Was wondering what I am doing wrong. The macros seem to work but it prints out into the /say window parts of the macro
every 2nd time I press the key it will actually work. I copy pasted from the OP and changed the ToonA etc.
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Was wondering what I am doing wrong. The macros seem to work but it prints out into the /say window parts of the macro
every 2nd time I press the key it will actually work. I copy pasted from the OP and changed the ToonA etc.
I had that problem too at first. I fixed it by making sure all the [mod: stuff was on the same line as /target. It's wrapped in the post text. There should be a total of three lines: the /target line, the /cast line, and the /targetlasttarget line.
How the heck do I use the keymap editor in Keyclone? I'm trying to setup each of those to test them out for 2 chars ATM and keyclone only lets me have one keymap open at one time and then you can't list the same key twice in there...umm anyone?
I am new here, been using KC about a week, and this wasn't obvious to me either. You need to save the keymap then start a new one for each toon, saving each as you go along. Then from the main window, right click the client you want to assign a keymap to and select "Load Keymap" for each.Quote:
Originally Posted by 'Gares',index.php?page=Thread&postID=109603#post10 9603
Assuming you use the Command Editor to load your game (Setup > Command Editor) you can also automatically load the keymapping.Quote:
Originally Posted by 'We are Legion',index.php?page=Thread&postID=109686#post10 9686
With 5 x Shamans I think I'm good to go with PiP and focus/assist.
However, I've just started levelling an all Blood Elf (see sig) and this would be a HUGE help.
Major props to the OP and Deceased. I'll definitely be trying this out shortly.
I'll make a suggestion to this, can you just have a leader pass macro? That way you can still do the /follow focus system, all you have to do is retarget the new leader and focus on it. For a lot of us that still use a F2; /focus combo it wouldn't be that hard to use.
It would take the same modifer pass system as above, but only requre it for 1 macro, not each time you cast a spell, etc. It does require you to either set up your windows in the same place everytime or know who it switches to by memory.
This way, if you have it so the movement keys are bound as normal but not passed, you'll be able to just switch to a new 'head,' pass leader to that toon via macro, F2 to target and /focus, then all your other macros will work as normal.
I am having a hell of a time with the follow macro. It never actually follows upon key press. I have done everything yall have, (-2 toons as I am only 3boxing).
I set up my hotstrings to go to \ key, and then set up - on numpad to be my follow macro, yet it never target my current toon im playing. All of the other macros work. Am I doing something wrong?
I just wanted to thank the OP and all those that helped put this info together. It took me a few hours messing with it, but I managed to get it working and all I have to says is, "WOW!".
Thanks again!
So I need to make 1 keymap per toon and have it contain all the hotstrings for every ability I plan on using?Quote:
Originally Posted by 'We are Legion',index.php?page=Thread&postID=109686#post10 9686
Following the OP's example 2 abilities (lightning bolt and follow)
Keymap name: ToonA.kcl
(for lighting bolt)
2 --> LBAT
Ctrl-alt-] --> LBBT
Alt-Shift-] --> LBCT
Ctrl-Alt-Shift-] --> LBDT
Ctrl-] --> LBET
(for follow)
` --> FOA
Ctrl-alt-O --> FOB
Alt-Shift-O --> FOC
Ctrl-Alt-Shift-O --> FOD
Ctrl-O --> FOE
The ToonA.kcl file contains 10 hot strings for the two abilities, and if I want to add another ability for my 5 toons I'll have to add another 5 hotstrings, correct?
so the keymap file ToonA.kcl contains the hotstrings for each and every ability? Then I only have to Load 1 keymap (ToonA.kcl) for each instance of wow that has each account loaded (ToonA's account)?
If I understand you correctly, then yes.Quote:
Originally Posted by 'Nixi',index.php?page=Thread&postID=113158#post113 158
You're going to have 5 keymap files (ToonA.kcl, ToonB.kcl etc), each with 5 hotstrings per ability. You load a seperate keymap file for each toon.
Whenever you add a new ability, you have to add 5 hotstrings to each of the 5 files, so you're inputting 25 new hotstrings altogether.
