Originally Posted by 'cerruption',index.php?page=Thread&postID=49363#po st49363
The 'safer' way IMO is with a mage and paladin, which I just read somewhere...linked to from here.
Lowbie and 70 mage stand at entrance. 70 protadin runs around, gathers the entire instance. Mage leaves the party. Timing is important. Paladin AOEs the mobs down to ~20% health, then runs out of the instance. Mage immediately jumps on all the lowbie mobs and AOEs them to death.
Lowbie gets full XP for the kills. Lowbie quickly reinvites the mage.
You know when you leave a party in an instance, it starts that 1 minute countdown until hearthstone thing. Thats why its important to have your timing down and be fast. I read the paladin doesn't do any damage until he brings them over to the group. Then the mage leaves the party, paladin starts AOE, runs out, mage finishes the mobs off, rejoins group.
Huge XP for the lowbie, and less risk then warlock dots imo. Mobs will die at different times with a warlock tab spamming corruptions, theres just no way you can kill an entire instance or anything close to it with that sort of strategy.
About a full level every SM run, unrested.
From 55-70 you run outland instances, differently though. Lowbie is running with a group of 4 70s for the most part. Kills are done one at a time. The lowbie will leave group, tag a mob, and the 4 70s just zerg it down immediately after it's been tagged. I heard you get as much as 10,000xp per kill for this strat o.O
Obviously reinvite the lowbie after every pull.