Thats just the pal fighting, to test the UI.
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Thats just the pal fighting, to test the UI.
Whew! I was hoping it was something like that...Quote:
Originally Posted by 'Sam DeathWalker',index.php?page=Thread&postID=122839#p ost122839
Ah, it's Sam! Sam, you are the reason I started multiboxing in the first place. I got to know you a little on Sullon Zek once upon a time, doing Vindi runs and whatnot with you and Hate people. Good to see you're in WoW.
Ya good times for sure, glad you joining the BoXoR community.
Hey I was thinking this morning that I can learn all the flight paths with RAF by making a level 1 in the places I want to go to and raf summoning one of the main 26 and then summoning all of them, then doing the same the next day. Well at least the flight paths to all the horde starting areas.
I don't think there are FPs in the starting areas. Just in the major cities, which are nice to have. You may be able to save yourself some time by finding one mage and have him port all of your "raid" to the major cities. I bet you could find one that would do it for free.
Ok hopefully this is the last of the UI stuffs:
Gots Pitbull, Domino, Titan, Cratographer, Auctioneer, and others. There is space for buffs and debuffs also.
http://img295.imageshack.us/img295/2...5543py4.th.jpghttp://img295.imageshack.us/images/thpix.gif
http://img401.imageshack.us/img401/6...5514jo1.th.jpghttp://img401.imageshack.us/images/thpix.gif
iyou still play in first person mode? i really suggest you pull your camera out a lot more to avoid adds and stuff. and basically just be aware of what is around you (mobs, quest items, herbs/mines etc)
I personally hate it in FPS mode, you can't see shit, wolfenstein 3D belongs to the past ;-) but to each their own i guess.
Regarding mods, i usually find out i 'need' a mod or not after playing without and feeling the need. Not beforehand trying to plan everything (which you can't since you don't know your needs yet)
The standard interface works well to start with, PLUS it has all the warnings/icons that are needed in the game. Most custom interfases don't display them all since more experienced players know how to play without them, but not beginners.
How come do you have (in the same group) toons at level 6, 8 and 10? i would have thought you played toons always in the same groups.
Hahaha!
You seriously need to set up a mogulus stream or something. I wanna SEE this shit =)
Just a few more tips. When playing 26 characters, a tank is just a waste. Especially a slowass paladin =D
26 pets (26 felguards for example), all set to aggressive would mop the floor with everything instantly. You'd just have to keep running. (Note: You wont get loot or xp if pets kill mobs, but at maxlevel who really cares, it's all about killing the other faction then).
Good luck. I bet you're having a blast!
Edit: The real fun will start when you can deny raiding guilds access to their raid instances ;)
I just tossed in any 5 guys for the group unit frame. Although the main will be first person all the other 5 monitors will be with the surround view. And all the other 5 will have group leaders on them (I have 2, 4, and 4X5 groups) so everyone will be visible all the time.
This is a good UI, I can see mine and the mobs health very easy as well as tot and group health.
I think a tank is really necessary. There is no law that I can't do 5 and 10 mans (or 25 mans), so who knows.
Yeah. Go with a pally if you wanna do 5man stuff.
Another thought. You're controlling 26 guys. You're getting assaulted by lots of aoe hitting 26 guys for yay much damage. Lets say you we're controlling 26 guys with 26 pets. Aoe would hit 50 targets for nothing at all. Safety in numbers! =D
Edit: To clarify. Lets say an aoespell hits 10 guys for 1000 damage. Anything more than 10 targets affected and the damage will scale down. 20 targets might get hit for 500. 50 targets might get hit for 250.
Wtb progress updates!
Progress has been zilch. RL takes one week a month when a worker comes from another city to help out. Did some car bondo and lots of plumbing work and roof truss photo's. Anyway thats done now and I have a few weeks to play wow mostly. Have to do some EQ stuffs (make 2 items for 700K plats lol), and then hopefully will get to log into wow finally.
