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I dont know much about EQ but I do know plenty about wow and I'm surprised no one is setting sam straight on all this. You will not be aoe leveling in any way shape or form to an effective degree, you will not be honor grinding spawn points or anything of the sort. You have one option only and that is to level a single 5 man group at a time.
Sam, every idea you have posted in this thread leads me to believe you need to play a single toon, even if its only for a few weeks of hardcore and then you will have a better understanding of the possibilities of boxing in wow.
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The problem will be finding anywhere with enough mobs to get that kind of approach rolling. While there are a lot of mobs in wow, they leash back after they are drug a certain distance from their current position, unlike EQ where you could drag them all the way across the zone. I think you'll find you have a lot of down time waiting for respawns if you try to do this.
Also, wow works on a tag system (which is different than EQ) for deciding who gets xp for a kill. Basically, whoever hits it first "taps" it and will get xp, so make sure the group you want to get xp always gets the first shot if try this out.
25 is an odd number to choose, if you aren't planning to do the raiding pve content. It sounds like you are just matching to your hardware, but you might consider running less since really anything over 10 for pvp is going to be massive overkill in almost any scenario. The only thing I can even see that you could do with that number of toons is run Alterac Valley, which would be cool for sure, but that's about it. You could raid cities though. :)
I'm not quite sure I understand how you are proposing the do this exactly. Basically, with wow, you either use software to have multiple clients per PC (which you said you don't wan't for whatever reason), or you run 1 PC per client and use hardware keyboard multiplexers. I'm not really sure what you are saying about "socials", etc, but it's possible that wow may be a little different in the way you'll have to approach it. I'm not sure though...I played EQ, and I think you could do what we're doing for it as well. Anyway, could be something more to think about there, dunno.
Hope you pull it off, I'd love to see it. Good luck.
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All I can say is wow. If you do this I hope you come to Magtheridon! You might be able to find some level 70s who can help you instance boost a bit. Not sure how much, though. This would take an insane amount of time. I wish you the best of luck and would love to see it in action!
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I sort of question how this is gonna be fun in any way shape or form, but each to their own.
As for areas with good respawns, here are 2 to get you started:
1) The Defias Windmill in Westfall (mobs around L13-L14)
2) The Gnoll camps in Wetlands here: http://www.wowhead.com/?npc=1007
Good Luck
Ky
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Atleast from my experience when it comes to high end pve i havent done any apart from gruul and that dragon in hellfire, but i did up to the 4 horsemen pre tbc wich is the hardest encouter i ever tried.
I fail too see how gruul is possible to do with all the position but since your going with 24 mages i assume your not putting your focus here.
25 means that you only can do AV and you will have fun but i doubt you can lose apart from playing very defensive. Holding IB would be the best tbh.
I realy doubt you can kill vandar even with a nuke and even less drek'thar(who worldwinds?)
But a good strategy would be to play defensive and stop the alliance rush, let your allies take the offensive bunkers then go and kill vandar fast. You would need a tank as he does crushing blows for 3-4k on cloth and will kill 1 mage in 3 hits. However i might aswell be wrong here since i never seen anyone try. :)
For ab and eots you could camp one 5 man group on each node but id rather have 15 shamans then 15 mages due to healing and armor. You wont win ab or eots by going in one group as they can easly cap the flags your not on. Wsg with 10 mages sounds ok but yet again if they decide to nuke your FC without healing it will fail at times. And before you manage to deliver your flag they already captured it again.
World pvp atleast on my server Kazzak EU is as good as dead. Last time i saw people stacked up was when they opened sunwell but most were hiding behinde the guards. Running around killing single people is totaly overkill and in my personally opinion would be a big waste and boring after 1 hour.
Running 5 instance with 5 diffrent groups with the exact setup is hard aswell due to patrols and 1 fear will mess up everything.
Atleast from pre tbc you didnt get exp in raids and you cant complete normal quests in a raid. (raid quests are tagged "raid" i belive)
1 thing i can say for sure is that having 25 mages at the opening of WOTLK would be totaly worth it! You could completley hamper the alliance on your own server. My advice however would be to have 5 priests who does holy nova to heal and it doesnt cause treath wich means they wont die first. Imagin how fun it would be to attack the enemy city at the start when everyone wants to level! :D
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Totally aggree with Nitro here.
Go and play one char to a decent level first. You don't seem to know much about WoW mechanics.
I don't think you would have much fun with a 25 toon group at all.
You won't be able to get exp as raid. You won't be able to complete quests as raid. And most important you won't be able to enter most instances as raid. World spawn exp grinding is nearly impossible with 25 man group. Even with "only" 5 toons I can clear every spawn in no time and have big downtimes afterwards. And that's just a few of the many obstacles you would encounter.