I was finally able to get one ability working between two characters, and then when i tried to add the follow 'ability' I couldn't get it to work. It's probably some typos, I've been going through and checking what I did wrong but the lightning bolt works great. Thank you so much for providing this write-up. I was blown away by how nicely the lightning bolt macro worked, but I'm still trying to wrap my head around it all in order to expand it to become a total solution for controlling my shamans. From what I can understand about the modifiers i'm not sure if this method will work with 10 toons because each has to have it's own modifier combination, but I suppose with using lalt, ralt, that might be expanded to.... damn, i can't remember the simplist statistics, how many combinations are there with lalt, ralt, lshift, rshift, lctrl, rctrl and nomod ?
As far as I'm aware, you can't get wow to distinguish between left and right modifiers. Keyclone can tell them apart, but you can't bind them to different buttons or get your macros to tell them apart.Quote:
Originally Posted by 'Nixi',index.php?page=Thread&postID=113161#post113 161
Therefore, you're stuck with 8 combinations at the moment.
You can always use two buttons though. Just have 5 characters use one hidden macro and the other 5 use a different one. You may be running out of keybinds pretty quick though :).
For those worrying about WotLK and server side macros, there's already a new version of trinity bars (called Macaroon) that works in the beta. It allows an unlimited number of macros of 1023 character length.
Find it here.
(Thanks to wetstreet for posting this in the Macros and Addons forum).
This is great news, from going from 3-5, all my macros got HUGE and now for the first time, I'm limited by the character limit. I almost went out and got a G11 keyboard, which still might happen.Quote:
Originally Posted by Pocalypse',index.php?page=Thread&postID=113572#pos t113572]For those worrying about WotLK and server side macros, there's already a new version of trinity bars (called Macaroon) that works in the beta. It allows an unlimited number of macros of 1023 character length.
Find it [url='http://www.wowinterface.com/downloads/info10636-Macaroon.html
- btw - setting up for 5 was much easier after I got it to work on 3.
Kudos again for such an awesome system. :thumbsup: :thumbsup:
edit: one more challenge, a way to use round robin - keyclone seems to count the round robin on the way out, after the keymap, so this may be impossible.
Example; when 3 boxing I had earth shock on a round robin key, 4, so I could perpetually lock down casters and had a mana efficient way to kill runaways with only 5% hp left.
it seems when I set up the 4 key to be leaderless targeting, ; being it's hidden binding, it sortof ignores the round robin. if I put 4 as a RR key, the main window might or might not cast, but all the rest cast every time. when I set the ; key to RR, the main always casts, and 4/5 one of the alts cast too, so double wammy. If I put both to RR, sometimes neither will cast sometimes 2 will cast, all of which kindof defeats the purpose, so I don't do this anymore.
4 is a heal key now :P
I just WASTED 8 hours trying to get this to work. Nothing I read or searched for gave me any clues as to what I was doing wrong. It turns out something is limiting my ability to pass Ctrl+F7 to the WoW window. I dont know if windows reserves this key combination or what, but every hotstring that used ctrl+FX(any function key) would not work. Alt and shift were fine. I finally got it to work as described in the OP by using [.
AVOID USING FUNCTION KEYS AND CTRL
Anyways I hope that little tidbit saves someone else some time. In the process of learning this I did find a much shorter version of the macro that works great for 4 boxing.
Here is my follow macro that is global, so each character doesnt need a custom macro and is only 128 characters.
ToonA
ToonB
ToonC
ToonD
Here is the hotstring setup.Code:/target [mod:ctrl,target=ToonB][mod:alt,target=ToonC][mod:shift,target=ToonD];[target=ToonA]
/follow
/targetlasttarget
Code:ToonA:
2 --> FAT
Ctrl-] --> FBT
Alt-] --> FCT
Shift-] --> FDT
ToonB:
] --> FAT
2 --> FBT
Alt-] --> FCT
Shift-] --> FDT
ToonC:
] --> FAT
Ctrl-] --> FBT
2 --> FCT
Shift-] --> FDT
ToonD:
] --> FAT
Ctrl-] --> FBT
Alt-] --> FCT
2 --> FDT
I believe WoW has the Ctrl + FX keys bound to the special action bar as default (warrior stances, druid forms, paladin auras etc). Did you make sure to unbind them from there?Quote:
Originally Posted by 'Gurk',index.php?page=Thread&postID=115155#post115 155
I myself use Ctrl + F1-F5 as my keyclone PiP keys, and I'm pretty sure WoW recognises them too.
ok Ive decided I want to try this, however I dont want to lose my old setup if I can't get this to work. What files do I save from the WoW folder to save my current setup? Thanks
Copy the WTF folder. That holds ALL your settings/macros. Once copied you can do anything you like, and if you ever want to go back, delete or rename the new WTF folder and put the copy back in place.Quote:
Originally Posted by 'Multibocks',index.php?page=Thread&postID=115923#p ost115923
Also its a good idea to backup your WTF folder to a disk or on the internet, in case your computer dies.
excellent idea and thanks for the help!