If a 25 man raid can't take out a 26 boxer they were going to fail anyway ;)Quote:
Originally Posted by 'kayb',index.php?page=Thread&postID=124413#post124 413
You definately want a tank. If you are working with that many accounts you should have every class and some of them in different specs. I'll make a quick list of what I would try for if I was ever going to do a project of this size.Quote:
Originally Posted by 'Sam DeathWalker',index.php?page=Thread&postID=124462#p ost124462
First you want a pally tank, if you are planning on attempting any 25 man content you will want more then one for buffs. Any beyond the first will be healers but there is nothing stopping you from gearing one ret and re-speccing later.
Pally x1-3
Shaman you want 5, that let's you put one in each group for totems. Even funner is blowing through 5 man content with them. You will want to gear them all elemental while collecting heal gear on one or two and enhancement gear on another for maximum versatility.
Shammy x5
Mage is pretty much the best CC for raid level encounters and their portals and free food/water will save you alot of time and money. I'm going to say 5 mages as well, with that many you may be able to grind on some nice raid trash. Currently there is the sunwell plateau that you could do with 5 mages and there will more then likely be something similar in the expac.
Mage x5
Druids for stealth runs. You'll want one tank, one heal, and three dps. For this class I might collect healing gear on a couple of the DPSers as well.
Druid x5
Rogue is my least favorite class and from a 25 boxing perspective I don't see much use for them other then the single one you may need for evasion tanking. Maybe for some PVP fun?
Rogue x1-2
Hunter is another I don't enjoy playing and don't think will fit all that well with a 25 man boxing group. You will want one for pulling in raids, possibly another for PVP but once again you can always collect the gear and respec as necessary.
Hunter x1-2
Warrior isn't going to help much with boxing even though it's a fun class to play. You will want a warrior tank for some encounters and another for PVP fun. If you can 25 box you can probably run your pvp warrior and a pvp healing druid up pretty high in 2v2 arena.
Warrior x1-2
Deathknight appears to be playing a big part in the expansion and I would expect to see an encounter or two that they excel at as tanks. Again throw in one for PVP if it sounds fun.
Deathknight x1-2
Warlocks are just plain fun, powerful, and useful. With their pets and abilities they have some off tanking ability, CC, and alot of DPS. For raiding I would say at least 3 probably 4 and definitely one for PVP. A project that will only take you a few hours once you are used to the game is to make level 20 locks on each account and spread them all over the world for an unrivaled transportation system.
Warlocks x4-5
Priests for main heals.
Priest x1-2
That makes 26-31 characters which leaves 8-13 slots. My favorite picks for these slots would be more mage. World PVP with that much aoe damage and CC would be pretty insane. You could make a full raid with the Shaman, Locks, and Mages that will be disgusting in world raids.
This is all assuming you want a shot at doing 25 man content at some point, if not just get a tank and make the rest whatever ranged dps class you like.
If everything works out as blizzard intends there will be no need for a specific class tank in the expansion.Quote:
Deathknight appears to be playing a big part in the expansion and I
would expect to see an encounter or two that they excel at as tanks.
(then again, they intended siege battles at launch)
Also, if indeed all healing power and spelldamage is converted to spellpower soon,
you probably won't need 2 sets for any caster toon.
I wouldn't bother about gear that much in this stage.
Just quest the way up in lvl and gear,
and start worrying about specific gear once you're getting around 10 lvls near max lvl.
When running 26, the one main can be up to his full potential but everyone else is limited to two spells. Shaman is best cause one spell is offensive (at 30 range) and the other defensive. When coming up with all these other classes remember (cept for buffs) that in combat is 2 spells max. If I get the current crew to 60 by end of 90 days Ill be working on some other classes but if not welll ...
Where does this arbitrary 2 spell limit come from? I don't know about EQ as much but wow you aren't going to get the full potential out of any of the characters.Quote:
Originally Posted by 'Sam DeathWalker',index.php?page=Thread&postID=125773#p ost125773
You do realize if it takes you 90 days to hit 60 with the RAF bonus it's going to take you about a year to hit 80? After a year and a half of leveling you then get to start gearing. At this point you will realize you aren't going to be able to box much if any 25 man content so you have to work on the groups 5-10 at a time. This is a huge project for someone who has never played the game!