Level one char to a decent level, get yourself 4 additional accounts and get happy with 5 boxing, where nearly all content is open to you.
Sorry ;(
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any way you try to do this will be pretty slow, you could potentially have 5 independent 5 man groups each in a high respawn area, where mobs will respawn within range, and spam next target, assist, nuke (broadcast to all 25 clients). (depending on exactly where, maybe some group by group rotation to face the right way =)) There's sufficiently few decent areas for each level range that you'd have the groups at staggered levels
If you do this, forget about PVP servers as you'll be a sitting duck.
In terms of timing, blizz will reduce the grind 60-70 with wotlk so given the epic amount of effort already required, I'd be tempted to not aim beyond 60 before release
http://forums.worldofwarcraft.com/th...=1&sid=2000#12
good luck
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Hi Sam,
To be clear about things:
1. AoE wih 25 toons doesnt work.
2. You need to level them up in groups of 5 IF you really want to do this (and I can asure you, you cant solo a 25 man instance)
3. You cant really PvP with 25 toons at a time because you will then always lose the Battleground (in the current WoW)
If you want to multibox more extreme then most of us, then go for a 10-box option. Level 2x 5-box groups and then you can pvp (in AV atleast) and you can do ALOT of instances in the future (or at this time Zul Aman or Karazhan)
Soooo.....5-box or 10-box.
I hope this helps you abit.
-Jungle Love
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Sam,
Yes, grinding rested exp via AoE would probably work well enough. WoW is different from EQ in that most mobs out in the open world zones are designed to be easily soloed by same-level players. Thus, a five mage group can plow through mobs with ease (to say nothing of 24 mages). And AoE grinding mobs could also provide for quick exp.
Start at www.wowhead.com and check the list of mage abilities so you will know when the AoE fun can begin. But even before that, five mages firing a nuke at a mob in their level range should one shot it. You will probably have more trouble finding stuff to kill, since mobs in WoW are leashed to a location and won't follow you very far, so you cannot really do any truly massive AoE pulls.
Polymorph (the mage CC spell) will break the moment that a mob suffers any damage. And in PvP the duration is capped at 10 seconds (versus up to... 50 seconds I think in PvE). In the right instanced zone your mages could lock down a group of mobs and nuke them down in turn. Instanced (elite) mobs have more health and DPS than normal mobs, but they will go down fast to a group of mages.
If you want to have them grinding out exp, check wowhead for quests in each zone they're in. There are many quests that require only that you kill X number of a certain mob, and those will be easy to complete and will provide an exp boost and possibly a gear upgrade. grinding up 25 characters makes me wince, but if you've got the patience you can do it. It requires a TON LESS exp to level in WoW than in EQ. You will probably fall out of your chair when you realize how quick it is.
As for PvP, you're sure to become a favorite target of the opposing faction, but I guess you are used to that from EQ. Your detrimental spells will not affect your own faction, thus your AoE spells will not harm your groupmates or any other horde characters around you. I can't really compare world PvP between the two games, since I did not play on a PvP server in EQ. You may find WoW to be much more difficult or much easier in terms of world PvP.
Battlegrounds may pose a problem. PvP gear is purchased with both honor and tokens. The tokens are battleground-specific, which means you'll have to run each battleground a number of times to get your gear. One BG is limited to 10 people, two are limited to 15, and the other to 40. The 15-man BGs have objectives that are spread out and must be captured and held, which could be a real problem for a single player to handle. The 10-man BG is a capture-the-flag game, where being unable to run in at least two separate groups could hurt you. On the other hand, running the BG all by yourself eliminates whiny teammates. The 40 man BG could be a real spectacle if you are 25 of the people on your side. That would be worthy of a video, I think. :)
Where EQ has AAXP points, WoW has talents. You have a limited number of points to spend on your talents, and lots of talents to choose from. It is something you'll need to experience to better understand it. It's very different but effective in its own way. You don't grind talent points; you get one every level starting at level 10. And you can change your talent spec at any time, for a fee (that starts small and increases each time to change it, with a ceiling of 50 gold per change).
Anyway, good luck with it. My advice would be to start slow, level a single mage to 10 or 20 to get an idea for what the class can do and how it's played. It makes leveling a large group of them a bit easier. But I admit that there's nothing like selecting a target, pressing a button, and watching it keel over before it can even acknowledge that it's been attacked.
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25man sounds cool and all that.. But.. I really would advise you to stay as 5man. Since the 25man part of wow starts first after you have alot of gearing from 5mans basicly. So maybe get a 5man going, see how lvling and high end 5mans etc looks like before you start rolling more toons.