like its sending out a various commands like: /focus jamba and a few other things previously typed in my chat log. Any clues on how to fix this?
Problem 2: When my Hunter's begin their attack rotation, they repeatedly cast Aspect of the Hawk on every keypress. I'm using the macros that Aragent posted, and the first line in the macro for level 30-39 Hunter Beastmaster is /cast !Aspect of the Hawk. I thought that it would only cast if the Aspect was currently off? When I remove that line everything works fine.
Problem 3: I've tried changing multiple things in my configuration, and a couple of times I thought I had everything working...except when my Pally would run into combat via IWT he would just do crusader strike. Thinking a reload of the UI might fix the problem I did that, but instead it put me back at Problem 1 listed above. But that got me wondering...if I want my Hunters to run their Beastmaster macro and my Pally to run his Retribution macro set how exactly do I do that. I mean will the 2 Step keymap call both macros with one keypress based on which class/spec/level each toon is, and if so how do the hotkeys work for that exactly? Because right now I seem to only be able to get one set of macros running. I'd really like to understand this better.
Again, sorry for the lengthy post, and if there is anything I left out that would help to better understand how I've got my stuff setup, please let me know.
Thanks!
i called it jumpy targeting and it was caused by having 'Do FTL Assist Me in General Key Map' not set to Window:Current. also found an extra 'Do FTL Assist Me in General Key Map' in the Melee IWT mapped key in the Custom key map and deleted it since '2 Step' mapped key already has one. no point calling it twice imo.
/cast !Aspect of the Hawk
will cast it only if it is off, but if it's on, it will cast it anyway. also, the exclamation point (!) will only work for toggleable abilities such as those abilities that when clicked, turns on or off (e.g. Concentration Aura turns on when first clicked, then off when clicked again).
Thanks Darelik.
Removing the additional Assist Me in the Melee IWT Custom keymap solved the jumpy targeting problem. Now all of my toons are working in harmony.
I moved the Aspect of the Hawk call to only fire before my castsequence with the [nocombat] parameter. Just to keep from having to hear that hawk screech in 4 box surround sound :)
Now that my hunters are past the 30 - 39 ATG bracket I had to remove /cast Kill Shot from the macro because my sequence was dropping at that point. I'm assuming it's because Kill Shot cannot execute unless the target is under 20%. I just moved it to another keybind.
My Pally still does some crazy stuff every now via IWT, but as of now, everything is working great. Still tweaking a few things, but all-in-all extremely happy with this setup.
Thanks again for the input Darelik.
Is it OK to give this a go or should I wait till some future update.? Any1 using Aragents setup with succes? (I know except the stopping macros. (Kill shot etc.) and a few typos in the macros.
I am... with the mods I outlined earlier in the thread.
I think some of the individual macros need work though, relative to Aragent's first collection. I base this solely on the significant gaps in damage I see between classes boxing old raids for rep achievements.
hi folks, any update here?
I am testing ISBoxer now for the trial and I realy like it.
I've boxed with Octopus 'till now, but it's littlebit oldschool now ...
I still have some problems with ISBoxer and the predefined XMLs ...
My 3 DK Team won't work ... No IWT, No Attack ... nothing!!
Step by step how I do it ... Maybe I'm missing something ...:
1. Download the XML (Aragents or the one from jrob)
2. Load the XML in ISBoxer
3. Quick Setup Wizard
4. Adding my Character Set to all needed Mappings an GameHelper
5. Send to InnerSpace *baaam* Error .... -> "Step 2 in Mapped Key '2 Step' in Key Map '2 Step' has a named WoW Macro Action to perform 'Death Knights Blood Proc in Proc Wow Macro Set', but that WoW Macro has no Key Combination configured."
5a. I Set up a Key Combination
5b. Send All to InnerSpace ... -> mah, but nothing happens ... Even if I get the confirmation, all is send to Inner Space ...
Even if I restart my Character Set ... nothing ....
Dunno what to try next ...
- Get rid of the modified multistep.xml
- Reinstall ISBoxer
- Do the Quick Setup Wizard with a clean installation
You want to have the basic behaviour (IWT, Attack, Quests etc) working before messing with advanced concepts.
EDIT: did you notice the
I hope Aragent will pick this up again but I'm not sure as I haven't seen him around for a while. If you read through the thread you will find that ppl have got it working after altering certain things.
Hi and thanks :)
With a clean Install and Quick Setup Wizard everything works as expected, sure, but I don't have the nice Macros Aragent has made in ISBoxer and I really am not good at Macrowriting :(
My DPS always sucks alot compared to what my chars should be capable of ...
3 fully S10/S9 equiped DKs pulling each 7-9k on dummy ... that's not good enough ...
sure, my gems and glyphs are not perfect, but I'm working on it :)
fyi: My 3 DKs are 85, Frost Specced, fully S10/S9
since I lack the understanding of the 2 step macros or so, I have 3 very simple macros ... I'm almost only working with them:
First Macro:
/click ActionButton2
/click ActionButton3
Second Macro:
/castsequence reset=combat Plague Strike, Blood Strike, Howling Blast, Obliterate, Howling Blast, Howling Blast
Third Macro:
/castsequence reset=combat Horn of Winter, Frost Strike, Frost Strike, Frost Strike, Frost Strike, Frost Strike
Yeh, it's something from the forums here, not bad, it maintains some DPS on my targets ... but I hoped I could get more out of it ...
I hoped I could get more DPS and versatilety through ISBoxer and Aragents XML.
*sigh* I guess life's not that easy isn't it?
But I would realy appreciate it if someone would help me with my 3 Macros, how I can maximize my DPS through better sequences or Macros ...
thanks alot !!!!
Ok Strange....
I finnally got round to downloading and trying this out, read thro the posts and added or amended as i went. Spent all all day on this, loaded, saved, exported. started it up, flew my team to a dummy. started to spam Z and it closed all my windows down!
Anyone else had that?
I know there is a big red Disclaimer, but i could have been somthing i have done/ added
Cheers
just tried again, removed z from ingame key bindings and the following happened, 1st key press - mount, 2nd key press - open bags & 3rd keypress close window
I think you have set a keybind or shortcut to ALT+F4 which closes your windows :)
Yes i Think you are correct, will have to try and have another look
cheers
Has anyone found that they lose DPS when using the macro helper rather than just using
the ( Do Mapped Key ) function within ISBoxer. With keys bound to the various spells on
your action bars and stepped thru them the same order as the macros.. ???
I've been consulting with Aragent in email about an update to this project, and he sent me a copy of his current changes. I think we'll see something soon, and I think you guys will like it :) The new version should be pretty simple to follow and easy to maintain or make changes to
Good news Lax:-)
I've been using this setup for quite a while now and I must say its great. Some sequences could use some tweaking I think but all in all its a good job Aragent did sofar:)