For the most part with RAF you will outlevel all your gear within hours, gear wise at 60+ (Outland) you will get most of yours stuff from quest rewards anyways, and yeah should only take you about 2 days played time maybe more since you have a large crew with you but no more than 4 I would say to get to 60 and after the new patch comes out 60-70 should be a breeze for you.
Enjoy your Raid crew. If you can afford it and have the time to do it, hell why not.
The only problem I can see is that any boss beyond the 1st 'Gatekeeper/Gear Check' boss (pick a 25 man instance) will literally do the Death walk on our friend Sam. Also, I'm not sure about your 2 key maximum spell limitations that you're placing on yourself. I run 10 characters, and they all have the full array of spells/skills to them at any given time (~3 different options per click combination x 12 basic keys, 36 skills/spells/potions available). I also am running them across 3 computers now, as movement is one of the critical issues that you'll run into in the later instances. One auto-follow command is simply not enough when you need to be able to position Group A on the left side, Group B on the right, and your tank from Group A (or B) turning the boss away from your guys; surely without a proper movement setup, you'll get eaten by the effects (think Netherspite or the infernals during the Prince event). It's much more effective and efficient to be able to have certain controls move certain characters in a response time of < 8 seconds. I use 8 seconds as a baseline marker because in a raid, when people mess up ,it usually takes them a couple of seconds to realize that they've done something wrong, and a few more seconds to listen to what you've just told them to do (e.g. through a live chat server like Ventrilo).Quote:
Originally Posted by 'Marious',index.php?page=Thread&postID=125894#post 125894
Also, I'm curious, how are you planning on leveling your team? Instances don't really seem like a viable option with 26 (5 characters per group / 26 characters would be 6 runs per ~1/2 level). Consider the fact that even with R-A-F, you're still looking at 1/2 of a level at best per group per run - unless you're dealing with higher level instances - e.g. Zul'Farak, which again will be a real 'gear check' if you're only running it with the shaman... 4 shaman and a paladin should be able to handle that instance no problem though).
Good luck.
Well, I've taken out a whole SSC raid with my 5 shammies and a couple of friends. Granted, they were taken by surprise, but it's just as easy to hide with 26 as with 5.Quote:
Originally Posted by 'glo',index.php?page=Thread&postID=125619#post1256 19
About taking on (current) 25-man content alone. I've said it before, and I'll say it again: NO WAI! Sure, as level 70 group you can probably solo most the raidbosses from back in classic, but this is mainly a nostalgia thing. The gear from bwl/mc/ony etc is crap and totally worthless today. It's gonna be the same story all over again with Wrath of the Lich King. SSC/TK gear will be worth zippo. There is one 25man raidboss I'd consider doable with 20-boxing for instance, and 2-3 tanks and a couple of healers singleboxing, and that's Magtheridon. You can just brute force him by healing through his nova, and if you have enough dps it's probably possible to 23-box him with a Pally tanking 3-4 adds on the other side of the room with a top level restodruid healing his ass. As you all probably know Magtheridon has been done with 10 people or less, but these have been highly geared people.
I've played some other mmo's in my time, but none are even close to WOW when it comes to raid encounters. A game like Age of Conan, only just released, plays pretty much like Asherons Call or Everquest. It's a zergfest, and 25 10-year-olds would be as successful as a top raiding guild.
I've done all the instances now in WOTLK beta, and have started on heroics and Naxxramas raiding with my level 80 Death Knight tank, and I'm planning to do a blog entry on all the instances, so you can read my thoughts there. Nothing is final yet, and heroics are being tuned as we speak, some have been easy, others have been nigh impossible. There are great challenges coming both for 5, 10 and 25 boxers. If Wintergrasp world-pvp zone gets popular (It's been lagging like hell so I havent tested it much), thats the arena for Sam and other large-scale boxers. Hopefully it will be possible to gear characters through pvp in this zone, however it wont be top-shelf gear, since that gear requires both honor and arena points. Gear makes a huge difference in the current expansion, in the next expansion its taken to the extremes. I got almost 30.000 hit points buffed now, and 22.000 armor wielding a 2hander, and I dont have a single epic item yet. Ok, ok - so I'm geared for tanking, but I still see rogues in blues running around with 20.000+ hp.