If you want to save your keyclone settings, I suggest just copying the entire keyclone folder in program files, and you can run your old one from the copy whenever you want.
I need an understanding of what goes on when the key is pressed. Does keyclone get the keypress then figure out what client is in front then select the hotstring accordingly then send it to the wow clients?
I'm also lost as to what goes in the Key field in keyclone when setting this up.
argh argh argh . . . . . . . kill me now!
lol
Bugilt I was confused at first, but once I got it the concept was easy. You basically have it exactly right.
Keyclone knows which client is active, so you need a different keymap (I forget the term, I am at work and cant check now) loaded for each window. I don't think this is mentioned in the OP, which is why it took me a while to understand.
To the OP I would suggest a step-by-step guide complete with screenshots or a video? For some people text instructions alone are hard to grasp.
Could you use party1, party2 etc instead of names? My names are pretty long on some characters.Quote:
Originally Posted by 'Ðeceased',index.php?page=Thread&postID=103951#pos t103951
edit: doesnt seem to work, however I did get my first FTL attempt to work! WOOT
[quote='Gurk',index.php?page=Thread&postID=116753#p ost116753]To the OP I would suggest a step-by-step guide complete with screenshots or a video? For some people text instructions alone are hard to grasp.[/quote]I was thinking about writing this all up in the Wiki, if the OP doesn't mind.
And for those needing a basic introduction to hotstrings , [url='http://www.dual-boxing.com/forums/index.php?page=Thread&postID=110244&highlight=#pos t110244']I wrote a small tutorial for some other guys over here[/url] .
I love this hot string thing, the only thing I haven't got to work is the follow. Anyone have the same problem? Could anyone post what they use? I actually have to hit F2 to target my main toon and then hit my follow key. I just want to be able to hit my follow key. I know D is working on a big button but i cant wait! :P
Here's what I do.Quote:
Originally Posted by 'sicsid',index.php?page=Thread&postID=116840#post1 16840
I use Q for my follow key and what keyclone calls the QUOTE button (on UK keyboards, it's next to Enter and has ~ and # on it, on US keyboards I'm guessing it's the one with " and ' on it), this just means that Q ideally shouldn't be bound to anything ingame. (Though incidently, on all my clients it's bound to "strafe left", so I'm guessing keyclone's hotstring simply takes priority, in other words, I can no longer use Q to strafe left.)
Firstly, the hotstrings, I use the following.
This Keymap is loaded onto the Druid.
Q >> follow.druid
CTRL + QUOTE >> follow.mage
SHIFT + CTRL + QUOTE >> follow.warlock
ALT + QUOTE >> follow.shaman
SHIFT + ALT + QUOTE >> follow.paladin
This Keymap is loaded onto the Mage.
SHIFT + QUOTE >> follow.druid
Q >> follow.mage
SHIFT + CTRL + QUOTE >> follow.warlock
ALT + QUOTE >> follow.shaman
SHIFT + ALT + QUOTE >> follow.paladin
This Keymap is loaded onto the Warlock.
SHIFT + QUOTE >> follow.druid
CTRL + QUOTE >> follow.mage
Q >> follow.warlock
ALT + QUOTE >> follow.shaman
SHIFT + ALT + QUOTE >> follow.paladin
This Keymap is loaded onto the Shaman.
SHIFT + QUOTE >> follow.druid
CTRL + QUOTE >> follow.mage
SHIFT + CTRL + QUOTE >> follow.warlock
Q >> follow.shaman
SHIFT + ALT + QUOTE >> follow.paladin
This Keymap is loaded onto the Paladin.
SHIFT + QUOTE >> follow.druid
CTRL + QUOTE >> follow.mage
SHIFT + CTRL + QUOTE >> follow.warlock
ALT + QUOTE >> follow.shaman
Q >> follow.paladin
Note: The highlighted blue bits above are the hotstrings (and the red is simply to highlight the differences), I like to make easy-to-understand ones incase I need to refer to or edit them later on.