Bah, I'm ranting...what were we talking about?
Edit: Oh yeah, leveling. Well you take your pally and 4 other toons, level them to 70. Then you use the pally to boost the other 5 groups. Then you spend RAF levels on some groups (Level 55-60 for instance), and all 26 should be level 70 in a couple of months when you start seriously playing (after all setup and learning is done away with).
Well level 75 is coming and 80 next year ... take da long term view. As to two spells, I prefer to keep it simple, but I can also, with 4-8 seconds get full control of any ONE character, but only one at a time (and I have full control of main most all the time). We'll see how it plays out as time goes on.
I'm doing ok now, it does seem that shocks are a lot better then non instant spells.... mobs are dieing instantly right and left, no time to loot. Didn't get rez yet but ...
Got all my professions also (some guy lent me one gold woot begging skillz).
Oh well back to do grind.
For trash levling I have one key to the leader of the group that gets the exp so he attacks first. Then one key to all for the killzor. So I can level a group up then switch to another group etc. Mana is spread out a lot that way and mobs die fast and there is little down time.
What setup were you running with again? 1 Paladin and 25 Shamans?
I'm getting all warm and fuzzy inside theorycrafting about large scale boxing. Especially with the upcoming changes to raidwide buffs and totems etc.
Edit: It just dawned on me that you'll need about 2000 gold at level 40 for mounts. And about 12-13.000 gold at level 60 for mounts. And another 25.000 gold at level 70 for slow flying mounts, or 125.000 gold for the fast one . Prices might not be 100% acurate, but the keywords are: Shizloadz of money =)
Edit again. After some thought, and using the "keeping it simple" idea, I would personally have started out with 1 paladin, 1 moonkin druid and 24 shamans. The druid plays exactly like the shamans, so this setup would essencially be played like a dual-box setup. 1 tank and 1 damagedealer. The moonkin druid gives everybody 5% spellcrit (moonkin aura), which is too good to pass up. You could drop every totem in the game with 1 button and it would just work since totems will be raidwide next expancion (as opposed to partywide like they are now). Same with moonkin aura. Might wanna add a deathknight at a later stage just as a speedbooster with unholy aura (increases run speed). Now, we all know healing could be an issue and chain heal isnt exactly fast and it does have bugs when you stand people on top of eachother, but I dont really see it as a problem. So you have to stop every once in a while and cast a heal...not a big deal.
I hope you're talking about a quest-grind and not simply a mob-grind.Quote:
Originally Posted by 'Sam DeathWalker',index.php?page=Thread&postID=126000#p ost126000
Quests will grant you 10 times more xp.
lol Sam is going to run out of RAF time before he even hits level 30! Ugh, leveling without RAF will be painful.
Shamans don't need mounts until flying mounts. You can manage with ghost wolves.
Saddly it looks like I wont get mounts untill my free zhebra (or whatever its called). Well I have all at level 10 or better cept 7 guys at level 9 now after playing most of the day. Im using lightning (stop and cast) on all cept a shock on the one guy who will tag for his group so I can control which group gets the exp and still kill mobs with one key press instead of two now. Have to be in 20 yards but thats not hard.
Its working well. Still have not done quests Ill read up on them now.
Maybe I get the Pal a mount and then I can use ghost wolf on the shamans and everyone going about same speed.
OK did a quest, kill 8 mobs. Seems that the quests are worth like the same as 25 or so killz. Not really sure that its worth all that. I suppose if its a kill quest and you dont have to go far to the mobs it could be a benifit, but anything else, nope. I can kill 25 mobs in 7 mintutes or so counting getting to them.
Got everyone to 10 and 2 shaman to 12 and Pal is 13.
When people who've been playing the game for 4+years tell you quests > kills, i would suggest you trust them ;-) at least while your RAF lasts.Quote:
Originally Posted by 'Sam DeathWalker',index.php?page=Thread&postID=126193#p ost126193
At level 10 it means nothing. Heck with RAF you can get a group to level 10 in 1 hour no matter what path you follow.
at level 35 when some quests give you 10-15K xp and your kills give 150-200. Check again at 40/50.
Ow, and remember that you also get xp from the mobs you kill for the quest, so technically your example is 25+8 mobs.
Finally, quests are not all kill quests. Sometimes it's just looting 1 item from a mob that you were going to kill anyway, or even just gonig somewhere and talk to a guy.
Finally (and most importantly), quests give you a PROGRESSION PATH. Since you obviously have no idea about the game, quests your level tell you WHERE TO GO NEXT.
but then again, feel free to kill mindlessly. Not only you'll play an very inefficient way, but on top of it it will be boring ;) Your accounts, your choice
The idea is that you collect *all quests* available to you (but skip the collection quests of course) and then use the Quest Helper addon (because it tells you where everything is and what the best quest route is) to to finish all the quests in 1 go. Then you get a bunch of new quests and do all of them. This will make questing A LOT faster, because you don't have to run as much ... as a multiboxer, it's usually the running around that takes a lot of time, because killing stuff is easy.Quote:
Originally Posted by 'Sam DeathWalker',index.php?page=Thread&postID=126193#p ost126193
The benefit of already having played one or more characters in WoW is that you could have known where to get your quests and where to get the most interesting quests related to multiboxing. Then again, luckily there are some guides available with quests and quest paths.
Just doing 1 quest and turning it in is indeed a bit slow, but killing getting experience for doing a series of kills with each party is gonna take you longer and definitely in areas where there aren't so many mobs. Most areas aren't made for having 20+ people farming XP by killing mobs. Considering that getting XP in raid is impossible(at least with non-RAF accounts, as it only gives you the rested XP if you have any), I recommand to quest, just like all the others are trying to tell you.
About killing mobs *versus* questing: it's actually killing mobs versus killing mobs AND(or while) questing ;)
You also get gear from those quests. While others say that gear isn't important at your level, it can be useful as you will kill even faster and your characters will get killed a lot more difficult (resurrection takes some time).
level 35 when some quests give you 10-15K xp and your kills give 150-200. Check again at 40/50
Ya well if the ratio goes up over 25:1 much then sure quests are sounding really good. Thats a good idea also getting like 10 quests at one time to save some moving around. Someone just posted a new guide for boxer quests Ill look into that.
The important thing for you I think is to get all your quest and then go out, there are areas where you will get 5-8 quest, collect them then go on your killing spree, killing everything that looks at you funny. And at lower levels yes I agree with you the time wasted going to get the quest and the ratio of kill XP to quest XP is low. Later on you will want the quest. And I disagree you will get to 60 prior to loosing RAF bonus, just have to get over the learning curve, follow the guides they have there good. You are not at the point of hitting Barrens which will keep you active until at least 24-26, but you will get a lot of hate since you will be killing anything that moves and expect ganking from higher level Alliance. I can see you will be a force to reckon with once you get up in higher levels. Some of your guys will die but you will kill everything by sheer numbers.