Next, you need an ingame macro, otherwise none of this will work. Luckily though, you use the same macro for each character.
I use Bongos 3, so I can create new action bars and bind buttons to them quickly, so firstly, you'll need to set up a button bound to QUOTE somewhere.
This macro needs to be put onto the QUOTE button (nothing needs to go on the Q button) mentioned earlier on all relevant characters
MACRO 1 "Follow" Ability_Rogue_Sprint
/stopmacro [nomod]
/target [mod:ctrl,mod:shift,target=Warlock][mod:alt,mod:shift,target=Paladin][mod:shift,target=Druid][mod:ctrl,target=Mage][mod:alt,target=Shaman]
/f
/targetlasttarget
END
Note:In this macro, the highlighted blue bits are the character names.
Look at the macro for a sec, see how the modifiers for the classes, ie. SHIFT + CTRL for Warlock match those used in the warlock's hotstring?
IE. The mods used here: [mod:ctrl,mod:shift,target=Warlock] match those used here: SHIFT + CTRL + QUOTE >> follow.warlock
A quick run down of what happens when I press Q on any one of the clients (To the best of my knowledge)
At any time, I can switch over to any other WoW client, hit Q, and the other characters will follow the active one, it's very satisfying when you get it working like that.
- I Press Q on the Paladin.
- Keyclone receives the hotstring follow.paladin
- Keyclone converts the hotstring into SHIFT + ALT + QUOTE and sends that key press to the other four clients.
- On the other four clients, SHIFT + ALT + QUOTE is pressed, which activates the macro bound to the QUOTE key.
- Because the [mods] SHIFT and ALT were used when pressing the macro, WoW sets all four of the character's targets as the Paladin and executes a /follow.
- The paladin is now being followed by the 4 other characters.
Hope that helps, I've tried to make is fairly straight forward whilst going into some detail at the same time, if you have any questions, shoot, but I'm off to bed now as it's 2:40am here :(
Very nice writeup Araketh.
Of course I don't mind, if you want to write it up in the wiki go ahead. I've been meaning to do it myself, but have been way too busy over the past few weeks (not even with WoW, bleh).
I'm sure Deceased would be happy with it too.
Let me know if there's anything I can help with.
Any idea's for a spread out macro with this setup? Seeing as the leader is dynamic, I am having trouble conceptualizing a way to have the slaves move correctly.
Hey guys,
I too have been saving examples and thoughts to share with others for making setup of this easier. It took me a while to figure out what was going on (not to mention I'm new to 5 boxing and the crazy macros this requires) but I have to say this setup is amazing.
My problem now is mastering the round robin with this setup. The OP wasn't too clear on this (or I'm a n00b). For PvP, obviously rotating spells such as earthshock,silence,sheep,etc is a must but if those spells aren't to be used through Keyclone hotstrings how will they work with the dynamic setup? Or did I misunderstand this?
If anyone can provide some more information about this and some examples of the macros they used (and if you hotstringed it or not) would be very helpful.
Other thoughts: I tried using a function key to test out a spell and it didn't seem to work, even though it was unbound on every character - going to do some more testing but it will be a shame if I can't utilize those. Keyclone also intrepets the modifiers if you try and use the keys on the numpad (this is also a bummer - can't have numpad8 bound in game as keyclone with think it is "up" ) Once I do more testing on the function keys and the round robin I'll start a write up or contribute to the wiki whenever it's posted.
Jep. Simple use hotstrings for your formations ;)Quote:
Any idea's for a spread out macro with this setup? Seeing as the leader is dynamic, I am having trouble conceptualizing a way to have the slaves move correctly.
Example for 3 toons:
- On all toons "move left" is bound to a key and "move right" ist bound to a key, for my example this will be the left arrow key(LEFT) and the right arrow key(Right).