Not likely unless he ramps up the levelling. What I would do personally in this situation is level 1 team up to 70 quick, then use those 5 level 70 characters to level my 5 other teams up ( 4 chars per team + a 70 in each group... 20 total characters, 16 of which would be the low level chars). This method would at least bring you to accomplishing your goal of 60 before the R-A-F bouns. Otherwise, what he's going to run into is a situation where quests aren't yielding the amount of exp he needs in order to complete his goals. Quests don't start rewarding 9-10k+ on average (with RAF) until you get into your late 20s and mid 30s. Let's do some math:Quote:
Originally Posted by 'Marious',index.php?page=Thread&postID=126347#post 126347
You have 6 groups (5 characters per group / 26 characters) ... 1 character is the outlying character (I'll throw the errata out for now, because I don't want to confuse people with a lot of numbers)
- If you run instances, here's how the breakdown would go (roughly):
- per every 1 run of an instance you attain (1/2 of a level) (although it's not always 1/2 of a level, its generally around that with RAF). It takes an average of 1 hour per instance at the appropriate level (non-outland instances, non-Blackrock Depths, etc. -- just regular dungeons, SM, SFK, etc.)
- With this in mind, you can effectively create a leveling ratio of 1 level per every 2 hours spent in ONE group (that means 5 characters).
- 5 characters per group x 5 groups (we've omitted the extra character) ... = 25 characters get 1/2 a bubble of exp per every 5 hours of time played.
^^ The above assumes optimal capacity too; assuming 0 deaths, no screw ups, and effective leveling EACH run.
- Moving along... 25 characters get 1 level every 10 hours played.
- Starting at level 20 ... going to level 60 ... Time required: 400 hours. (40 total levels) ... Optimal capacity = 16.67 days thats /played 24 hour days.
Again, this assumes optimal capacity, which is often - impossible to attain (even for us 5 boxers; we all have our lazy moments).
While this may be attainable, it's doubtful that it's a likely front to attain. You're looking at at least double to triple that amount of time (32-50 played 24 hour days) to attain 70 on all characters. Questing may be a viable option, as quests reward exp quickly, but keep in mind - there are only so many kill quests... it may be faster to earn guaranteed exp in one area, rather than kill 10 of these x 5 groups (no one wants to wait on spawns).
You can level 5 shamans to 60 easily in 36 hours played without any outside help using RAF...
Say 5 hours per sitting, thats a set of 60's in a weeks time...
Five weeks to get all to 60... assuming you don't use any gifted levels.
Of course this way you lose the learning curve of 25 boxing at once...
I'm curious, Prepared rocked his way to 60... did he level 1 group at a time?
Raiding 25 multibox is going to be rough. Take the first boss in SSC: Hydross
This boss right here alone will stop this group cold. I don't care how much dps you put out you need to lock down the mobs somehow and be able to kite him back and forth. You'll need 2 tanks 1 frost 1 nature and the sheer amount of coordination would be intense. If you can do it, you should fly jet planes for the Air Force. You must heal, kite 4 mobs around, dps them, and shift a boss around. If you had 4 arms you could do it.
Pre-BC raids no problem, none at all. Most of them required you to stand there, heal and dps. No movement. nothing. karazan wont' be that bad except prince and chess.
The lack of the ability to move when random events occur (any ground flame is bad!) is going to be the stop gap for raiding BC content. EQ has mobs that stand there and let you be stupid and mash buttons. WoW requires mobility and split 2nd timing.
Have fun in 5/10 mans. I'll eat a bowl full of dog biscuts if this pack downs Kael or Vasjh!
Level a 4 shamans and a paladin to 70. try it. If you like it, finish the rest. You can train all day long after you get to 70, you are wasting your time attempting to tag mobs and dps them down as only the group that tagged the mob gets the xp credit, the rest are wasting time.
Hydross would actually be possible for a MB player, I think, but getting the tanks into resist gear and doing the transitions properly would be a huge pain. Still, if you go that right the DPS don't need to move much, and there's not a lot of damage going around. But that's assuming your entire team is in epics to help them survive some hits and do enough damage and healing for a long fight. Most 25 mans you wouldn't even begin to be able to do. Less than 10% of the fights would even be possible at all, and only if you'd raided them extensively solo to see how it works.
The moving of hydross backwards and forwards and 'de-syncing' or not moving the frost tank when it's time to transition, all while holding down the 4 mob spawns, and healing the people who tank damage would astound me. Hell it took my guild several weeks just trying to find the right 25 people to do this right, getting 1 person to be able to do this right is like Ice skating up hill, some motherfarker is always trying to do it ;)Quote:
Originally Posted by 'TheBigBB',index.php?page=Thread&postID=126438#pos t126438
I really really really wanna try to burn down some of these 25 man bosses in wotlk.