- you need a key for your formation, in my example it will be 'f'
To do a simple line, where one of the followers moves right, the other moves left, do the follwoing hotstrings in keyclone on each toons keymap:
ToonA:
f -> line.master.a
LEFT -> line.master.b
RIGHT -> line.master.c
ToonB:
LEFT -> line.master.a
f -> line.master.b
Shift+LEFT -> line.master.c
ToonC:
RIGHT -> line.master.a
Shift + RIGHT -> line.master.b
f -> line.master.c
This does the following:
If toonA is the 'leader', toonB moves left, toonC moves right
If toonB is the 'leader', toonA moves left, toonC moves right
If toonC is the 'leader', toonB moves left, toonA moves right
hope, this demonstrates the concept, if you have further questions, feel free to ask ;)
OK this setup has me wanting to kill puppies. I had it working yesterday, first I got LB to work on everyone no matter who was leader and then I finally after much work got follow to work. Today I come back and only follow works. Only my main can force all slaves to kill stuff. Anyone else I try just stands there. However follow still works on everyone. Now why would follow work and LB not work when I copy/pasted the targetting lines from follow to LB?? God I'm so mad right now.
Quote:
Originally Posted by 'Multibocks',index.php?page=Thread&postID=117884#p ost117884
I'am pretty sure that the problem that you are having is keyset related - it sounds like you simply are loading incorrect keysets for your clones.
Solution - start your clone windows through "command" feature of Keyclone, hence load same (correct) keysets on them.
Ok, I love this stuff now that OLIPCS pointed me in the right direction.
I just got a 5-box spread out working and wanted to share it.
This requires 2 key presses, 1 to spread out the 4 slaves, and 1 to move two of them forward to get an X formation.
For in game binds on all accounts (Esc -> Key Bindings) I set:
Move Forward = W and ALT+UP Arrow
Strafe Left = Q and ALT+Q
Strafe Right = E and ALT+E
My Keyclone Do-Not-Pass list contains Q, E and W (I only want those to work on the current "main")
Now, add the following to each toons keymaps:
Toon1:
DOWN => down.1
Q => down.2
E => down.3
Alt+E => down.4
Alt+Q => down.5
UP => up.1
Alt+UP => up.2
W => up.3
Toon2:
Alt+Q => down.1
DOWN => down.2
Q => down.3
E => down.4
Alt+E => down.5
UP => up.2
Alt+UP => up.3
W => up.4
Toon3:
Alt+E => down.1
Alt+Q => down.2
DOWN => down.3
Q => down.4
E => down.5
UP => up.3
Alt+UP => up.4
W => up.5
Toon4:
E => down.1
Alt+E => down.2
Alt+Q => down.3
DOWN => down.4
Q => down.5
UP => up.4
Alt+UP => up.5
W => up.1
Toon5:
Q => down.1
E => down.2
Alt+E => down.3
Alt+Q => down.4
DOWN => down.5
UP => up.5
Alt+UP => up.1
W => up.2
After I entered and saved all those, I removed the keymap, and then loaded it again to make the changes take affect.
Now, I can change leaders, follow, assist and spread out with this method. Hope this helps someone or gives someone another idea! :D
After mucho work I found the problem. Keyclone has the keys [ and ] backwards. Yep, keyclone calls [ right bracket and ] left bracket. How did that happen?
I noticed that too, but figured since it's only used internally for Keyclone, it really doesn't matter. He could name "[" "OMGtehbracket!" and it would still translate the same...as long as there was only 1.
I posted these issues elsewhere, but I think I should mention them here too. There are quite a few drawbacks to using this setup:
[s]- You get less macro space for the actual casting:
To overcome this you you can install an addon that makes macro space unlimited but which might not work anymore once the macros become server-side in WOTLK.[/s] [edit] solved by a /click macro
- You can't use modifiers for combining spells underneath one button:
Because these modifiers are used already (thus you get less buttons available that you can use for other class types in your group). For example: You can't make a macro that has Lightning Bolt underneath a button that fires a Chain Lightning if you press shift together with that button.
- Your group is not flexible anymore:
You can't just put any character in your team and have a go with that same team, because the names of your party members are hardcoded in your macros.
- For casting with anything but the standard toon you have to constantly press at least 1 or 2 modifiers:
This is highly annoying and makes casting slower and makes less buttons available for you to bind to an action, simply because you can't reach them with one hand in combination with pressing one or more modifiers.
This is especially a problem as you need a macro for each spell, as you can't use the modifiers for putting multiple spells in 1 macro.
...copy my reply from the other thread, so that we can discuss it here, where its more appropriat:
- In the basic setup, true.Quote:
I highly recommend to not use that setup because:
- You get less macro space for the actual casting. To overcome this you you can install an addon that makes macro space unlimited but which might not work anymore once the macros become server-side in WOTLK.