High king has 760k hp and his four adds have 300k hp. If you bring 25 dps into there you might be able to down him before High King kills 25 earth elementals. If every shaman hit for around 2k with lightning bolt you could down each add in 6 casts (9seconds) so after ~40 seconds you would be moving onto High king how would die in ~23seconds.
So full fight over in less than a minute and a half. The question is how do you last that minute and a half.
edit:bloodlust would bring the time down significantly
Make friends with other boxers who have a variety of classes and do it the 5-man 25 man raid style way ;-)
Leveling has been slow cause I havn't been playing much. 1 group 1/2 level per hour? heh ... Im doing 2X or 3X better then that I am sure, but at low levels, we will see if its about the same number of killz per level at higher levels.
I really need to find some fast spawning eliets.
Im in barrens now, and going to head to "wetlands" (wherever that is) gnoll camps when I hit about 16 or so per posts on this forums they respawn fasts.
Mana has yet to be an issue, so anywhere there are lots of fast spawning mobs is best for me.
Mining and Smithing havnt turned out so profitable, if that guy didnt give me 1 gold I be in trouble. At any rate all the 10's have their fire, earth shocks and lightnight level 2 (fire level 1) spells. And the two that are level 12 gots their rez.
If I find an instant spawn mob thats like 8 levels in a few hours right there.
There is one alternative that noone has covered yet, but it's not possible until around level 60. I'm talking about full blown raid leveling. I haven't seen the scaling of xp in raids lately, but I remember back in the day raiding Zul'Gurub with a level 59 mage. I got like 20.000 xp for the whole instance (not a lot yeah) if my memory isnt completely washed.
But I'm not thinking about raid instances right now, I'm thinking about the super elites in Blasted Lands and Winterspring. If you remember the old Kazzak thrash mobs, scaled for 40 man raids. At some point when I was leveling my shammy team I went to Blasted Lands just to check out if it was possible to grind those. They were riddiculously hard, but I managed to kill one mob. Thing is, I can't remember what level I was when I tried this. With 26 guys, you should be able to grind those pretty smoothly, but I wouldn't even think about it until at least level 58. The elites in winterspring was not so hard, I remember soloing those at level 60 (singleboxing a hunter) and selling the priest epic questitem on AH for decent prices, but the elites in Blasted Lands is probably among the hardest non-instanced "generic" mobs in the game.
http://www.wowhead.com/?npc=8717#comments <--- This is one of the mobs I'm talking about. Should be fairly easily soloable for a level 70 character of any kind, the question is whether or not they're grindable at say level 58-60, with a decent xp reward.
The mage has a point blank ae that would wipe all the earth elementals in about 3-10 seconds.Quote:
Originally Posted by 'Schwarz',index.php?page=Thread&postID=126447#post 126447
I guess it could be possible with 24 shammies and 1 hunter. Hunter leaves his pet at the instance entrance, misdirects everyone on his pet, and heroism/bloodlusted shammies + hunter goes to town on Maulgar.
Lets say you were able to reach 40.000 raid dps. It would take you about 20 seconds to kill maulgar. Should be possible with good enough geared toons. =D
Edit: If misdirection range is an issue, you could bring the pet closer, and send it to attack a target dummy or something that you previously popped there. Or simply have a person take aggro and run out of the instance (Edit again: Or even better, bring a beefy tank who could tank a few precious seconds before dying at the instance entrance). You'll need heroism/bloodlust in all groups, and probably around 10-15 earth elementals, so other ranged dps could work as well. Maybe 1 oomkin in each group for extra dps or whatnot.
Btw, when the first ever 25boxer is able to do this (you could use a simplified strategy of sacrificing 1 toon that you aggro with and run to the entrance with) I want credit for strategy! =D