But there are some tricks to you need much less macro spaces, f.e. :
- use of a standard button the long "/target [mod:alt,nomod:shift....." line lies on, and simply using a /click Actionbutton... instead
- use the little bit tweaked version, which isn't targetless, but also leaderless and focusless (and in my opinion better suited for a pve-setup)
Focusless, targetless, 'leaderless' setup.
- not entirely true, you can use modifiers even with the normal ftl-setup by simply defininf another keybinding/keymap for the version with the modifier.Quote:
You can't use modifiers for combining spells underneath one button because these modifiers are used already (thus you get less buttons available that you can use for other class types in your group).
If you again used the only leaderless/targetless setup i mentioned you can een use keybindings like you would do now
True, but this the only thing you have to change is the assist-macro, and if you use this with the /click.. like i mentioned before its only one macro you need to change. Additionaly also in a normal focus-based approach you need to change at least one macro, if you are not using party1 and so on...Quote:
Your group is not flexible anymore, you can't just put any character in your team and have a go with that same team, because the names of your party members are hardcoded in your macros.
..and if you are using party1, what do you do in groups, where you are not the groupleader, or even not all in one group?
- here i honestly don't know what you are meaning, you are aware, that you never ever have to press the wired combinations you use in the macros, like alt+shift+2 for Lightning Bold ? -you simply press '2' and the keymaps translate it to the 'alt+shift+2' part...Quote:
For casting with anything but the standard toon you have to constantly press at least 1 or 2 modifiers, which is highly annoying and makes casting slower (because you can 't move your fingers around as flexible as you should be able to). This also limits the keypresses you can reach because you have to press the modifiers constantly, thus you have less buttons available to cast with. This is especially a problem as you need a macro for each spell, as you can't use the modifiers for putting multiple spells in 1 macro.
The /click is the best option indeed, I just found out right after posting.Quote:
Originally Posted by OLIPCS',index.php?page=Thread&postID=118431#post11 8431]...copy my reply:
[quote] I highly recommend to not use that setup because:
- You get less macro space for the actual casting. To overcome this you you can install an addon that makes macro space unlimited but which might not work anymore once the macros become server-side in WOTLK.
[/quote]- In the basic setup, true.
But there are some tricks to you need much less macro spaces, f.e. :
- use of a standard button the long "/target [mod:alt,nomod:shift....." line lies on, and simply using a /click Actionbutton... instead
- use the little bit tweaked version, which isn't targetless, but also leaderless and focusless (and in my opinion better suited for a pve-setup)
[url='http://www.dual-boxing.com/forums/index.php?page=Thread&postID=107654#post107654
True.Quote:
- not entirely true, you can use modifiers even with the normal ftl-setup by simply defininf another keybinding/keymap for the version with the modifier.Quote:
You can't use modifiers for combining spells underneath one button because these modifiers are used already (thus you get less buttons available that you can use for other class types in your group).
If you again used the only leaderless/targetless setup i mentioned you can een use keybindings like you would do now
True, but this the only thing you have to change is the assist-macro, and if you use this with the /click.. like i mentioned before its only one macro you need to change. Additionaly also in a normal focus-based approach you need to change at least one macro, if you are not using party1 and so on...Quote:
Your group is not flexible anymore, you can't just put any character in your team and have a go with that same team, because the names of your party members are hardcoded in your macros.
..and if you are using party1, what do you do in groups, where you are not the groupleader, or even not all in one group?
I don't use party1 by the way :)
I didnt know the keymap was client-base, I thought it was a global one. That solves my last issue with this setup then :thumbsup:Quote:
- here i honestly don't know what you are meaning, you are aware, that you never ever have to press the wired combinations you use in the macros, like alt+shift+2 for Lightning Bold ? -you simply press '2' and the keymaps translate it to the 'alt+shift+2' part...Quote:
For casting with anything but the standard toon you have to constantly press at least 1 or 2 modifiers, which is highly annoying and makes casting slower (because you can 't move your fingers around as flexible as you should be able to). This also limits the keypresses you can reach because you have to press the modifiers constantly, thus you have less buttons available to cast with. This is especially a problem as you need a macro for each spell, as you can't use the modifiers for putting multiple spells in 1 macro.
I'll definitely consider it now :) (because I want to free up my focus for other uses like healing or CC)
I use a slightly personalised version of this now and it works like a charm, it's absolutely fantastic!
Much thanks for the ones that came up with this!